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Anne D. Williams – American Journal of Play, 2024
The author examines the therapeutic value of puzzles for adults during two major crises in the United States, the Great Depression of the 1930s and the COVID-19 pandemic of the early 2020s. Each period saw a huge surge in jigsaw puzzling throughout the country, she finds, and in both cases people turned to home-based leisure activities, either for…
Descriptors: Adults, Play, Puzzles, Recreational Activities
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Shokeen, Ekta; Weintrop, David; Pellicone, Anthony James; Moon, Peter Francis; Ketelhut, Diane; Cukier, Michel; Plane, Jandelyn Dawn – Information and Learning Sciences, 2023
Purpose: The purpose of this paper is to understand the role of perplexity in young players' experiences within an educational videogame and how reflective thinking can help them to get out of perplexing scenarios. Design/methodology/approach: We used a constructivist grounded theory approach and the lenses of Dewey's conceptualization of…
Descriptors: Game Based Learning, Educational Games, Video Games, Reflection
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Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
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Si Hoon Leow; Berinderjeet Kaur – International Journal of Science and Mathematics Education, 2024
Mathematical problem solving remains a struggle for many students today (Celebioglu et al., 2010; Englard, 2010; Gavaz et al., 2021; N. H. Lee et al., 2014; Yeo, 2011). Though intervention studies have reported measured impact on improving students' problem-solving abilities (Gavaz et al., 2021; Gidalevich & Kramarski, 2019; N. H. Lee et al.,…
Descriptors: Puzzles, Mathematics Instruction, Problem Solving, Grade 2
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Poole, Frederick J.; Clarke-Midura, Jody; Rasmussen, Melissa; Shehzad, Umar; Lee, Victor R. – Computer Science Education, 2022
There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the use of tabletop games. While there are many commercial tabletop games on the market that are promoted as teaching computer science and/or computational skills, little is known about how these…
Descriptors: Teaching Methods, Games, Computation, Thinking Skills
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Valdinei S. Silva; Edimar P. Nunes; Luzia A. Moura; Ci´ntia L. S. Gomes de Sa´; Vera L. S. Augusto Filha; Anderson R. Albuquerque – Journal of Chemical Education, 2022
The basic knowledge of chemical formula writing is fundamental for chemistry students, yet many still struggle to learn it. To provide a more interactive and engaging approach that facilitates and reinforces student understanding of chemical formulas and stoichiometry of chemical reactions, we have designed a chemical jigsaw puzzle. Only eight…
Descriptors: Chemistry, Science Instruction, Puzzles, Stoichiometry
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Delise R. Andrews; Karla Bandemer – Mathematics Teacher: Learning and Teaching PK-12, 2025
For over a decade, Which One Doesn't Belong? (WODB; Danielson, 2016) has been a beloved classroom routine that invites students to engage in mathematical decision-making and justification. In the WODB routine, four related figures are shown to students, and they are asked to decide which of them doesn't belong with the other three. The beauty of…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Teaching Methods, Puzzles
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Alvin G. Bansil; Erna V. Yabut – Journal of Practical Studies in Education, 2025
Physical manipulatives enhanced knowledge acquisition by engaging learners in hands-on experiences that supported spatial reasoning. These tools allowed learners to see, touch, and manipulate objects, improving their ability to mentally rotate and visualize structures. This study challenged the assumption that most learners are purely visual by…
Descriptors: Grade 7, Skill Development, Spatial Ability, Abstract Reasoning
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Juan Li; Qian-Qian Li; Shu-Qi Wang; Zhen Jin; Xiao-Xiao Wang; Ni-Ming Sun; Hai-Xian Li; Xudan Ye – Education and Information Technologies, 2025
Spatial ability is a significant component of mathematical ability and a foundation for children to master mathematical knowledge. Although many studies have confirmed that technology can enhance children's learning, few have explored the use of technology in the area of children's spatial learning. In this study, we adopted a paradigm for…
Descriptors: Foreign Countries, Kindergarten, Preschool Children, Preschool Teachers
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Melissa Gruber; Stefanie Faßbender – New Directions in the Teaching of Natural Sciences, 2025
In the post-pandemic era, lecturers in Higher Education (HE) are confronted with the challenge of motivational and attention deficits in their students. Hence, incentives to foster student engagement and motivation are subject to recent research. One such approach is game-based learning, involving specifically conceptualized games for HE, commonly…
Descriptors: Instructional Innovation, Teaching Methods, Educational Games, Puzzles
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Matthias Brandl – International Association for Development of the Information Society, 2025
Modern learning and teaching theories often include contextualization as a central aspect. Instead of outdated atomistic thinking, scaffolding structures are offered that, in varying degrees, address different contexts. Therefore, a teaching strategy using aspects of Narrative Didactics seems to be suitable for the creation of thematic and…
Descriptors: Context Effect, Learning Processes, Narration, Teaching Methods
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Doherty, Martin J.; Wimmer, Marina C.; Gollek, Cornelia; Stone, Charlotte; Robinson, Elizabeth J. – Child Development, 2021
Jigsaw puzzles are ubiquitous developmental toys in Western societies, used here to examine the development of metarepresentation. For jigsaw puzzles this entails understanding that individual pieces, when assembled, produce a picture. In Experiment 1, 3- to 5-year-olds (N = 117) completed jigsaw puzzles that were normal, had no picture, or…
Descriptors: Puzzles, Metacognition, Cognitive Development, Young Children
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Bofferding, Laura; Zhu, Yi – Mathematics Teacher: Learning and Teaching PK-12, 2023
Having students solve shape puzzles, such as with pattern blocks or tangrams, is a popular way to encourage students to compose shapes in different ways and talk about the effects of different compositions (Clements et al., 2004; Clements & Sarama, 2009; Sales, 1994), meeting Common Core geometry standards in kindergarten through second grade…
Descriptors: Geometric Concepts, Puzzles, Problem Solving, Mathematics Instruction
Wei Yan – ProQuest LLC, 2023
Given the connection between problem-solving and computational thinking (CT), studying the connections between these two constructs is critical. This study focused on students' computational problem-solving strategies, specifically how they applied conditional logic to solve CT-related puzzles within a game-based learning environment called…
Descriptors: Problem Solving, Computation, Thinking Skills, Game Based Learning
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Jellie Sierksma – npj Science of Learning, 2023
Exchanges of help between children are common and often have positive consequences. But not all help is equally beneficial, for example because some help does not provide an opportunity to practice and develop skills. Here I examine whether young children might perpetuate competence-based inequality by providing incompetent peers with less…
Descriptors: Young Children, Help Seeking, Peer Relationship, Competence
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