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Warrick, Andrew; Woodward, Heather – Research-publishing.net, 2021
In this preliminary research study, Japanese university students created two dimensional (2D) interactive posters and 360° Virtual Reality (VR) presentations using Thinglink software. Students can use Thinglink software to annotate images with photos, videos, and descriptions. Researchers explore the extent to which students believed that creating…
Descriptors: Visual Aids, 21st Century Skills, Critical Thinking, Thinking Skills
Edwards, Bosede Iyiade, Ed.; Shukor, Nurbiha A., Ed.; Cheok, Adrian David, Ed. – Lecture Notes in Educational Technology, 2021
This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies, pedagogy and content. The book presents discussions and studies on issues,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Learning
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
Timothy Berndt – ProQuest LLC, 2021
The prominence of virtual reality (VR) in the educational field has grown in recent years due to increased availability and lower costs. I conducted a global study regarding how pioneering K-12 teachers use VR to engage students in learning activities. The purpose of this qualitative case study was to identify how and why teachers used VR for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Elementary School Teachers
Lee, Eshani N.; Nealy, Schetema; Cruz, Laura – Chemistry Education Research and Practice, 2023
The unforeseen shift to virtual learning during the COVID-19 pandemic required instructors and students to face unprecedented learning challenges. Under these circumstances, Chinese international students who intended to come to the U.S. to begin their studies were required to remotely access their courses while still residing in China, which…
Descriptors: Foreign Students, Asians, Computer Simulation, Laboratory Experiments
Limei Shan – International Journal of Technology in Teaching and Learning, 2023
This paper explores the impact of AI applications in adaptive learning on learners with varying levels of Chinese proficiency and diverse learning needs. The study investigates the robustness of VR technology in enhancing Chinese oral proficiency and pragmatic skills among 1st year and 2nd year learners. It compares the established VR app Mondly…
Descriptors: Artificial Intelligence, Chinese, Second Language Learning, Second Language Instruction
Marshall, Nancy; Martin, Jennifer – Papers on Postsecondary Learning and Teaching, 2019
Leveraging digital technology for practice innovation is a compelling challenge. Limited education and training prevent human service practitioners from incorporating technology into practice. Progress in this area will be achieved when significant changes to pedagogy support technology integration with teaching/learning partnerships in higher…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Graduate Students
Vallera, Farah L. – Journal of Research on Technology in Education, 2019
This study explored utilizing augmented reality (AR) and project-based learning (PBL) strategies to increase students' understandings of sociological paradigms and the theorists' motivations behind their development. Using a posttest-only quasi-experimental control group design with experimental intervention, three groups of students' scores were…
Descriptors: Textbooks, Student Projects, Computer Simulation, Educational Technology
Morrell, Briyana Laurine Monique; Carmack, Jennifer N.; Kemery, S.; Moore, Elizabeth S.; Voll, Craig A., Jr.; Nichols, Alison M.; Hetzler, Kathleen E.; Toon, Jane; Moore, Shannon M. – Athletic Training Education Journal, 2019
Context: Simulation is a frequently used technique for interprofessional education, allowing students from multiple professions to work together in providing quality patient care. However, little is known about the impact of interprofessional simulation with the inclusion of athletic training students because of the lack of literature. Objective:…
Descriptors: Athletics, Allied Health Occupations Education, Nursing Education, Occupational Therapy
Zvarych, Iryna; Kalaur, Svitlana M.; Prymachenko, Nataliya M.; Romashchenko, Inna V.; Romanyshyna, Oksana Ia. – European Journal of Educational Research, 2019
This study has experimentally tested how the introduction of simulations, adapting the experience of higher educational institutions of the United States, including the elements of gamification, in the training course Professional Foreign Language stimulates the educational activity of students at higher educational institutions of Ukraine…
Descriptors: Higher Education, Teaching Methods, Computer Simulation, Educational Technology
Griffin-Shirley, Nora; Bozeman, Laura; Obiero, Nereah A.; Steinle, Kyle J.; Page, Anita – Journal of Visual Impairment & Blindness, 2019
Introduction: The purpose of this study was to survey the faculty of personnel preparation programs that train orientation and mobility (O&M) specialists in the identification of accommodations, teaching techniques, and resources needed to teach students who are visually impaired (i.e., those who are blind or have low vision) and who are…
Descriptors: Travel Training, Visually Impaired Mobility, Visual Impairments, Assistive Technology
Spencer, Sally; Drescher, Talya; Sears, Jennifer; Scruggs, Angelica F.; Schreffler, Jillian – Journal of Educational Computing Research, 2019
Emulating realistic school environments and practicing difficult conversations between collaborating teachers are necessary for teacher candidates to prepare for potentially challenging workplace realities. In an effort to determine best practices for doing so in university classroom settings, a study was conducted comparing role-play with…
Descriptors: Instructional Effectiveness, Role Playing, Computer Simulation, Classroom Techniques
Chen, Ruo Wei; Chan, Kan Kan – Journal of Educational Computing Research, 2019
Augmented Reality (AR) flashcards have emerged as an important educational resource for language learning. However, there is limited research on its application in early childhood education. This article aims to explore the technology's value in early childhood education by comparing it with traditional paper flashcards. To that end, a study was…
Descriptors: Computer Simulation, Instructional Materials, Teaching Methods, Vocabulary Development
Klippel, Alexander; Zhao, Jiayan; Jackson, Kathy Lou; La Femina, Peter; Stubbs, Chris; Wetzel, Ryan; Blair, Jordan; Wallgrün, Jan Oliver; Oprean, Danielle – Journal of Educational Computing Research, 2019
The value of field trips is undisputed across disciplines. Field-site visits whether in social or physical sciences provide grounding for place- and discovery-based learning. Yet field trips have limitations that can now be overcome by the promise of immersive technologies that can improve quality and accessibility. This promise is twofold: First,…
Descriptors: Earth Science, Science Education, Field Trips, Educational Technology
Henry, Darren; McCormack, Silvia; Saeed, Nauman – Journal of Education for Business, 2019
A classroom-based simulation activity is conducted in a third-year finance subject, involving teams of students negotiating a business sale or purchase. A case study approach provides a basis for interpretation. Interviews with students, along with statistical information and relevant policy documents, were analyzed and interpreted to generate the…
Descriptors: Simulation, Instructional Effectiveness, Business Administration Education, Case Method (Teaching Technique)

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