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Lee, Hyeon Woo – Asia-Pacific Education Researcher, 2015
This study aims to examine the effects of a touchscreen device (iPad in this study) on students' learning compared to a desktop PC in terms of tactile vision. The participants were 56 undergraduate students: 24 studied using a desktop PC (mouse-based interaction) and the others studied using a touchscreen device (touch-based interaction) about the…
Descriptors: Manipulative Materials, Academic Achievement, Comparative Analysis, Handheld Devices
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Han, Kyung T. – Applied Psychological Measurement, 2013
Multistage testing, or MST, was developed as an alternative to computerized adaptive testing (CAT) for applications in which it is preferable to administer a test at the level of item sets (i.e., modules). As with CAT, the simulation technique in MST plays a critical role in the development and maintenance of tests. "MSTGen," a new MST…
Descriptors: Computer Assisted Testing, Adaptive Testing, Computer Software, Simulation
Eisenberg, Michael; Basman, Antranig; Hsi, Sherry – International Association for Development of the Information Society, 2013
Science on a Sphere (SoS) is a compelling educational display installed at numerous museums and planetariums around the world; essentially the SoS display is a large spherical surface on which multicolor high-resolution depictions of (e.g.) planetary weather maps may be depicted. Fascinating as the SoS display is, however, it is in practice…
Descriptors: Visual Aids, Mathematics, Computer Software, Internet
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Holt, Samantha; Yuill, Nicola – Journal of Autism and Developmental Disorders, 2014
Children with autism are said to lack other-awareness, which restricts their opportunities for peer collaboration. We assessed other-awareness in non-verbal children with autism and typically-developing preschoolers collaborating on a shared computerised picture-sorting task. The studies compared a novel interface, designed to support…
Descriptors: Children, Preschool Children, Autism, Social Cognition
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An, Pengcheng; Bakker, Saskia; Eggen, Berry – Education and Information Technologies, 2017
Secondary school teachers have quite busy and complex routines in their classrooms. However, present classroom technologies usually require focused attention from teachers while being interacted with, which restricts their use in teachers' daily routines. Peripheral interaction is a human-computer interaction style that aims to enable interaction…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Classroom Techniques
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Schneider, Bertrand; Blikstein, Paulo – Journal of Educational Data Mining, 2015
In this paper, we describe multimodal learning analytics (MMLA) techniques to analyze data collected around an interactive learning environment. In a previous study (Schneider & Blikstein, submitted), we designed and evaluated a Tangible User Interface (TUI) where dyads of students were asked to learn about the human hearing system by…
Descriptors: Educational Research, Data Collection, Data Analysis, Educational Environment
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Lee, Yu-Cheng; Hsieh, Yi-Fang; Guo, Yau-Bin – Program: Electronic Library and Information Systems, 2013
Purpose: Traditional studies on a decomposed theory of planned behavior (DTPB) analyze the relationship of variables through a structural equation model. If certain variables do not fully comply with the independent hypothesis, it is not possible to conduct proper analysis, which leads to false conclusions. To solve these problems, the aim of this…
Descriptors: Academic Libraries, Web Sites, Computer Interfaces, Behavior Theories
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Lo, Chi-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Based on the characteristic feature parameterization and the superiority evaluation method (SEM) in extension engineering, a product-shape design method was proposed in this study. The first step of this method is to decompose the basic feature components of a product. After that, the morphological chart method is used to segregate the ideas so as…
Descriptors: Vocabulary, Computer Simulation, Engineering, Morphology (Languages)
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Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
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Janetzko, Hans-Dieter – International Journal for Technology in Mathematics Education, 2015
CATO is a new user interface, developed by the author as a response to the significant difficulties faced by scientists, engineers, and students in their usage of computer algebra (CA) systems. Their tendency to use CA systems only occasionally means that they are unfamiliar with requisite grammar and syntax these systems require. The author…
Descriptors: Algebra, Computer Interfaces, Computer System Design, Courseware
Maaliw, Renato R., III – Online Submission, 2016
Virtual Learning Environment (VLE) such as Moodle, Blackboard, and WebCT are commonly and successfully used in E-education. While they focus on supporting educators in creating and holding online courses, they typically do not consider the individual differences of learners. However, learners have different needs and characteristics such as prior…
Descriptors: Virtual Classrooms, Electronic Learning, Integrated Learning Systems, Cognitive Style
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Turkay, Selen; Hoffman, Daniel; Kinzer, Charles K.; Chantes, Pantiphar; Vicari, Christopher – Computers in the Schools, 2014
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (e.g., see Baek, 2008). One part of this effort should be to increase understanding of how video games can be situated within teachers' existing goals and knowledge…
Descriptors: Video Games, Educational Games, Learning Theories, Design
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Jong, J-T.; Hong, J-C.; Yen, C-Y. – Journal of Computer Assisted Learning, 2013
The different designs of various interactive gaming controllers affect posture and muscle loading of the body. It is assumed that prolonged exposure to the interactive gaming controllers can affect the effectiveness in using the game for the purposes of learning. This study explores the differences in behavioural responses among students with…
Descriptors: Persistence, Children, Kindergarten, Mathematics
Papangelis, Alexandros – ProQuest LLC, 2013
Adaptive Dialogue Systems (ADS) are intelligent systems, able to interact with users via multiple modalities, such as speech, gestures, facial expressions and others. Such systems are able to make conversation with their users, usually on a specific, narrow topic. Assistive Living Environments are environments where the users are by definition not…
Descriptors: Residential Care, Assistive Technology, Quality of Life, Computer Interfaces
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