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LaPaglia, Jessica A. – Teaching of Psychology, 2020
In this article, the author describes an exam review activity in which students answered questions and solved puzzles in order to escape the review session. In a general psychology (100-level) course and research methods in psychology (300-level) course, students solved a series of puzzles and review questions. This format is similar to popular…
Descriptors: Review (Reexamination), Tests, Puzzles, Problem Solving
Haroldson, Rachelle – Science Teacher, 2019
Teaching the periodic table is a central part of chemistry. This might involve memorizing the symbols of the elements, learning about the properties of the families, or understanding its general organization. This year, The International Year of the Periodic Table, marks its 150th anniversary, and represents a good opportunity to highlight its…
Descriptors: Science Instruction, Chemistry, Puzzles, Teaching Methods
Lewallen, Kate – Knowledge Quest, 2019
Breakout boxes are similar to the escape rooms that have popped up all over the country in the past few years. In an escape room, you and your friends are locked in a room and given a scenario and a time limit. You must work together to solve a number of puzzles to get out of the room before time runs out. Breakout boxes center around boxes, each…
Descriptors: Teaching Methods, School Libraries, Library Materials, Inquiry
Kodak, Tiffany; Bergmann, Samantha; LeBlanc, Brittany; Harman, Michael J.; Ayazi, Maryam – Analysis of Verbal Behavior, 2018
Although Skinner (1957) provided a behavioral account of verbal thinking, additional research is needed to evaluate stimuli that may influence covert verbal behavior that occurs between the onset of a verbal stimulus and the emission of a response during an episode of verbal thinking. The present investigation examined the effects of auditory…
Descriptors: Auditory Stimuli, Verbal Stimuli, Accuracy, Reaction Time
Horn, Margaux A. – Advances in Physiology Education, 2023
The current student body will, by and large, seek online resources to supplement their learning. However, resources that are freely available online vary in accuracy and quality, and the vast majority rely on passive learning. Therefore, there is a need for interactive physiology teaching resources that facilitate application of knowledge, that…
Descriptors: Physiology, Science Instruction, Web Sites, Computer Software
Vrentas, Catherine E.; Zinnen, Thomas M. – Journal of Extension, 2018
Small-scale science activities provide an opportunity for engagement of diverse, large audiences at settings such as 4-H fairs. We present practical information for implementation of small-scale food science experiences in the Extension education context. Our focus is description of a tool for adaptation of activities for inquiry-based learning…
Descriptors: Science Activities, Youth Programs, Food, Inquiry
M. Troy Weathers – ProQuest LLC, 2022
Up to 80% of children diagnosed with ADHD have symptoms that persist into adulthood (Barkley et al., 2007), and up to 8% of college students report having the disorder (DuPaul et al., 2009). COVID-19 has exacerbated ADHD-related difficulties with concentration, academic performance, and emotional distress (Breaux et al., 2021; Pollak et al.,…
Descriptors: Attention Deficit Hyperactivity Disorder, Symptoms (Individual Disorders), Quality of Life, Metacognition
Chuang, Tsung-Yen; Yeh, Martin K.-C.; Lin, Yu-Lun – Educational Technology & Society, 2021
Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate…
Descriptors: Game Based Learning, Video Games, Computer Games, Puzzles
George Psaras – ProQuest LLC, 2021
This qualitative research explored why older people do not participate in formal and nonformal education. This study focused on older adults who have not participated in formal or nonformal education since their retirement. Recent studies have shown that participation in formal and nonformal educational activities is an effective way to maintain…
Descriptors: Older Adults, Nonformal Education, Lifelong Learning, Adult Education
Paul, Rik; Ponnam, Abhilash – Decision Sciences Journal of Innovative Education, 2018
Services are intangible in nature. For a marketing educator, it is difficult to illustrate to students the means of creating favorable customer experiences through standard lectures or case studies in a services context, considering this intangibility property. This paper describes a simple role playing game that uses the Chinese puzzle 'Tangram'…
Descriptors: Consumer Education, Retailing, Distributive Education, Business Administration Education
Levitin, Anany – Journal of Problem Solving, 2017
The paper concerns an important but underappreciated genre of algorithmic puzzles, explaining what these puzzles are, reviewing milestones in their long history, and giving two different ways to classify them. Also covered are major applications of algorithmic puzzles in cognitive science research, with an emphasis on insight problem solving, and…
Descriptors: Problem Solving, Puzzles, Mathematics, Cognitive Science
Derer, Özgür Kürsad; Berkant, Hasan Güner – Journal of Theoretical Educational Science, 2020
The overall aim of this research was to examine the effectiveness of puzzle-based learning approach on secondary school students' attitudes and their self-efficacy beliefs in English lesson. The research employed the mixed model and quasi-experimental design with pre-test/post-test was applied. The working group was consisted of the 8th grade…
Descriptors: Puzzles, Teaching Methods, Secondary School Students, Student Attitudes
Mshayisa, Vusi Vincent – Journal of Food Science Education, 2020
In higher education, there are calls to incorporate active learning experiences that place the student at the center of learning, rather than encouraging students to be passive listeners. For students to have a deeper and more meaningful learning experience, educators can use an active learning approach. This approach attempts to engage students…
Descriptors: Student Attitudes, Puzzles, Undergraduate Students, Learning Experience
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Crowne, Kerri Anne – Management Teaching Review, 2019
Completing a jigsaw puzzle can be a fun activity, but it can also be a learning experience. Here an exercise is presented that involves student teams completing a simple puzzle while at least one of the members is blindfolded. The blindfolded member is the only member allowed to touch the puzzle pieces, and the other team members have to…
Descriptors: Puzzles, Group Activities, Teamwork, Communication Skills

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