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Zacks, Jeffrey M. – Cognitive Science, 2004
In order to understand ongoing activity, observers segment it into meaningful temporal parts. Segmentation can be based on bottom-up processing of distinctive sensory characteristics, such as movement features. Segmentation may also be affected by top-down effects of knowledge structures, including information about actors' intentions. Three…
Descriptors: Cognitive Structures, Motion, Intention, Experiments
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Ainsworth, Shaaron; VanLabeke, Nicolas – Learning and Instruction, 2004
The terms dynamic representation and animation are often used as if they are synonymous, but in this paper we argue that there are multiple ways to represent phenomena that change over time. Time-persistent representations show a range of values over time. Time-implicit representations also show a range of values but not the specific times when…
Descriptors: Animation, Simulation, Visual Aids, Teaching Methods
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Wang, Pei-Yu; Vaughn, Brandon K.; Liu, Min – Computers & Education, 2011
This study examined the impact of animation interactivity on novices' learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer's multimedia design principles as well as Kristof and Satran's interactivity theory. This study was guided by three main questions: 1) Is there…
Descriptors: Feedback (Response), Control Groups, Animation, Computer Assisted Instruction
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Connor, Robert T. – International Multilingual Research Journal, 2008
Matched-guise experiments have passed their 40th year as a powerful attitudinal research tool, and they are becoming more relevant and useful as technology is applied to language research. Combining the specificity of conversation analysis with the generalizability of social psychology research, technological innovations allow the measurement of…
Descriptors: Animation, Research Tools, Computer Graphics, Language Research
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Kano, Kei; Yahata, Saiko; Muroi, Kaori; Kawakami, Masahiro; Tomoda, Mari; Miyaki, Koichi; Nakayama, Takeo; Kosugi, Shinji; Kato, Kazuto – Biochemistry and Molecular Biology Education, 2008
Genome science, including topics such as gene recombination, cloning, genetic tests, and gene therapy, is now an established part of our daily lives; thus we need to learn genome science to better equip ourselves for the present day. Learning from topics directly related to the human has been suggested to be more effective than learning from…
Descriptors: Genetics, Multimedia Instruction, Curriculum Implementation, Course Evaluation
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Lam, Wan Shun Eva – E-Learning, 2009
This article reviews the emerging research literature on literacy in transnational migrant contexts and extends research in this area through an-depth study of how two immigrant teenagers navigated online media across countries to participate in a domain of interest, which included online forum discussion of philosophy and websites related to…
Descriptors: Protocol Analysis, Multilingualism, Literacy, Migrants
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Falvo, David A.; Suits, Jerry P. – Journal of Educational Computing Research, 2009
This study investigates the effects of using both specific labels and diagrammatic arrows in the animation of salt dissolution. Four different versions of the animation served as treatments that were developed based upon principles of educational technology and cognitive psychology. The researchers studied the effects of spatial ability (high or…
Descriptors: Animation, Chemistry, Educational Technology, Spatial Ability
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She, Hsiao-Ching; Chen, Yi-Zen – Computers & Education, 2009
This study examined how middle school students constructed their understanding of the mitosis and meiosis processes at a molecular level through multimedia learning materials presented in different interaction and sensory modality modes. A two (interaction modes: animation/simulation) by two (sensory modality modes: narration/on-screen text)…
Descriptors: Animation, Eye Movements, Attention, Interaction
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George-Palilonis, Jennifer; Filak, Vincent – International Journal on E-Learning, 2010
As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these developments comes a need to study the effectiveness of the individual tools at our disposal as well as various methods for integrating those tools in a classroom setting.…
Descriptors: Course Content, Learner Engagement, Science Instruction, Electronic Learning
Kingsbury, Douglas Lee – 1985
This master's thesis details the experience gathered in the production "Snoot and Muttly," a short character animation with 3-D computer generated images, and provides an analysis of the computer-generated 3-D character animation system capabilities. Descriptions are provided of the animation environment at the Ohio State University…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Trojanski, John; Rockwood, Louis – 1973
Part of a program to help teacher and student understand how film animation works, this illustrated handbook describes various kinds of animation and ways to produce such films. Preceding discussions of animation techniques is a brief section on filmmaking basics. Animation techniques described include animation without film, handmade films,…
Descriptors: Animation, Cartoons, Film Production, Films
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Levin, Pamela L. – School Arts, 1982
Describes a sixth grade animated filmmaking project. Students researched tasks involved in filmmaking, developed a script, and worked on illustration and film production techniques. (AM)
Descriptors: Animation, Art Activities, Art Education, Film Production
Borrell, Jerry – Bulletin of the American Society for Information Science, 1981
Reviews five areas in which computer graphics technology has been applied: animation, computer-aided design, home information systems, scientific uses, and geographic information systems. (FM)
Descriptors: Animation, Computer Graphics, Computer Oriented Programs, Geography
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Horton, William – Technical Communication: Journal of the Society for Technical Communication, 1995
Suggests that choosing the right type of animation and designing it carefully can communicate messages effectively and economically. Discusses using animation for what it does well; using the right type of animation; and keeping animation costs low. (RS)
Descriptors: Animation, Cost Effectiveness, Film Production, Higher Education
Wilson, Landice Dee – Vocational Education Journal, 1993
Computer animation can be used as an attention getter at the beginning of lectures, as the medium for lectures, to summarize or contrast concepts, and to review before examinations. As one of a variety of methods, it can stimulate student interest. (SK)
Descriptors: Animation, Computer Software, Instructional Effectiveness, Relevance (Education)
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