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Fisher, Jane E. – Simulation & Gaming, 2001
Explains an educational framegame called Information Basketball for adult or teen players that can be used as a review or informal group testing of previously learned materials. Includes a question set example and discusses debriefing, including sample debriefing questions. (LRW)
Descriptors: Adolescents, Adult Learning, Educational Games, Prior Learning
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Salmeron, L.; Canas, J. J.; Fajardo, I. – Behaviour & Information Technology, 2005
The facilitative effect of expertise in hypertext information retrieval (IR) tasks has been widely reported in related literature. However, recent theories of human expertise question the robustness of this result, since previous works have not fully considered the interaction between user and system characteristics. In this study, the constraint…
Descriptors: Semantics, Information Retrieval, Interaction, Hypermedia
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Schuh, Kathy L. – International Journal of Instructional Media, 2004
Students bring a variety of experiences and prior learning with media to the classroom. And, when learning is described from a number of different theories of learning, it is these experiences on which students will construct their new learning. For today's learners, these experiences, although varied, are very likely to include experiences…
Descriptors: Mass Media Effects, Mass Media Use, Elementary School Students, Prior Learning
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McNamara, Danielle S. – Discourse Processes: A Multidisciplinary Journal, 2004
This study examined the effects of providing reading strategy instruction to improve the effectiveness of self-explanation (i.e., explaining the meaning of information to oneself while reading). The effects of the reading strategy instruction, called Self-Explanation Reading Training (SERT), were examined both in terms of comprehension scores and…
Descriptors: Reading Strategies, Reading Comprehension, Science Instruction, Oral Reading
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Shapiro, Amy M. – American Educational Research Journal, 2004
Prior knowledge has a marked effect on learning outcomes. Researchers typically rely on a number of methodologies to control for that factor in learning research, including the use of fictional stimuli and domain-novice subjects. The experiments reported here demonstrate that such methodological controls may be insufficient. In Experiment 1,…
Descriptors: Undergraduate Students, Prior Learning, Outcomes of Education, Educational Research
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van den Bosch, Herman – Industry and Higher Education, 2006
Personalization will be a key element in the future of executive education. Personalization is based on a match between student characteristics (user model) and didactic treatments (teaching model). This article distinguishes two matching strategies: an educational institution can deliver on demand, or can anticipate the demand and offer students…
Descriptors: Prior Learning, Teaching Models, Schools, Distance Education
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Ge, Xun; Huang, Kun; Dong, Yifei – Interdisciplinary Journal of Problem-based Learning, 2010
A semester-long ethnography study was carried out to investigate project-based learning in a graduate software engineering course through the implementation of an Open-Source Software Development (OSSD) learning environment, which featured authentic projects, learning community, cognitive apprenticeship, and technology affordances. The study…
Descriptors: Investigations, Open Source Technology, Graduate Students, Computer Software
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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
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Mutonyi, Harriet; Nashon, Samson; Nielsen, Wendy S. – Research in Science Education, 2010
In Uganda, curbing the spread of HIV/AIDS has largely depended on public and private media messages about the disease. Media campaigns based on Uganda's cultural norms of communication are metaphorical, analogical and simile-like. The topic of HIV/AIDS has been introduced into the Senior Three (Grade 11) biology curriculum in Uganda. To what…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Student Attitudes, Communicable Diseases, Prior Learning
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Lester, Stan; Costley, Carol – Studies in Higher Education, 2010
Since the 1980s there has been significant growth in the engagement of higher education with workforce development, with among other things the emergence of a distinct if varied area of provision commonly referred to as work-based learning. Recent examination of practice and literature indicates a growing sophistication in the way that work-based…
Descriptors: Foreign Countries, Higher Education, Workplace Learning, Intellectual Disciplines
Council for Adult and Experiential Learning (NJ1), 2007
This paper features several articles previously published in the CAEL (Council for Adult and Experiential Learning) Forum and News, an e-newsletter CAEL regularly shares with its members. This publication includes a summary of the data gathered in CAEL's 2006 institutional survey on PLA (Prior Learning Assessment), results of a research on…
Descriptors: Prior Learning, Experiential Learning, Foreign Countries, Surveys
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McGuigan, Nicola; Whiten, Andrew; Flynn, Emma; Horner, Victoria – Cognitive Development, 2007
We investigated whether the tendency to imitate or emulate is influenced by the availability of causal information, and the amount of information available in a display. Three and 5-year-old children were shown by either a live or video model how to obtain a reward from either a clear or an opaque puzzle box. Some of the actions in the sequence…
Descriptors: Imitation, Prior Learning, Modeling (Psychology), Cognitive Structures
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Venville, Grady; Donovan, Jenny – International Journal of Science Education, 2007
This paper presents a case study of a teaching intervention designed to enrich Year 2 students' theory of biology through the introduction of causal mechanisms of inheritance such as the gene and DNA. The researchers worked collaboratively with the classroom teacher to design the intervention based on the students' prior knowledge of living things…
Descriptors: Prior Learning, Intervention, Biology, Genetics
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Cagiltay, Nergiz Ercil – British Journal of Educational Technology, 2007
Software-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the implementation of a computer…
Descriptors: Computer Software, Engineering Education, Computers, Games
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Beaver, William; Paul, Stephen T. – Mid-Western Educational Researcher, 2007
The Educational Testing Service (ETS) created the College Level Examination Program (CLEP) in 1965 and over the years it has become a staple of American higher education. In order to better understand the ramifications of the CLEP program, this article provides a brief history of CLEP and reexamines some of the findings of earlier research. The…
Descriptors: Higher Education, Grade Point Average, Private Colleges, Educational Testing
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