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Murdock, Mary C.; Ganim, Rita M. – Journal of Creative Behavior, 1993
This descriptive study compared 13 definitions of humor and 11 theories of humor as related to creativity. It found two core definitional themes (integration and incongruity) and three core theoretical categories (play/spontaneity, release/relief, and incongruity/unexpected relationships). Tables provide comparative analyses of definitions and…
Descriptors: Comparative Analysis, Creativity, Definitions, Humor
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Peile, Colin – Social Work, 1993
Contends that dominant cosmology within social work is determinism. Argues for creative cosmology that can synthesize deterministic and random processes. Sees this development made possible by reconceptualization of relative nature of time. Discussion is grounded in relation to small example of social work practice, and implications of creative…
Descriptors: Creativity, Foreign Countries, Philosophy, Social Work
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Bowman, Vicki E.; Boone, Rebecca K. – Journal for Specialists in Group Work, 1998
To realize true community in group work requires creativity in thought and action. This article presents a rationale for how creativity facilitates the development of self and community and how group counseling is an effective modality for realizing these goals. (Author/MKA)
Descriptors: Art, Creativity, Group Counseling, Imagery
Caudron, Shari – Training and Development, 1998
Offers suggestions for fostering an idea-friendly culture: (1) allow employees to fail, (2) let them ask silly questions; (3) let them see their own kind of stimulus; (4) make awareness of creativity a top priority; (5) gain top management's support; (6) let people express opinions; and (7) encourage cross-fertilization of ideas. (JOW)
Descriptors: Corporations, Creativity, Organizational Climate, Work Environment
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Sternberg, Robert J.; Kaufman, James C.; Pretz, Jean E. – Journal of Creative Behavior, 2001
This article applies a propulsion model of creative contributions to the arts and letters. It opens with a general discussion of creative contributions and reviews existing models before describing the propulsion model and suggesting eight types of contributions that follow from this model. Examples illustrate use of the model in understanding…
Descriptors: Creativity, Fine Arts, Literature, Models
Winebrenner, Susan – Understanding Our Gifted, 2001
Suggestions are given to parents for encouraging creativity in children such as: respecting "wild and wacky" questions and responses, helping children understand the difference between making up tales and telling harmful lies, creating environments in which mistakes are not only valued but encouraged, and avoiding making comparisons in direct or…
Descriptors: Child Rearing, Children, Creative Development, Creativity
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Woal, Linda Kowall; Woal, Michael – Journal of Film and Video, 1995
States that the multitalented Romaine Fielding (born 1868) was the first filmmaker ever to shoot westerns on location in the American Southwest. Provides a brief summary of the life and times of Fielding. Discusses whether or not Fielding is deserving of the title "artist." Explores his career as a filmmaker. (PA)
Descriptors: Auteurism, Biographies, Creativity, Film Production Specialists
Weiss, Ruth Palombo – Training & Development, 2001
Discusses four stages of creativity--exploring, inventing, choosing, and implementing--that can help people make connections that others miss. Lists specific ways in which companies can encourage creativity in their employees. (JOW)
Descriptors: Adults, Creative Development, Creativity, Staff Development
Thompson, Kate A. – Learning & Leading with Technology, 2005
Intellectual property, which includes copyright, is an important legal concept for educators and other education professionals to understand. Intellectual property laws are designed to encourage the creation of original works, to stimulate creativity in society in general, and to protect and promote the creation and use of products of the human…
Descriptors: Creativity, Copyrights, Intellectual Property, Federal Legislation
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Culross, Rita R. – Roeper Review, 2004
This article discusses the individual and contextual factors that are salient to high levels of creativity among scientists working in organizational settings in the modern world. The article contrasts such scientists with traditional depictions of creative scientists and draws implications for future directions for creativity research and for the…
Descriptors: Scientists, Creativity, Career Guidance, Science Education
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Baer, John; Kaufman, James C. – Roeper Review, 2005
One of the most contentious areas in creativity theory is the question of domain specificity. How we conceptualize creativity--as something that transcends content domains, or as something that varies depending on the domain in question--has important implications for both creativity research and creativity training programs. The Amusement Park…
Descriptors: Figurative Language, Gifted, Creativity, Creative Thinking
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Sligh, Allison C.; Conners, Frances A.; Roskos-Ewoldsen, Beverly – Journal of Creative Behavior, 2005
The threshold hypothesis regarding creativity and intelligence suggests that these two constructs are positively correlated except at the higher end of the IQ distribution, where they are unrelated. Much of the support for this hypothesis comes from comparisons of correlations within average and high-IQ groups. However, a common methodological…
Descriptors: Intelligence, Creativity, Intelligence Quotient, College Students
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Sternberg, Robert J. – High Ability Studies, 2003
This article presents WICS as a model of giftedness. WICS stands for Wisdom, Intelligence, Creativity, Synthesized. The article considers the relation between giftedness and expertise, and argues that giftedness is, ultimately, expertise in development. One cannot clearly distinguish between giftedness and expertise, because all measures of…
Descriptors: Intelligence, Gifted, Creativity, Models
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Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary – American Journal of Business Education, 2009
This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…
Descriptors: Case Studies, Creative Activities, Entrepreneurship, Woodworking
Bitz, Michael – Harvard Education Press, 2009
Based on a four-year study, "Manga High" explores the convergence of literacy, creativity, social development, and personal identity in one of New York City's largest high schools. Since 2004, students at Martin Luther King, Jr., High School in Manhattan have been creating manga--Japanese comic books. They write the stories, design the…
Descriptors: Cartoons, Content Analysis, Urban Schools, Literacy
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