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Large, Andrew; Beheshti, Jamshid; Nesset, Valerie; Bowler, Leanne – Proceedings of the ASIST Annual Meeting, 2003
Describes the process undertaken by a design team comprising both elementary school students and researchers to design a Web portal intended for use by children. The approach adopted by the team was based upon several design theories related to usability studies: contextual inquiry, participatory design, and cooperative inquiry. Presents…
Descriptors: Children, Computer Interfaces, Computer System Design, Cooperative Programs
Wacholder, Nina; Sharp, Mark; Liu, Lu; Yuan, Xiaojun; Song, Peng – Proceedings of the ASIST Annual Meeting, 2003
Reports on the methodology used in an experiment whose objective was to discover whether information seekers display experimentally demonstrable preferences for index terms with particular properties, and if so, to analyze those preferences. Results provide strong evidence that it is possible to measure human preference for index terms.…
Descriptors: Access to Information, Computer Interfaces, Design Preferences, Indexes
Peer reviewed Peer reviewed
McConnell, David; And Others – Journal of Intellectual and Developmental Disability, 1997
A study was conducted to investigate the views of 40 Australian service providers on the support and service needs of parents with intellectual disabilities and to discover key issues faced by the providers. The special needs of the parents, desirable service characteristics, and constraints on service delivery are identified. (CR)
Descriptors: Adults, Delivery Systems, Design Preferences, Family Needs
Peer reviewed Peer reviewed
Williams, Vicki S. – College & University Media Review, 1998
Investigates the supportive side of current technology in the visual process of learning and the issues instructional designers must address to utilize these capabilities and maximize their effects. Provides an overview of visual memory and discusses information processing and analogic reasoning, cognition and visual information processing, visual…
Descriptors: Cognitive Processes, Design Preferences, Information Processing, Information Technology
Harbeck, Julia D.; Sherman, Thomas M. – Educational Technology, 1999
Illustrates how each of these principles may guide decisions about Web-based design for young children consistent with developmentally appropriate practice: (1) simple, clean and concrete design; (2) adult guidance; (3) progressive and individualized; (4) relevant to children; (5) integrated activities; (6) active and enjoyable; and (7)…
Descriptors: Children, Computer Assisted Instruction, Computer System Design, Design Preferences
Peer reviewed Peer reviewed
Berge, Zane L. – Educational Media International, 1998
Lists eight guiding principles to help Web-based instructional designers. Three areas: pedagogical, social, and technological/support address planning instructional program events, i.e., building the blueprint to guide development and design for Web-based instruction and distance education. (AEF)
Descriptors: Computer System Design, Design Preferences, Distance Education, Educational Objectives
Lescher, John – EContent, 2000
Focuses on making Web sites accessible for blind and visually impaired people. Discusses the possibility of the Americans with Disabilities Act (ADA) becoming applicable to Web sites; tools that allow the visually impaired to use computers and the Web; 18 guidelines for designing an effective, accessible, and maintainable Web site; and testing for…
Descriptors: Access to Computers, Access to Information, Blindness, Computer System Design
Peer reviewed Peer reviewed
Winn, William – Educational Media International, 1999
Discusses the use of virtual environments (VEs) in teaching and learning. Examines the characteristics of effective VE in learning environments, looking at the added value produced by immersion, whereby students learn directly rather than through difficult symbol systems. Many apprehensions about VE are corrected, and the conclusions drawn are…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Design Preferences, Educational Environment
Peer reviewed Peer reviewed
Ashton, Tamarah M., Ed.; Hines, Rebecca A.; Hall, K.; Sarah – Journal of Special Education Technology, 2000
This article describes how students with disabilities can utilize a combination of customized home pages and assistive technology tools to access the World Wide Web. Tips for designing Web pages with specific modifications for students with different disabilities are provided, along with general design guidelines. (Contains seven references.) (CR)
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Classroom Techniques, Computers
Peer reviewed Peer reviewed
Baker, Elizabeth A. – Journal of Technology and Teacher Education, 2000
Within the field of teacher education, there are software designers creating software based on case-based learning theories. This paper examines the difficulties encountered in teacher preparation, and discusses how case-based instruction can address them. It analyzes three software packages designed for case-based teacher education, and discusses…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Preferences, Instructional Development
Cates, Ward Mitchell – Educational Technology, 2001
Describes the objective behind this special issue: to identify a science content area (physics for eighth to eleventh graders), work with science teachers to produce a set of content materials, and present a common content outline to a group of instructional designers. The first article describes the derivation of the content outline. The next…
Descriptors: Assignments, Design Preferences, Instructional Design, Instructional Development
Peer reviewed Peer reviewed
Shirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
Manning, Jamie – EContent, 2002
Managing a company's knowledge requires a different set of skills than are typically found in a corporate Web team. Chief among these is a "customer-obsessed" philosophy. The job of taking content, tools, and data and providing a platform that makes it meaningful is an inevitable next step for Web teams in the age of the new intranet.…
Descriptors: Computer System Design, Corporations, Design Preferences, Design Requirements
Vishik, Claire; Farquhar, Adam; Smith, Reid – Proceedings of the ASIS Annual Meeting, 1999
Discusses experiences of Schlumberger IT Sourcing (Austin, Texas) in designing and deploying knowledge management (KM) systems and outlines the empathic design approach. The new "market" approach in Schlumberger which leads to the simplification of intranet systems and interfaces, creation of a new classification system, and better…
Descriptors: Computer Interfaces, Computer Networks, Computer System Design, Design Preferences
Peer reviewed Peer reviewed
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Agosto, Denise E. – International Journal of Technology and Design Education, 2004
This study considered the utility of gender schema theory in examining girls' website design preferences. It built on a previous study which identified eight website evaluation criteria related to biological sex: collaboration, social connectivity, flexibility, motility, contextuality, personal identification, inclusion, and graphic/multimedia…
Descriptors: Gender Differences, Females, Evaluation Criteria, Adolescents
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