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Musgrove, Hannah B.; Ward, William M.; Hiatt, Leslie A. – Journal of Chemical Education, 2021
A Quantitative Analysis Lab class was developed that began with 9 weeks of student preparation for the Quant Escape Game (QEG) where the students learned the fundamentals of quantitative analysis. The preparation was followed by the four-week QEG, an active-learning, cooperative-learning, and problem-based learning experience in which the students…
Descriptors: Learner Engagement, Student Motivation, Student Projects, Undergraduate Students
Grau, Francesc Garcia I.; Valls, Cristina; Piqué, Núria; Ruiz-Martín, Héctor – International Journal of Science Education, 2021
The effectiveness of the 5E model has been supported by research in schools in recent years, although its efficacy has rarely been assessed in the long term to avoid novelty effects and to consider the impact of the usual loss of fidelity that time entails. This study was designed to assess the long-term effects on students' conceptual learning as…
Descriptors: Teaching Models, Instructional Effectiveness, Concept Formation, Misconceptions
Özalemdar, Lütfiye – Journal of Turkish Science Education, 2021
The aim of this study is to find out the effect on environmental attitude of the active learning method applied in teaching the biology topic "Current Environmental Issues and Human" for 10th grade students. The study was carried out through one group pretest-posttest design as an experimental model. The research sample consists of 50…
Descriptors: Environmental Education, Student Attitudes, Thinking Skills, Grade 10
Students Creativity Development Model and Its Implementation in Indonesian Islamic Elementary School
Priyanto, Dwi; Dharin, Abu – Pegem Journal of Education and Instruction, 2021
Indonesian Islamic elementary schools have not been able to provide graduates as creative students. Students only prepared to become interpreters than visionaries. The development of the creativity of students in Indonesian Islamic elementary schools is very important, so the education process in schools can be relevant and produce graduates with…
Descriptors: Creativity, Creative Development, Elementary School Students, Elementary School Teachers
Galloway, Cynthia; Green, Marybeth; Arole, Al-Ameen O.; Fnu, Irfana Begum – Research in Higher Education Journal, 2021
Creating meaningful learning environments that support university students in their early STEM courses has become a focus of interest for many universities. This research investigated an active learning environment where students used Ozobot robots to visualize complex concepts such as Metabolism, Photosynthesis and Cellular Respiration in an…
Descriptors: Robotics, STEM Education, Metabolism, Teaching Methods
Fuchs, Kevin – Education Quarterly Reviews, 2021
The advancement of Information and Communication Technology (ICT) can be seen as a blessing in disguise. On one hand, digital information is readily available nowadays, which in turn makes the hardwiring of knowledge less significant and shifts the focus towards competency development. In a digitalized world where information is easily accessible,…
Descriptors: Information Technology, Technology Integration, Student Attitudes, Undergraduate Students
Abaniel, Arra – Journal of Technology and Science Education, 2021
The study is grounded in the fact that in Southeast Asia, there are few studies on the effects of authentic, inquiry-based learning, or instruction in the field of Science education. This study investigated the effects of the open inquiry learning model in Physics on the concept and 21st century skill attainment, and learning attitudes of grade 12…
Descriptors: 21st Century Skills, Educational Attitudes, Active Learning, Inquiry
Krsmanovic, Masha – Journal of the Scholarship of Teaching and Learning, 2021
This research examined the effects of a first-year seminar course redesign on promoting students' self-efficacy. By implementing a project-based approach in the course curriculum, the study investigated if, and to what extent, did such redesign improve student belief in their ability to master course-related outcomes. Two-tailed independent…
Descriptors: Curriculum Development, Active Learning, Student Projects, Self Efficacy
Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
Lee, Jean Sangmin; Galindo, Enrique – Interdisciplinary Journal of Problem-based Learning, 2021
This phenomenological study describes how secondary mathematics preservice teachers (PSTs) in a teacher residency program designed and implemented project-based learning (PBL) units. The Six A's, a framework used to evaluate the rigor and relevance of PBL units, helped capture the research question: What are the successes and challenges PSTs…
Descriptors: Mathematics Teachers, Preservice Teachers, Preservice Teacher Education, Experiential Learning
Marguet, Natalie; Wilson, Hannah – Action Learning: Research and Practice, 2021
Action learning is seen under many guises, being adapted into different contexts (Marsick and O'Neil [1999. "The Many Faces of Action Learning." "Management Learning" 30 (2): 159-176.]). This is especially true in higher education, due to the divergent requirements and challenges of multiple action learning programmes and…
Descriptors: Active Learning, Instructional Design, Business Schools, Foreign Countries
Bahar, A. Kadir; Maker, C. June; Scherbakova, Alisa – Australasian Journal of Gifted Education, 2021
Teaching is more effective when students are taught through research-based teaching approaches that have been found to be successful in producing the outcomes they advocate. However, use of an effective instructional strategy does not ensure learning, because the success of a sound approach is determined by how well it is implemented. The purpose…
Descriptors: Learner Engagement, Active Learning, Problem Solving, Teacher Role
Zhao, Li; He, Wei; Liu, Xiaohong; Tai, Kai-Hsin; Hong, Jon-Chao – Journal of Baltic Science Education, 2021
The inquiry-based learning model can facilitate students' understanding of scientific concepts. Scientific epistemological beliefs (SEBs) are related to students' beliefs about the nature of the process of knowledge in science education. However, whether the "prediction-observation-explanation" (POE) inquiry-based learning model can…
Descriptors: Grade 5, Elementary School Students, Preadolescents, Concept Formation
Carson, Katherine Silz; Adams, Hiuko; Gonzalez-Ramirez, Jimena; Heinicke, Craig; Latham, James Michael; Maier, Mark; Malakar, C. Lucy; Ruder, Phil; Simkins, Scott P. – Journal of Economic Education, 2021
The authors of this article describe the design and implementation of a multi-site randomized controlled trial of team-based learning (TBL) application exercises (AE) in introductory economics courses that use TBL. For each of the four study modules that are common across sites, a site is assigned to either the treatment or control version of the…
Descriptors: Teamwork, Barriers, Introductory Courses, Economics Education
Murillo-Zamorano, Luis R.; López Sánchez, José Ángel; Godoy-Caballero, Ana Luisa; Bueno Muñoz, Carmen – International Journal of Educational Technology in Higher Education, 2021
This study aims to examine whether it is possible to match digital society, academia and students interests in higher education by testing to what extent the introduction of gamification into active learning setups affects the skills development demanded by the workplace of the digital society of the twenty-first century, the academic achievement…
Descriptors: Game Based Learning, Active Learning, Higher Education, Student Interests

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