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Chang, Ching-Wen; Pearman, Cathy – International Journal of Technology in Teaching and Learning, 2018
Electronic communication is the standard method of communication among college students. However, which format of e-communication is most preferred seems to be somewhat of a moving target. Utilizing a researcher-developed survey, this study investigated the use of Remind, a popular form of instant messaging, for communication between the…
Descriptors: Computer Mediated Communication, Electronic Mail, College Freshmen, Computer Oriented Programs
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Kaufmann, Daniel A. – Journal of Instructional Research, 2018
This article presents a reflective account of how gamification can help students overcome complex academic challenges, such as those involved in the dissertation process and other elements of higher learning. Gamification has been shown across multiple levels of academic instruction to have a positive impact on task completion by augmenting the…
Descriptors: Educational Benefits, Games, Online Courses, Electronic Learning
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Huber, Brittany; Highfield, Kate; Kaufman, Jordy – British Journal of Educational Technology, 2018
Screen media occupy an increasing role in young children's play and learning environments. This paper advances the current discussion of the changing digital lives of children, with new insights of media use in the homes of Australian families (N = 406). Parents reported their child's technology ownership, engagement with traditional and new…
Descriptors: Young Children, Foreign Countries, Technology, Ownership
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Tu, Shuo; Yan, Xiaohua; Jie, Kemin; Ying, Muying; Huang, Chunhong – Biochemistry and Molecular Biology Education, 2018
The rapid development and popularization of smart phones and mobile internet has created a new social lifestyle, and correspondingly prompts the transformation of network teaching from desktop computer to mobile teaching. This article has compared the pros and cons of Tsinghua Education Online and WeChat official account (WOA) in fulfilling…
Descriptors: Computer Oriented Programs, Handheld Devices, Social Media, Science Instruction
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Luna-Nevarez, Cuauhtemoc; McGovern, Enda – Journal of Educational Technology Systems, 2018
As the use of technology evolves in education, an extensive range of new smart devices and digital applications is becoming available to academics. Digital magazines are an example of such technologies, which can help educators to improve the learning experience of their students inside and outside of the classroom. Digital magazines are widely…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Publishing, Telecommunications
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2018
PeerEval is a mobile app created for evaluating student presentations. This paper covers the rationale for creating such an app, the features of the app, and the benefits for both teachers and students. The details and initial findings of ongoing research into the efficacy of PeerEval will be briefly discussed. [For the complete proceedings, see…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Computer Oriented Programs
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Riekki, Maritta; Kuure, Leena – Research-publishing.net, 2018
This study explores the nature of collaboration between language students and technology developers while designing an application for language teaching. This project was part of a university course on language learning and teaching in technology-rich environments. An important aspect of the course was to help the university students to explore…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, College Students
Lei Tang – ProQuest LLC, 2018
The software industry spends a tremendous amount of effort and resources on software testing and maintenance to improve the quality of software. However, a large portion of the cost may be saved by training high-quality software developers with better Computer Science education. Skilled software developers can not only produce code of fewer bugs…
Descriptors: Computer Science, Computer Science Education, Introductory Courses, Programming
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Stratigos, Tina; Fenech, Marianne – Australasian Journal of Early Childhood, 2021
While early childhood educators' use of digital applications (apps) to document children's experiences and support parent communication is increasing, there is limited empirical research about the impact of these applications on children's experiences and educators' practices. This article provides a critical analysis of the findings from this…
Descriptors: Computer Uses in Education, Early Childhood Education, Computer Oriented Programs, Early Childhood Teachers
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Jitanan, Manatee; Somanandana, Varangkana; Jitanan, Sutasinee; Lalitpasan, Usanee; Kham-in, Sumalee – Higher Education Studies, 2021
Depression and suicide rates among youths tended to increase. From reviews, many applications and online counseling could reduce depression and anxiety to promote well-being of youths and university students effectively. This study was conducted to develop "Friend from heart" application based on LINE system to promote well-being for…
Descriptors: Foreign Countries, Undergraduate Students, Well Being, Friendship
Pedro Paulo Tanaka – ProQuest LLC, 2021
The use of entrustable professional activities (EPAs) as a basis for assessment may bridge the gap between the theory of competency-based education and clinical practice (ten Cate, 2006).The purposes of this study are to: 1) develop and gather validity evidence EPAs for clinical anesthesia year 1 (CA-1; post graduate year 2 [PGY2)) residents in…
Descriptors: Workplace Learning, Educational Assessment, Graduate Medical Education, Theory Practice Relationship
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Nedungadi, Prema; Devenport, Kathryn; Sutcliffe, Rita; Raman, Raghu – Interactive Learning Environments, 2023
The adult learning ecology has expanded to include digital access, requiring enhancement of theories in the specific context of low-literate learners who may not have previously benefited from educational technology. The Digital Learning Ecology (DLE) framework identifies the three dimensions of context, design, and motivation, considering…
Descriptors: Adult Learning, Adult Literacy, Cognitive Processes, Multimedia Instruction
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Larson, Anne L.; Caballero, Rosario; Snyder, Patricia; Griebel, Sonja; Valentin, Rachelle; Bourret, Camille – Perspectives of the ASHA Special Interest Groups, 2023
Purpose: Few caregiver-implemented naturalistic language interventions (NLIs) are available for Spanish-speaking Latinos who have young children under 3 years with language delays, and there is a scarcity of studies that provide information about intervention development or social validity of interventions for this group. This study introduces…
Descriptors: Spanish Speaking, Hispanic Americans, Language Impairments, Video Technology
Anne L. Larson; Rosario Caballero; Patricia Snyder; Sonja Griebel; Rachelle Valentin; Camille Bourret – Grantee Submission, 2023
Purpose: Few caregiver-implemented naturalistic language interventions (NLIs) are available for Spanish-speaking Latinos who have young children under 3 years with language delays, and there is a scarcity of studies that provide information about intervention development or social validity of interventions for this group. This study introduces…
Descriptors: Spanish Speaking, Hispanic Americans, Language Impairments, Video Technology
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Campbell, Laurie O.; Gunter, Glenda A.; Kenny, Robert F. – International Journal of Game-Based Learning, 2019
The RETAIN Model is a game design and evaluation model for serious games. In this study, educators evaluated social change web-based and mobile app games using the RETAIN model rubric. In general, web-based games scored higher on the RETAIN rubric than their mobile app counterparts. In addition, the educators analyzed the social change games for…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Social Change
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