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Salminen-Tuomaala, Mari; Koskela, Tiina – Educational Research, 2020
Background: Effective project management and project work skills are important requirements in higher education and many other work place settings. Simulation-based learning, with its use of simulated scenarios and environments, may be a helpful way of supporting skill development. However, much more needs to be understood about the possibilities…
Descriptors: Simulation, Foreign Countries, Program Administration, College Faculty
Schaffernak, Harald; Moesl, Birgit; Vorraber, Wolfgang; Koglbauer, Ioana Victoria – Education Sciences, 2020
The goal of carrying out this work was to identify potential application areas for augmented reality (AR) in pilot education by addressing gender preferences. Like the field of engineering, the aviation industry is dominated by men. Because the aviation industry forecasts a high demand for pilots, it is highly desirable to address gender diversity…
Descriptors: Simulated Environment, Physical Environment, Synthesis, Computer Simulation
Biswas, Gautam; Rajendran, Ramkumar; Mohammed, Naveeduddin; Goldberg, Benjamin S.; Sottilare, Robert A.; Brawner, Keith; Hoffman, Michael – IEEE Transactions on Learning Technologies, 2020
Intelligent learning environments can be designed to support the development of learners' cognitive skills, strategies, and metacognitive processes as they work on complex decision-making and problem-solving tasks. However, the complexity of the tasks may impede the progress of novice learners. Providing adaptive feedback to learners who face…
Descriptors: Decision Making, Difficulty Level, Hierarchical Linear Modeling, Cognitive Processes
Chu, Kar-Hai; Shensa, Ariel; Colditz, Jason B.; Sidani, Jaime E.; Hoffman, Beth L.; Sinclair, David; Krauland, Mary G.; Primack, Brian A. – Health Education & Behavior, 2020
Background: The use of electronic cigarettes (e-cigarette) offers potential to facilitate cigarette smoking cessation, yet potentially increases risk of cigarette smoking initiation. This relationship has been primarily modeled in mathematical ways that often do not represent real-world complexities, which could inform decisions regarding local…
Descriptors: Smoking, Electronic Equipment, Risk, Health Behavior
de la Peña Esteban, F. David; Lara Torralbo, Juan A.; Lizcano Casas, David; Burgos García, María Concepción – Journal of Computing in Higher Education, 2020
Problem-solving is one of the biggest challenges that students can find in an Engineering degree. Information and communication technologies are of great use in this regard, providing learners with tools that complement their study and facilitate skills acquisition. A good strategy to enhance student motivation towards problem-solving is to use…
Descriptors: Engineering Education, Game Based Learning, Web Based Instruction, Computer Simulation
Himelfarb, Igor; Marcoulides, Katerina M.; Fang, Guoliang; Shotts, Bruce L. – Educational and Psychological Measurement, 2020
The chiropractic clinical competency examination uses groups of items that are integrated by a common case vignette. The nature of the vignette items violates the assumption of local independence for items nested within a vignette. This study examines via simulation a new algorithmic approach for addressing the local independence violation problem…
Descriptors: Allied Health Occupations Education, Allied Health Personnel, Competence, Tests
Lester, Stan; Hofmann, Jens – British Journal of Educational Technology, 2020
The use of augmented reality (AR) in vocational education and training can still be considered as being in its infancy, although interest in it is growing in response both to its potential for teaching and its adoption as a practical tool in various industry sectors. One example of early-stage AR use is illustrated from a practicum for training…
Descriptors: Computer Simulation, Vocational Education, Practicums, Technology Integration
Shernoff, Elisa S.; Von Schalscha, Katherine; Gabbard, Joseph; Delmarre, Alban; Frazier, Stacy L.; Buche, Cedric; Lisetti, Christine – Grantee Submission, 2020
Simulation offers unique affordances over traditional training (e.g., remote access, mastery learning experiences, immediate feedback) relevant to teacher training in behavior management. This study describes a user-based evaluation of Interactive Virtual Training for Teachers (IVT-T). The study involved observing representative users (seven…
Descriptors: Usability, Instructional Design, Computer Simulation, Teacher Education
Swart, Michael I.; Schenck, Kelsey E.; Xia, Fangli; Kwon, Oh Hoon; Nathan, Mitchell J.; Vinsonhaler, Rebecca; Walkington, Candace – Grantee Submission, 2020
Proof, though central to mathematical practice, is rarely explored through the lens of embodiment because of the centrality of abstraction and generalization. We use the case of a high school geometry student to investigate two research questions: (1) How do embodied processes facilitate mathematical learning? (2) How can generalized mathematical…
Descriptors: Video Games, Mathematics Skills, Geometry, Mathematics Instruction
Chris Vicari – International Journal of Designs for Learning, 2020
The American Museum of Natural History (AMNH) in New York City implemented a science-based curriculum pairing augmented reality (AR) with a student-designed escape room experience to support astronomy learning. AR has the potential to simplify complex systems into digestible concepts. Designing an escape room experience provided students with an…
Descriptors: Student Empowerment, Design, Science Instruction, Computer Simulation
Hildreth, Laura A.; Green, Jennifer L. – Teaching Statistics: An International Journal for Teachers, 2016
We present a variant of the Game of Pig to introduce the concepts of probability, simulation and expected value.
Descriptors: Statistics, Probability, Simulation, Expectation
Lubrick, Mark; Zhou, George; Zhang, Jingsheng – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Lightboard technology has only been around since 2013, but has already shown up on numerous campuses worldwide. There is a dearth of research related to lightboard videos, so there is a need to systematically explore its potential and best practices. This paper explores the pedagogical potential of lightboards for higher education through…
Descriptors: Educational Technology, Video Technology, Academic Achievement, Learner Engagement
Dalari, Aimilia – Australian Educational Computing, 2019
The wide dissemination of technology in museums is gradually establishing the need for a critical validation of its use in the process of sustaining the learning process. This paper examines the results of the use of a Virtual Reality application with the aim of teaching the subject of Arts Education to the pupils of the Fifth grade of Primary…
Descriptors: Art Education, Technology Uses in Education, Museums, Grade 5
Papadimitropoulou, Katerina; Stijnen, Theo; Dekkers, Olaf M.; le Cessie, Saskia – Research Synthesis Methods, 2019
The vast majority of meta-analyses uses summary/aggregate data retrieved from published studies in contrast to meta-analysis of individual participant data (IPD). When the outcome is continuous and IPD are available, linear mixed modelling methods can be employed in a one-stage approach. This allows for flexible modelling of within-study…
Descriptors: Meta Analysis, Outcome Measures, Hierarchical Linear Modeling, Sample Size
Langan, Dean; Higgins, Julian P. T.; Jackson, Dan; Bowden, Jack; Veroniki, Areti Angeliki; Kontopantelis, Evangelos; Viechtbauer, Wolfgang; Simmonds, Mark – Research Synthesis Methods, 2019
Studies combined in a meta-analysis often have differences in their design and conduct that can lead to heterogeneous results. A random-effects model accounts for these differences in the underlying study effects, which includes a heterogeneity variance parameter. The DerSimonian-Laird method is often used to estimate the heterogeneity variance,…
Descriptors: Simulation, Meta Analysis, Health, Comparative Analysis

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