NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,036 to 1,050 of 9,622 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Philip Vahey; David Reider; Jillian Orr; Ashley Lewis Presser; Ximena Dominguez – International Journal of Designs for Learning, 2018
The ubiquity of touchscreen, mobile tablet technology has resulted in a plethora of "apps for learning" yet few leverage the learning sciences as a design driver. This paper describes our approach to integrating the learning sciences with best practices in app design: a design framework that involves researchers and developers in a…
Descriptors: Evidence Based Practice, Curriculum Design, Best Practices, Computer Oriented Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Elizabeth Kiss; Mary Jo Katras; Joan Koonce; Ken Martin; Dena Wise; Katherine Mielitz; Virginia Brown – Journal of Human Sciences & Extension, 2018
This article describes the progression of the Health Insurance Literacy (HIL) Action Team's efforts from the initial charge by the Extension Committee on Organization and Policy (ECOP) of identifying priorities for Cooperative Extension health programming to developing and testing a national mobile messaging campaign designed to change health…
Descriptors: Extension Education, Health Insurance, Health Education, Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Agrawal, Shiv Ratan; Mittal, Divya – International Journal of Educational Management, 2019
Purpose: The purpose of this paper is to explore the key role of WhatsApp as WhatsApp-customer relationship management (w-CRM) for strengthening the relationship in the education sector. The paper is exploratory in nature. Design/methodology/approach: A self-administered questionnaire was developed with 20 items for four latent constructs. The…
Descriptors: Computer Oriented Programs, Handheld Devices, Computer Uses in Education, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Klimova, Blanka – Education Sciences, 2019
Today, mobile learning is a well-established methodology thanks to its countless benefits such as accessing learning content anytime and anywhere, adjusting the content to students' needs, and timely feedback. The purpose of this pilot study is to illustrate that foreign language learning supported by a personalized smartphone app can be effective…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Teresa; Hsu, Hui-Mei; Stamm, Sheila Wright; Yeh, Ronnie – E-Learning and Digital Media, 2019
The purpose of this study was to identify salient features for a critical thinking app and create an instrument to facilitate the app evaluation and selection process. Two questions guided the study: (1) What distinguishes critical thinking instructional apps from others? and (2) What design principles are essential to develop a critical thinking…
Descriptors: College Students, Student Evaluation, Evaluation Methods, Critical Thinking
Loan, Phan Thi; Hsu, Wan Ting – Metropolitan Universities, 2019
Environmental protection is an increasing concern across Taiwan. Facebook and LINE enjoy high penetration in Taiwan, are potential platforms for democratizing the research process. Citizens participate in evaluating their environment, contributing to its protection as well as having voice in decision making in the environment community-engaged…
Descriptors: Foreign Countries, Natural Disasters, Civil Defense, Emergency Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Morris, Bradley J.; Owens, Whitney; Ellenbogen, Kirsten; Erduran, Sibel; Dunlosky, John – International Journal of STEM Education, 2019
Background: Informal science activities are critical for supporting long-term learning in STEM fields. However, little is known about the kinds of activities children and their families engage in outside of formal settings and how such activities foster long-term STEM engagement. One gap in the literature is the lack of data that document…
Descriptors: Informal Education, STEM Education, Learning Activities, Measures (Individuals)
Peer reviewed Peer reviewed
Direct linkDirect link
Rogers, Simon A.; Hassmén, Peter; Hunter, Adam; Alcock, Alison; Crewe, Stewart T.; Strauts, Janina A.; Gilleard, Wendy L.; Weissensteiner, Juanita R. – Measurement in Physical Education and Exercise Science, 2019
This study aimed to assess the validity and reliability of jump assessments using the "MyJump2" application. Eleven junior athletes (15 ± 1.4 years) performed five countermovement (CMJ) and drop jumps (DJ) measured simultaneously by a force platform and "MyJump2." Additionally, intra- and inter-day reliability was assessed over…
Descriptors: Adolescents, Athletes, Measurement Equipment, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Outhwaite, Laura A.; Faulder, Marc; Gulliford, Anthea; Pitchford, Nicola J. – Journal of Educational Psychology, 2019
Improving provision and raising achievement in early math for young children is of national importance. Child-centered apps offer an opportunity to develop strong foundations in learning math as they deliver one-to-one instruction. Reported here is the first pupil-level randomized control trial in the United Kingdom of interactive math apps…
Descriptors: Mathematics Achievement, Computer Uses in Education, Computer Oriented Programs, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Yerys, Benjamin E.; Bertollo, Jennifer R.; Kenworthy, Lauren; Dawson, Geraldine; Marco, Elysa J.; Schultz, Robert T.; Sikich, Linmarie – Journal of Autism and Developmental Disorders, 2019
The presence of attention deficit/hyperactivity disorder (ADHD) symptoms in children with autism spectrum disorder (ASD) is associated with worse cognitive control. Children with ASD and ADHD often respond poorly to medications, thus we need alternative treatments. We examined the feasibility, acceptability, and preliminary efficacy of Project…
Descriptors: Autism, Pervasive Developmental Disorders, Attention Deficit Hyperactivity Disorder, Symptoms (Individual Disorders)
Peer reviewed Peer reviewed
Direct linkDirect link
Rambe, Patient; Mkono, Muchazondida – British Journal of Educational Technology, 2019
Despite the surging prominence of literature that explores mobile instant messaging's (MIM) capacity to leverage transformative pedagogical practices in higher education, studies that unravel the appropriation of MIM to leverage postgraduate supervision in authentic learning contexts are less frequent. Consequently, a gap persists on the nature of…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Higher Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zhao, Fang – International Journal of Higher Education, 2019
This study investigates the effectiveness of Quizizz on enhancing students' learning experiences in an accounting classroom. Quizizz is an educational app that enables students to participate in fun multiplayer class activities. After doing in-class exercises using Quizizz, students report that this app brings positive impact on their learning…
Descriptors: Accounting, Business Administration Education, College Students, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Natale, Caio Cotta; Mello, Paula Seixas; Trivelato, Silvia Luzia Frateschi; Marzin-Janvier, Patricia; Manzoni-de-Almeida, Daniel – Higher Learning Research Communications, 2021
Objectives: To describe the implementation of a hybrid and an online active-learning-based science activity originally designed for face-to-face instruction. The goal was to verify if students used appropriate science practices while engaged in a problem solution through hybrid and fully online modalities. Epistemic practices are important markers…
Descriptors: Scientific Literacy, Science Education, Online Courses, Blended Learning
Pages: 1  |  ...  |  66  |  67  |  68  |  69  |  70  |  71  |  72  |  73  |  74  |  ...  |  642