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Ibili, Emin – International Journal of Progressive Education, 2019
The aim of this study was to explain the relationship between cognitive load and the effects of augmented reality (AR) learning environments. To achieve this aim, firstly, the studies of systematic literature reviews on the potential and limitations of AR learning environments were examined. Afterwards, the effect of AR was categorized in terms of…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Educational Technology
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Peisachovich, Eva Hava; Nelles, Laura Jayne; Murtha, Susan; Popovic, Celia; Epstein, Iris; Da Silva, Celina – Innovations in Education and Teaching International, 2019
This paper provides an overview of a collaborative model with which to equip educators with the tools to apply and embed simulated person (SP) methodology in their teaching. Our aim is to expand opportunities to foster student success through simulation by embedding the training of simulators and faculty within undergraduate education. The…
Descriptors: Teaching Methods, Undergraduate Students, Skill Development, Workshops
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Hunt, Kate – Journal of Political Science Education, 2019
While the use of active learning exercises and the incorporation of popular culture in the classroom have increased in recent years, the study of potential gendered effects on learning and engagement when it comes to these practices has been limited. In this study, data are collected from international politics courses using a zombie outbreak as…
Descriptors: Undergraduate Students, Active Learning, Popular Culture, Political Science
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Bradberry, Leigh A.; De Maio, Jennifer – Journal of Political Science Education, 2019
As the advisers for the Model United Nations and Judicial Internship programs at our university, we have witnessed first-hand the benefits of simulations and experiential learning. Specifically, students are able to apply knowledge from other classes to real-world situations, all while honing their writing skills and communication skills, as well…
Descriptors: Experiential Learning, Academic Achievement, Internship Programs, Graduate Study
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Squires, David R. – Journal of Educational Technology, 2019
This study details the second iterative data collection cycle of an Augmented Reality mobile application platform for three months at an Art Museum in the Southern United States. Data was collected utilizing a mobile Augmented Reality application implementation within the informal learning environment. The immersive experience campaign tracked…
Descriptors: Learning Experience, Technology Uses in Education, Educational Technology, Physical Environment
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Mundy, Marie-Anne; Hernandez, Jose; Green, Marybeth – Journal of Instructional Pedagogies, 2019
Augmented reality continues to be lauded as a disruptive innovation in education. This research examines the perspectives of AR using educators who are Innovators and First Adopters in Roger's Diffusion of Innovation Scale. Attitudes towards AR were examined through a survey that included Likert-scale items and open-ended qualitative items.…
Descriptors: Computer Simulation, Computer Software, Teaching Methods, Comparative Analysis
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Maskey, Morag; Rodgers, Jacqui; Grahame, Victoria; Glod, Magdalena; Honey, Emma; Kinnear, Julia; Labus, Marie; Milne, Jenny; Minos, Dimitrios; McConachie, Helen; Parr, Jeremy R. – Journal of Autism and Developmental Disorders, 2019
We examined the feasibility and acceptability of using an immersive virtual reality environment (VRE) alongside cognitive behaviour therapy (CBT) for young people with autism experiencing specific phobia. Thirty-two participants were randomised to treatment or control. Treatment involved one session introducing CBT techniques and four VRE…
Descriptors: Randomized Controlled Trials, Feasibility Studies, Computer Simulation, Anxiety
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Bouck, Emily C.; Sprick, Jessica – Intervention in School and Clinic, 2019
The virtual-representational-abstract (VRA) framework adapts an evidence-based practice, the concrete-representational-abstract (CRA) framework, while trying to meet students and teachers where they are in terms of technology interest and use in education. This article discusses the VRA framework and the advantages of virtual manipulatives, and…
Descriptors: Learning Disabilities, Evidence Based Practice, Mathematics, Guidelines
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Cai, Su; Liu, Enrui; Yang, Yang; Liang, Jyh-Chong – British Journal of Educational Technology, 2019
Most studies of Augmented Reality (AR) in education have considered students' learning outcomes and motivation. Previous studies have revealed that AR has the potential to help students learn abstract conceptions in mathematics. In this paper, a series of statistics and probability lessons using AR installed on tablets was designed and developed…
Descriptors: Self Efficacy, Handheld Devices, Computer Assisted Instruction, Mathematics Instruction
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Ali, Almaas A.; Dafoulas, Georgios A.; Augusto, Juan Carlos – IEEE Transactions on Learning Technologies, 2019
In this paper, we report findings from a systematic mapping study, conducted to review the existing literature on collaborative educational environments incorporating mixed reality technologies. There is increasing interest in mixed reality technologies in education, especially with the introduction of new over head mounted displays (OHMDs), such…
Descriptors: Educational Environment, Cooperative Learning, Information Technology, Computer Simulation
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Arnett-Hartwick, Sally E.; Davis, Tamra S. – Journal of Research in Technical Careers, 2019
The purpose of this study was to investigate to what extent participating in a poverty simulation effectively increases a student's understanding of life in poverty among human development and family sciences (HDFS) and teacher education students in family and consumer sciences (FCS). Using a mixed-method design, a convenience sample of junior and…
Descriptors: Transformative Learning, Consumer Science, Poverty, Simulation
Harris, Patricia Ann – ProQuest LLC, 2019
Spatial intelligence is an essential skill commonly used within various fields of science. Students with low spatial abilities frequently struggle to identify, retrieve, and apply key complex abstract information presented as multiple representations to actual three-dimensional natural materials and phenomena. Spatial ability may be considered a…
Descriptors: Spatial Ability, Visual Perception, Undergraduate Students, Chemistry
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Ikuta, Takashi; Gotoh, Yasushi; Uchiyama, Wataru – International Association for Development of the Information Society, 2019
Teacher cognition in classroom lessons is identified by an ongoing method using virtual reality (VR) videos. There are place and time constraints in real time implementation of the ongoing method in synchronous situations. To avoid these, recorded virtual reality videos were used. As a result, the existence of non-corresponding cognition was…
Descriptors: Computer Simulation, Video Technology, Schemata (Cognition), Synchronous Communication
Guo, Yu – ProQuest LLC, 2019
Economic inequality has reached historically high levels in both the United States and in the world. The research literature in sociology and political science has long shown that individuals tend to be very persistent in their views on the determinants of economic success, although these views may be formed on cultural and cognitive biases. For…
Descriptors: Affordances, Instructional Effectiveness, Computer Simulation, Role Playing
van Wyk, Norman – Online Submission, 2019
Online learning has become a standard in today's teaching environment whether teaching fully online or using a blended learning approach. Various kinds of emerging technologies such as Virtual Reality are continually evolving or being developed, and educators are required to keep up with this trend. Educators are required to create and teach…
Descriptors: Online Courses, Computer Simulation, Teaching Methods, Blended Learning
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