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Jantakoon, Thada; Wannapiroon, Panita; Nilsook, Prachyanun – International Education Studies, 2019
This study aimed to synthesize theoretical and designing framework of Virtual Immersive Learning Environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Documents analysis and survey research were employed in this study. The procedures were as follows: (1) to examine and analyze the principles,…
Descriptors: Educational Environment, Electronic Learning, Story Telling, Undergraduate Students
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McNamara, Sue; McNamara, Anne – Journal of Education for Business, 2019
In this changing world, college graduates require new skills to be successful in jobs that may not yet exist. The authors describe an innovative instructional approach to teaching organizational behavior grounded in Kolb's model of experiential learning and problem-based learning. Specifically, the sample class is scaffolded across the semester by…
Descriptors: Business Administration Education, Experiential Learning, Problem Based Learning, Simulation
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Compton, Donald L.; Steacy, Laura M.; Petscher, Yaacov; Rueckl, Jay G.; Landi, Nicole; Pugh, Ken R. – New Directions for Child and Adolescent Development, 2019
The overarching goal of the new Florida State University/Haskins Laboratory/University of Connecticut Learning Disability (LD) Hub project is to align computational and behavioral theories of individual word reading development more closely with the challenges of learning to read a quasi-regular orthography (i.e., English) for both typically…
Descriptors: Vowels, Pronunciation, Individual Differences, Learning Disabilities
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Huang, Albert – Journal of Educational Technology Systems, 2019
This article describes how virtualization technology can provide a solution to the difficulties in teaching, learning, and assessing students' performance in computer networking subjects. The focus of this article is to show how virtualization technology can provide students with hands-on practice, can largely reduce the need for physical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Experiential Learning
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Lone, Mutahira; Vagg, Tamara; Theocharopoulos, Antonios; Cryan, John F.; Mckenna, Joseph P.; Downer, Eric J.; Toulouse, André – Anatomical Sciences Education, 2019
Tooth morphology has a pivotal role in the dental curriculum and provides one of the important foundations of clinical practice. To supplement tooth morphology teaching a three-dimensional (3D) quiz application (app) was developed. The 3D resource enables students to study tooth morphology actively by selecting teeth from an interactive quiz,…
Descriptors: Dentistry, Dental Schools, Human Body, Educational Technology
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Zhang, Cheng; Chen, Bing – Higher Education Studies, 2019
It is important for students in the built environment related disciplines to acquire subject-based knowledge and skills from reflecting on their experience. In return, the learning-by-doing approach has been widely adopted in the academic cluster of built environment. To further strengthen this, this paper proposes a Virtual Reality (VR) based…
Descriptors: Engineering Education, Building Design, Cooperative Learning, Physical Environment
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Koparan, Timur – International Journal of Assessment Tools in Education, 2019
Technology and games are the areas where learners are most interested in today's world. If these two can be brought together within the framework of learning objectives, they can be an advantage for teachers and students. This study aims to investigate the learning environment supported by game and simulation. The games were used to evaluate the…
Descriptors: Computer Simulation, Game Based Learning, Educational Environment, Probability
Brady, Anna Gustava – ProQuest LLC, 2019
Computer-based learning environments (CBLEs) have emerged as powerful tools to support K-12 science learning. The Gas Laws simulation, an interactive, online CBLE, has been empirically demonstrated to support high-school students' understanding of particle theory, generally. However, a sub-analysis of existing data suggested certain embedded…
Descriptors: Computer Assisted Instruction, Science Instruction, Chemistry, Computer Simulation
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Riebenbauer, Elisabeth; Stock, Michaela – International Journal for Business Education, 2015
Virtual Enterprise is a multidimensional teaching method based on a business simulation for learning purposes. In a Virtual Enterprise, students execute procedures similar to real-life companies in a virtual market economy. To enable that students can act according to existing business principles, teachers must design this Virtual Enterprise as an…
Descriptors: Business Administration Education, Simulation, Teaching Methods, Entrepreneurship
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Sharma, Manisha – Journal of Education and Practice, 2015
It has always been a mind dwelling exercise for the trainers to meet the training needs of the future role players of any organization. May it be corporate offices, Government offices and charitable organizations; training is needed at various stages of job from executives to administrators, from teachers to principals, from line officer to JE and…
Descriptors: Simulation, Models, Teacher Education, Educational History
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Gorard, Stephen – International Journal of Research & Method in Education, 2015
This paper revisits the use of effect sizes in the analysis of experimental and similar results, and reminds readers of the relative advantages of the mean absolute deviation as a measure of variation, as opposed to the more complex standard deviation. The mean absolute deviation is easier to use and understand, and more tolerant of extreme…
Descriptors: Effect Size, Computation, Comparative Analysis, Simulation
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
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Postlewate, Laurie; Roesler, Layla – L2 Journal, 2022
We describe here strategies inspired by translation studies and implemented in a bilingual translation class pairing two student groups of native speakers of English (from Barnard College, Columbia University) and of French (from the École Normale Supérieure, Lyon). Student e-tandems use CMC (computer mediated communication) to collaborate on the…
Descriptors: Translation, Bilingualism, Native Speakers, English
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Joo, Hyoun-A; Tuschling, Lina – Unterrichtspraxis/Teaching German, 2022
The development of intercultural communicative competence (ICC) becomes increasingly important in the world language curriculum and a crucial goal to prepare students for real-life communicative situations outside of the classroom. This article discusses how a simulation exercise based on the contentious construction of the Tesla Gigafactory in…
Descriptors: Role Playing, Cultural Awareness, Intercultural Communication, Authentic Learning
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Appel, Lora; Lewis, Samantha; Kisonas, Erika; Recknagel, Jennifer – Educational Gerontology, 2022
The VRCHIVE workshop was a first-of-its-kind exploratory pilot initiative to examine the feasibility of running a remote, intergenerational Virtual Reality (VR) storytelling workshop through the Toronto Public Library. The workshop took place during the COVID-19 pandemic, which has highlighted a need to develop solutions to address the digital…
Descriptors: Educational Gerontology, Intergenerational Programs, Workshops, Public Libraries
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