NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 361 to 375 of 10,147 results Save | Export
Peer, William Larson, Jr. – ProQuest LLC, 2023
The purpose of this quantitative post measure only experimental study was to determine if, or to what extent, the use of emojis by a chatbot pedagogical agent in a threaded conversation is effective in eliciting social presence, human-like, and engaging perceptions by adult learners living in North America. Social presence theory provided the…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Visual Aids, Cues
Peer reviewed Peer reviewed
Direct linkDirect link
Weber, Ditte Lystbaek; Brereton, Margot; Kanstrup, Anne Marie – British Journal of Learning Disabilities, 2023
Background: Young people with learning disabilities use many digital technologies to undertake meaningful and social activities in their everyday lives. Understanding these digital activities is essential for supporting their digital participation. Including them in exploring their digital activities can be challenging with conventional…
Descriptors: Learning Disabilities, Adolescents, Young Adults, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Stahl, Christopher C.; Rau, Martina A.; Greenberg, Jacob A. – Instructional Science: An International Journal of the Learning Sciences, 2023
Combinations of perceptual fluency and sense-making competencies contribute synergistically to learning gains in undergraduate science, technology, engineering, and math (STEM) education. However, instructional principles depend on the target of instruction, and in many fields, the targets of instruction are quite different from undergraduate STEM…
Descriptors: Surgery, Anatomy, Visual Aids, Visual Perception
Peer reviewed Peer reviewed
Direct linkDirect link
An, Song A.; Tillman, Daniel A.; Smith, Karime; Hachey, Alyse C. – Journal of Mathematics Education at Teachers College, 2023
This case study inspected mathematical learning opportunities that employed the results from the participating preservice teachers' (n=75) original visual arts creation process. Data obtained during this study provided empirical evidence for the educational viability of employing original Mondrian-style rectangle sets as a context for generating…
Descriptors: Preservice Teachers, Reflective Teaching, Visual Stimuli, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Spinuzzi, Clay – Journal of Workplace Learning, 2023
Purpose: This paper aims to consider ways to visually model data generated by qualitative case studies, pointing out a need for visualizations that depict both synchronic relations across representations and how those relations change diachronically. To develop an appropriate modeling approach, the paper critically examines Max Boisot's I-Space…
Descriptors: Visual Aids, Data, Qualitative Research, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Xiaoxing – Interactive Learning Environments, 2023
The research aim was to develop a visual training simulator with real-time audio correction using the Python programing language and reference audio files classified library. Depending on the melody perception and playback level, the learning pace increases from the minimum. The desired result is affected by the repetitions number. The designed…
Descriptors: Music Education, Singing, Preschool Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Acker, Aleksandra; Nyland, Berenice – International Journal of Early Years Education, 2023
This research focuses on using digital photography to record observations of young children. The observations discussed are young children engaging with music as a communicative language. Digital media has become an inexpensive method to collect research data to communicate children's activities in early learning settings. Like all technologies,…
Descriptors: Photography, Observation, Visual Aids, Young Children
Peer reviewed Peer reviewed
Direct linkDirect link
Shore, James; Ravindran, Arun V.; Gonzalez, Vicente A.; Giacaman, Nasser – Journal of Civil Engineering Education, 2023
The architecture, engineering, and construction (AEC) industry involves substantial requirements for visualization of complex three-dimensional models. There is a significant opportunity to expand the range of tools used to prepare students for this reality, while increasing engagement in the learning process. This study details several potential…
Descriptors: Computer Simulation, Engineering Education, Construction Industry, Architectural Education
Peer reviewed Peer reviewed
Direct linkDirect link
Medina-Jerez, William; Dura, Lucia; Pérez-Piza, Maria – Cultural Studies of Science Education, 2023
This study describes the use of a pictorial-based approach to the exploration of minority preservice elementary teachers' (PSETs) professional conceptions about science teaching and learning. Pictorial representations instead of written reports on prior learning experiences with science were used as a data-gathering tool. In this study, we…
Descriptors: Visual Aids, Preservice Teachers, Elementary School Teachers, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Bagai, Shobha – PRIMUS, 2023
The article describes how to derive the equation of curves that are obtained from string art. Conversely, if the equation of a curve is given, one can find the relation between the intercepts either on a rectangular axes, skewed axis, or a circle to trace out these curves. Some of these curves can be easily traced out using the string art if they…
Descriptors: Undergraduate Study, College Mathematics, Art Activities, Mathematical Concepts
Herder, Tiffany – ProQuest LLC, 2023
Educational video games often engage students intuitively with visuals with quick, responsive actions to immerse students in authentic disciplinary practice. In contrast, typical formal learning environments engage students in conscious reflection with visual representations to understand underlying disciplinary concepts. Research has examined how…
Descriptors: Educational Games, Video Games, Play, Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Onur Öztürk; Rezan Yilmaz – Online Submission, 2023
Spatial ability is frequently encountered in professional disciplines and daily life. In general, it includes abilities such as rotating objects, estimating the appearance of objects based on a person's position, and being able to think of open and closed forms of three-dimensional objects. It is essential in learning and teaching geometry. In…
Descriptors: Spatial Ability, Computer Assisted Instruction, Mathematics Instruction, Public Schools
Kylie Light; Jordan Brooks; Yun-Seok Choi – Journal of Chemical Education, 2023
Sanger sequencing, also known as dideoxy sequencing, is a widely used method for DNA sequencing, particularly for cloned plasmids and clinical samples. This technique requires a combination of essential biochemistry skills, such as a chain-termination reaction, gel electrophoresis, and fluorescence detection. Unfortunately, there is a lack of…
Descriptors: Genetics, Biochemistry, Science Instruction, Science Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Baudilio Coto; Inmaculada Sua´rez; Maria Jose´ Tenorio; Miguel Angel Gonza´lez – Journal of Chemical Education, 2023
The COVID-19 pandemic and its related restrictions forced the reorganization of learning methodology and gave a central role to remote learning. Laboratory experiments are the most affected activity, and several alternatives were described. This work proposes to create calculation tools by simply programming in Visual Basic of Excel to emulate the…
Descriptors: Laboratory Experiments, Computer Software, Computation, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
Pages: 1  |  ...  |  21  |  22  |  23  |  24  |  25  |  26  |  27  |  28  |  29  |  ...  |  677