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Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
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Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
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Mustafa Ok; Fusun Gulderen Alacapinar – Journal of Education in Science, Environment and Health, 2025
This study examined the impact of the 'Systematic Planning Model', an ICT integration model, on student achievement and perceptions in a 4th-grade primary school science course. The research aimed to determine whether there were significant differences in the achievement and retention scores between an experimental group, where a curriculum based…
Descriptors: Science Instruction, Instructional Effectiveness, Technology Integration, Computer Uses in Education
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Shuwen Zhai; Shuaiqing Zhang; Yi Rong; Gan Rong – Education and Information Technologies, 2025
Mental well-being holds paramount importance and its relevance within the realm of higher education is undeniable. The academic journey often brings about unique challenges, stressors, and transitions that can impact students' mental health (MH). This study explores the impact of Artificial Intelligence (AI) and MH education within higher…
Descriptors: Artificial Intelligence, Mental Health, Health Education, Computer Uses in Education
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Manuel B. Garcia – Education and Information Technologies, 2025
The emergence of generative AI tools like ChatGPT has sparked investigations into their applications in teaching and learning. In computer programming education, efforts are underway to explore how this tool can enhance instructional practices. Despite the growing literature, there is a lack of synthesis on its use in this field. This rapid review…
Descriptors: Computer Science Education, Teaching Methods, Programming, Computer Uses in Education
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Andrew Wiss; Mary Showstark; Kyle Dobbeck; Jennifer Pattershall-Geide; Elke Zschaebitz; Dawn Joosten-Hagye; Kirsten Potter; Erin Embry – Online Learning, 2025
This article highlights the foundational challenge of rapid interprofessional student team formation and the potential challenges that groupthink poses for newly formed teams participating in collaborative problem based learning activities. This article describes a mixed-methods study that addresses groupthink by introducing a generative…
Descriptors: Artificial Intelligence, Computer Uses in Education, Cooperative Learning, Problem Based Learning
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Grace B. Gimena – Educational Process: International Journal, 2025
Background/purpose: This study aims to evaluate the effects of the Online Peer-Review Technique (OPRT) in enhancing the paragraph writing skills of first year English major students. Materials/methods: The study used a quasi-experimental design to assess the effects of the Online Peer-Review Technique (OPRT) through Facebook on improving paragraph…
Descriptors: Peer Evaluation, Writing Improvement, Social Media, Computer Uses in Education
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Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
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Te Hu; Zongmin Fu; Niya Wang; Jinbin Gui; Qinghe Song; Xiaofan Qian – Education and Information Technologies, 2025
Digital image processing is an integral part of the computer vision field. However, traditional digital image processing teaching methods mainly focus on theoretical knowledge, lacking practical teaching content. To address this issue, this article proposes a project-based learning (PBL) model that consists of four key stages: project proposal,…
Descriptors: Student Projects, Active Learning, Models, Computer Uses in Education
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Nur Faizin; Muhammad Alfan; Abdul Basid; Mochammad Rizal Ramadhan; Siti Aisyah Panatik; Akhmad Nurul Kawakip – Discover Education, 2025
The emergence of artificial intelligence (AI) in education and religion in today's world has presented various challenges, such as plagiarisms, the credibility of AI and, its acceptance by students. This study uses an extended Technology Acceptance Model (TAM) framework to analyse Muslim students' perceptions towards the use of artificial…
Descriptors: Foreign Countries, Muslims, College Students, Student Attitudes
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Mhamed Ben Ouahi; Mohamed Droui; Elyazid Hida; Taoufik Hassouni; El Mehdi AL Ibrahmi – Knowledge Management & E-Learning, 2025
Science education, particularly physics, remains a priority for many countries, as their future economic prosperity is closely linked to student success in science and technology. Given the persistent challenges faced by teachers in stimulating students' interest in this discipline, the integration of innovative teaching methods has become…
Descriptors: Science Education, Physics, Student Attitudes, Middle School Students
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Shu-Chiao Tsai – Australasian Journal of Educational Technology, 2025
This study implemented a multimodal Google Translate- (GT) assisted approach incorporating multiple literacies to online academic reading on global warming and climate change for 152 non-English major students of English as a foreign language (EFL) in Taiwan. A five-step model of the digital multimodality of a GT-assisted approach was employed.…
Descriptors: Translation, Computer Uses in Education, Multiple Literacies, English (Second Language)
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Xuemei Ni; Kanyarat Sonsupap – Higher Education Studies, 2025
This study investigates the effectiveness of Virtual Simulation Systems (VSS) in improving cardiopulmonary resuscitation (CPR) training outcomes for vocational nursing students through a cluster randomized controlled trial. A total of 100 second-year nursing students from Sichuan Health Rehabilitation Vocational College were divided into an…
Descriptors: Nursing Students, Computer Simulation, First Aid, Nursing Education
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