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Peer reviewedJohnson, Carole E. – Language, Speech, and Hearing Services in Schools, 1997
Discusses the use of clinician-designed thematic role-play scenarios during auditory training to enhance the conversational skills of preschool and elementary children with hearing impairments. Transcripts of two sample scenarios are provided with data analysis. (DB)
Descriptors: Communication Skills, Elementary Education, Hearing Impairments, Hearing Therapy
Devitt, Terry – Electronic Learning, 1997
Discusses six ways in which technology is transforming science education in classrooms across America. Discusses jet fuel for science reform, access to inaccessible worlds, thinking like scientists, turning data into pictures, exploration through simulation, and bringing teachers up to speed. (JRH)
Descriptors: Computer Uses in Education, Educational Change, Educational Strategies, Elementary Secondary Education
Acovelli, Marianne; Gamble, Marc – Educational Technology, 1997
Discussion of computer-based simulations focuses on the development of a coaching agent as an alternative to traditional feedback for a multimedia simulation that will help change training from traditional instructor-led courses to learn-by-doing simulations for point-of-need training. The limitations of traditional feedback are examined. (LRW)
Descriptors: Computer Simulation, Computer Software Development, Conventional Instruction, Experiential Learning
Peer reviewedJayakanthan, R. – Electronic Library, 2002
Discusses computer games being used for education and training. Describes educational computer games; simulation games in military training; adventure games in business and corporate environments; interface design; pedagogical knowledge; domain expertise; and future possibilities. (LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games
Peer reviewedJonassen, David H.; Wang, Sherwood – Journal of Educational Computing Research, 2003
Cognitive simulations are runnable computer programs for modeling human cognitive activities. A case study is reported where expert systems were used as a formalism for modeling metacognitive processes in a seminar. Building cognitive simulations engages intensive introspection, ownership and meaning making in learners who build them. (Author/AEF)
Descriptors: Cognitive Mapping, Cognitive Processes, Cognitive Structures, Computer Simulation
Peer reviewedLeinhardt, Gaea; McQuaide, Judith – Journal of Educational Computing Research, 2003
Reports the results of research that examined ways in which a computer simulation of a banking workplace influenced high schoolstudents' general knowledge and understanding about the world of work. Results indicated students who used the simulation had a broader sense of work and had more subtle understandings of current trade-offs than did…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Entry Workers
Peer reviewedJung, Carrie S. Y.; Levitin, Helen – Simulation & Gaming, 2002
Describes a simulation that was used in an English as a second language class designed for Southeast Asian government officials enrolled in an English for International Communication program in conjunction with Canadian cultural immersion. Discusses results of a questionnaire that investigated students' responses to and perceptions of the…
Descriptors: English (Second Language), Foreign Countries, Global Approach, Government Employees
Peer reviewedAstleitner, Herman – Journal of Instructional Psychology, 2002
Considers whether critical thinking can be trained with computer-based instruction. Reviews literature on the effects of cognitive tools, collaborative computer-supported environments, computer simulations, and logic software on critical thinking, and reports on two experimental studies at the University of Erfurt that instructed undergraduates in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Critical Thinking
Peer reviewedSummers, Laura; Lohr, Linda; O'Neil, Colleen – TechTrends, 2002
Discusses communication skills in instructional design. Highlights include academic preparation; a communication model that includes data, feelings, and credibility; communication with the employer, the client, and peers; and strategies for improving communication, including partnerships with businesses, internships, collaboration with other…
Descriptors: Case Studies, Competence, Credibility, Higher Education
Peer reviewedSwaminathan, Hariharan; Rogers, H. Jane – Journal of Educational Measurement, 1990
A logistic regression model for characterizing differential item functioning (DIF) between two groups is presented. A distinction is drawn between uniform and nonuniform DIF in terms of model parameters. A statistic for testing the hypotheses of no DIF is developed, and simulation studies compare it with the Mantel-Haenszel procedure. (Author/TJH)
Descriptors: Comparative Analysis, Computer Simulation, Equations (Mathematics), Estimation (Mathematics)
Peer reviewedHuynh, Huynh – Journal of Educational Statistics, 1990
Procedures based on latent trait models and the Rasch model are described for computation and asymptotic statistical inference for two decision consistency indexes often used in mastery or competence testing. Simulations were conducted for typical mastery testing situations to illustrate the procedures. (SLD)
Descriptors: Computation, Decision Making, Equations (Mathematics), Item Response Theory
Davies, Paul – TESL Canada Journal, 1990
Examines the use of drama and dramatic activities in English language teaching by reviewing some of the theories behind the use of drama with learners of English and then by studying some practical procedural strategies such as lesson preparation, students' language needs, and classroom organization. (10 references) (GLR)
Descriptors: Class Activities, Drama, English (Second Language), Role Playing
Saunders, Danny; Gunn, Rod – Simulation/Games for Learning, 1990
Discusses assessment and evaluation instruments associated with the observation and analysis of communication within groups involved in simulations, games, and role play workshops. Interpersonal communication is described from three perspectives: (1) observer-based, (2) self-assessment, and (3) a combination of self- and colearner assessment. (21…
Descriptors: Communication Skills, Evaluation Methods, Experiential Learning, Feedback
Coulson, Elaine – Writing Notebook: Creative Word Processing in the Classroom, 1990
Notes that not having anything to say is a major hurdle in the writing process at the middle school level. Describes two common classroom experiences, based on the software programs "GeoWorld" and "Food for Thought," that enable all students to acquire and share information together. (RS)
Descriptors: Class Activities, Computer Simulation, Computer Uses in Education, Middle Schools
Peer reviewedLegenhausen, Lienhard; Wolff, Dieter – System, 1990
Describes the results of a research project that tested computer assisted language teaching/learning programs in everyday classroom situations. The evaluative principles and the selection of the programs evaluated are discussed, and the applied techniques borrowed from cognitive psychology in the evaluation of text manipulation programs of the…
Descriptors: Computer Assisted Instruction, Computer Software, Instructional Material Evaluation, Media Selection


