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Jannette Blennerhassett; Estelle Kyriacou; Catherine Hill; Adrian Pranata; Lisa O'Brien; Dannielle Dunlop – International Journal of Work-Integrated Learning, 2024
This mixed-methods observational pilot study compared clinician-supervisor and student satisfaction (surveys and semi-structured interviews), and final placement scores for two different physiotherapy clinical placement models: hybrid (half-onsite, half-remote) and traditional (onsite). All supervisors and students involved were invited to…
Descriptors: Physical Therapy, Allied Health Occupations Education, Experiential Learning, Satisfaction
Vahide Yigit-Gençten; Mehmet Gultekin; Filiz Aydemir – Curriculum Journal, 2024
This paper examines underlying beliefs and values about nature within the early years education in Turkey, as reflected in the curricula and standards documents guiding instruction. Given that not every child has the opportunity for nature-based education, it becomes essential to incorporate nature-based learning into indoor classrooms. Employing…
Descriptors: Foreign Countries, Environmental Education, Early Childhood Education, Elementary School Curriculum
Erin Choice; Victoria Rinsem; Rebecca Downey – Health Education Journal, 2024
Objective: The aim of this study was to investigate the perceptions of university students who served as outside facilitators for evidence-based nutrition education for elementary-age children. Design: Qualitative case study. Methods: Thirteen undergraduate university students facilitated four nutrition education sessions for elementary-age…
Descriptors: Religious Colleges, Undergraduate Students, Nutrition Instruction, Experiential Learning
Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
Maggie M. Shader – ProQuest LLC, 2024
The purpose of this non-experimental, quantitative survey study was to determine the stakeholders' perspectives on experiential learning at Canvas College. Experiential learning has potential benefits for students as stakeholders, and internship can be a vehicle for experiential learning. Experiential learning can involve benefits such as…
Descriptors: Higher Education, Experiential Learning, Internship Programs, Partnerships in Education
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
Patricia A. Kawelu Amaral; Reanna D. Salvador; Lisa C. McManus – Science Education and Civic Engagement, 2024
Storytelling via digital media can effectively spotlight pressing societal and environmental concerns. In Hawai'i, these issues encompass addressing climate change impacts and amplifying Indigenous viewpoints within academic contexts. This report discusses "Communicating Creativity," a course offered by the School of Communication and…
Descriptors: Marine Education, Marine Biology, Leadership Training, Story Telling
Charmian Lam; Leslie E. Drane; Katherine Kearns; Julie Eyink; Helen Hathorn; Matthew G. Standard; Aybike Tezel; Melissa O'Neill; Jay Howard; Julie Saam; David Daleke – To Improve the Academy, 2024
Preparing Future Faculty (PFF) programs provide pedagogical training and experiences to promote graduate student professional development. We conducted a study of PFF Fellows' experiences about their year of teaching between 2005 and 2020 and subsequent career trajectory. This is particularly interesting as Fellows have a variety of experiences…
Descriptors: Doctoral Students, Preservice Teachers, Teacher Education, Faculty Development
Christine E. King; Dalton Salvo – Biomedical Engineering Education, 2024
Clinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is…
Descriptors: Computer Simulation, Technology Uses in Education, Clinical Experience, Biomedicine
Tyjuanna R. LaBennett – ProQuest LLC, 2024
The problem addressed through this study was the absence of a critical examination of laboratory exercises used with first-year nonbiology majors and the deployment of virtual laboratories in the biology department at the project site university without critical analyses associated with the efficacy of virtual labs. Grounded in Mayer's cognitive…
Descriptors: Science Laboratories, Laboratory Experiments, Science Education, Electronic Learning
Allison Rae Ward-Seidel; Sara E. Rimm-Kaufman; Lia E. Sandilos – Grantee Submission, 2024
Making school meaningful is a widely accepted goal in education, yet "what" is considered meaningful, meaningful to "whom," and "why," leaves room for interrogation. This sequential explanatory mixed methods study aims to understand: (1) The extent to which students experience meaningful education at EL Education…
Descriptors: Middle School Students, Student Attitudes, Student Characteristics, Comparative Analysis
Interlacing and Unweaving the Brachial Plexus: A Visual Demonstration Highlighting Form and Function
Lindsay Renee Dresang – HAPS Educator, 2024
What happens when an individual spinal nerve is damaged or severed? The loss of function upon nerve damage is a straightforward concept to understand. But what if that spinal nerve contributes to the brachial plexus? The brachial plexus can be an intimidating structure for students, but this structure is also rich in regional anatomy connotations…
Descriptors: Anatomy, Difficulty Level, Undergraduate Students, Human Body
Louise Yarnall; Madeline Coole; Vanessa Coleman; Hannah Kelly; Caroline E. Parker – Region 4 Comprehensive Center, 2024
Elementary and secondary district leaders seeking to recruit teachers and diversify their teaching workforce will find useful, research-based strategies in this brief from the Region 4 Comprehensive Center. The brief focuses on ways to develop work-based learning programs in secondary schools that engage students in considering teacher careers.…
Descriptors: Elementary Secondary Education, Diversity (Faculty), Experiential Learning, Secondary School Students
Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
Ming Wang; Jun Zhan; Tao Hu – Journal of Information Systems Education, 2024
This study introduces a modular teaching framework for business data analytics (BDA) curricula and programs. The framework integrates gamification features of the SAP business processes, ERPsim Games, and SAP data warehousing into the experiential learning of BDA curricula. The pedagogical practices of deploying the framework in an undergraduate…
Descriptors: Business Education, Data Analysis, Gamification, Experiential Learning

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