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Reeves, Thomas; Romine, William; Laffey, James; Sadler, Troy; Goggins, Sean – Grantee Submission, 2020
Mission HydroSci (MHS) is a 3D game-based learning environment and curriculum that supports middle school student learning of water systems science and scientific argumentation. MHS is a rigorous, coherent and engaging 6 to 8-day curriculum with all learning activities and social interactions taking place in the virtual world and with teachers…
Descriptors: Distance Education, Game Based Learning, Computer Simulation, Middle School Students
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Jauregi Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2020
Virtual exchange projects have become an effective pedagogical method to support students' development of intercultural language competence. High-immersion experiences in Virtual Reality (VR) may offer an environment which is conducive to developing such competence. This paper reports on a pilot study carried out with two groups of university…
Descriptors: Second Language Learning, Intercultural Communication, Computer Simulation, International Educational Exchange
Gloria Rosati Peterson – ProQuest LLC, 2020
The purpose of this study was to examine the effect of a treatment package consisting of video and reflection, video feedback, and coaching on pre-service teachers' use of nonverbal immediacy behaviors as they delivered lessons to student avatars in mixed reality simulations. Pre-service teachers delivered lessons at three points of time over the…
Descriptors: Preservice Teachers, Computer Simulation, Physical Environment, Simulated Environment
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Goehle, Geoff – International Journal for Technology in Mathematics Education, 2018
This paper presents a "virtual reality" based lesson for a common Calculus topic, including a description of how the lecture was implemented in both a virtual reality and an augmented reality hardware system. This lesson was delivered to a number of calculus classes and we describe the student response to the lesson via a quiz and a…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Technology Uses in Education
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Meyer, Edgar R.; James, Amber M.; Cui, Dongmei – HAPS Educator, 2018
Virtual three-dimensional (3D) anatomical models have become popular in the education of students in graduate and undergraduate-level anatomy courses, including anatomy and physiology. There is a need for more research on the effectiveness of these models on student learning, especially in anatomy and physiology, and on the validation of the…
Descriptors: Computer Simulation, Visual Aids, Anatomy, Models
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Ijuin, Mutsuo; Wydell, Taeko N. – Journal of Learning Disabilities, 2018
This study presents a computer simulation model of reading in Japanese syllabic kana and morphographic kanji. The model was based on the simulation model developed by Harm and Seidenberg for reading in English. The purpose of building the current model was to verify the validity of the hypothesis of granularity and transparency (HGT) postulated by…
Descriptors: Reading Instruction, Models, Japanese, Orthographic Symbols
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Palomeque, Cristina; Pujolà, Joan-Tomàs – ReCALL, 2018
The study of multimodality in communication has attracted the attention of researchers studying online multimodal environments such as virtual worlds. Specifically, 3D virtual worlds have especially attracted the interest of educators and academics due to the multiplicity of verbal channels, which are often comprised of text and voice channels, as…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
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West, Sandra S. – Technology and Engineering Teacher, 2018
Facilities are the foundation for safe and effective STEM teaching and learning, and the manner in which they are initially designed can either enhance or impede the quality of a program. This new focus on facilities in the U.S, and particularly in Texas, is needed to engage students in relevant and meaningful learning experiences that are aligned…
Descriptors: STEM Education, Educational Facilities, Learning Experience, Program Design
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Junokas, M. J.; Lindgren, R.; Kang, J.; Morphew, J. W. – Journal of Computer Assisted Learning, 2018
Gestural recognition systems are important tools for leveraging movement-based interactions in multimodal learning environments but personalizing these interactions has proven difficult. We offer an adaptable model that uses multimodal analytics, enabling students to define their physical interactions with computer-assisted learning environments.…
Descriptors: Nonverbal Communication, Multimedia Instruction, Computer Assisted Instruction, Data Analysis
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Rupp, André A.; van Rijn, Peter W. – Measurement: Interdisciplinary Research and Perspectives, 2018
We review the GIDNA and CDM packages in R for fitting cognitive diagnosis/diagnostic classification models. We first provide a summary of their core capabilities and then use both simulated and real data to compare their functionalities in practice. We found that the most relevant routines in the two packages appear to be more similar than…
Descriptors: Educational Assessment, Cognitive Measurement, Measurement, Computer Software
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Lindau, Berit; Topolinski, Sascha – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
People prefer words with inward directed consonantal patterns (e.g., MENIKA) compared to outward patterns (KENIMA), because inward (outward) articulation movements resemble positive (negative) mouth actions such as swallowing (spitting). This effect might rely on covert articulation simulations, or subvocalizations, since it occurs also under…
Descriptors: Articulation (Speech), Psychomotor Skills, Language Patterns, Preferences
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Carter, Kimberly; Swanke, Jayme; Stonich, Jessica; Taylor, Stephanie; Witzke, Morgan; Binetsch, Michael – Journal of Teaching in Social Work, 2018
The use of simulated instruction is a growing trend in social work education. This study examined the effectiveness of simulated instruction with undergraduate social work students. In this mixed methods study, the extent to which simulated instruction improved self-efficacy and practice readiness was assessed. Results of the study suggest that…
Descriptors: Self Efficacy, Readiness, Undergraduate Students, Social Work
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Dezuanni, Michael – Learning, Media and Technology, 2018
This article aims to contribute new knowledge about the media literacies children assemble as they play the digital game "Minecraft" which it describes as a children's digital making platform. The article argues media literacy's tendency to use socio-cultural and humanist accounts of media participation limit its ability to fully explain…
Descriptors: Educational Technology, Technology Uses in Education, Shared Resources and Services, Media Literacy
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Rutkowski, David; Rutkowski, Leslie; Liaw, Yuan-Ling – Educational Measurement: Issues and Practice, 2018
Participation in international large-scale assessments has grown over time with the largest, the Programme for International Student Assessment (PISA), including more than 70 education systems that are economically and educationally diverse. To help accommodate for large achievement differences among participants, in 2009 PISA offered…
Descriptors: Educational Assessment, Foreign Countries, Achievement Tests, Secondary School Students
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Ogbuanya, Theresa Chinyere; Onele, Nicholas Ogbonna – Computers in the Schools, 2018
This study compared efficiency of desktop virtual reality with a conventional classroom learning practice for the teaching and learning of electrical/electronics technology. This was measured through academic achievement, learning interest, and engagement. A quasi-experimental design was employed for this study. Four universities were used for the…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
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