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Hess, Mary – Religious Education, 2010
One of the author's most vivid and early memories of "learning about religion" comes from when she was in seventh grade, and her math teacher scolded her and her friend for arguing about religion in the back of the room. Both of them were deeply steeped in family religious practice, and new to each other's traditions. That experience was…
Descriptors: Religion, Religious Education, Religious Cultural Groups, Cultural Pluralism
Warner, Scott A.; Myers, Kerri L. – Technology Teacher, 2010
As people become more sophisticated in their understanding of the workings of the human mind, it becomes increasingly clear that the processes of teaching and learning are more complex and subtle than was once thought. Models of education that were appropriate in the past are now obsolete. Cornell (2002) proposed an emerging paradigm of teaching…
Descriptors: Teaching Models, Creativity, Learning Experience, Technology Education
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games
Aris, Baharuddin; Gharbaghi, Alireza; Ahmad, Maizah Hura; Rosli, Mohd Shafie – International Education Studies, 2013
The main purpose of this study is to introduce a check list for evaluating persuasive features of mathematics courseware. Since mathematics is a source of anxiety among students (Zeidner & Matthews, 2010), this research is an attempt to employ persuasive features that can be used in mathematics courseware. Specifically, we sought to determine…
Descriptors: Check Lists, Courseware, Mathematics Instruction, Teaching Methods
Chang, Yu-Shan – International Journal of Technology and Design Education, 2013
The purpose of this study was to investigate the effects of online (web-based) creative problem-solving (CPS) activities on student technological creativity and to examine the characteristics of student creativity in the context of online CPS. A pretest-posttest quasi-experiment was conducted with 107 fourth-grade students in Taiwan. The…
Descriptors: Problem Solving, Science Activities, Creativity, Creative Activities
Pietikäinen, Sari; Pitkänen-Huhta, Anne – Journal of Language, Identity, and Education, 2013
This article explores multimodal literacy practices in a transforming multilingual context of an indigenous and endangered Sámi language classroom. Looking at literacy practices as embedded in a complex and shifting terrain of language ideologies, language norms, and individual experiences and attitudes, we examined how multilingual Sámi children…
Descriptors: Multiple Literacies, Multilingualism, Ethnography, Discourse Analysis
Buechley, Leah, Ed.; Peppler, Kylie, Ed.; Eisenberg, Michael, Ed.; Yasmin, Kafai, Ed. – Peter Lang Publishing Group, 2013
"Textile Messages" focuses on the emerging field of electronic textiles, or e-textiles--computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that…
Descriptors: Textiles Instruction, Computers, Clothing, Furniture
Knight, Jim – National Professional Resources, Inc., 2013
The key to improving student achievement isn't more teacher time--it's more teacher impact. But how do you decide which instructional practices will deliver the most bang for your buck? In this handbook, written for teachers but suitable for use by principals and instructional coaches, best-selling author Jim Knight presents the high-leverage…
Descriptors: Faculty Handbooks, Academic Achievement, Educational Strategies, Educational Planning
Nebraska Department of Education, 2018
The Early Learning Guidelines: Nebraska's Birth to Five Learning and Development Standards (hereafter referred to as the Guidelines) is a resource to provide information about young children's learning and development. The Guidelines are intended to assist adults in planning and providing meaningful learning experiences and environments for…
Descriptors: Early Childhood Education, Young Children, Child Development, Developmentally Appropriate Practices
Kim, Kyung Hee; Hull, Michael F. – Creativity Research Journal, 2012
The study examined the possible roles that creativity plays in students dropping out of high school. It used data from the National Educational Longitudinal Study (NELS: 88), the Educational Longitudinal Study (ELS: 2002), and 87 high school students from a low income area in southeastern Michigan. NELS and ELS questions related to creative…
Descriptors: Creativity, High School Students, Dropouts, Teaching Methods
Let's Plan the School Garden: A Participatory Project on Sustainability in a Nursery School in Padua
Rocca, Lorena; Donadelli, Giovanni; Ziliotto, Sonia – Review of International Geographical Education Online, 2012
The increasing complexity of urban regions and the lack of green areas in the neighborhoods have turned the cities less and less child-friendly. In order to locally face these situations, the project "Small steps of Agenda 21," which promoted a participatory planning experience for children focused on the green area of their school, was…
Descriptors: Foreign Countries, Gardening, Outdoor Education, Sustainability
Parry, Zen; Baird, Craig – Journal of Learning Design, 2012
Introducing creative elements into the syllabus and pedagogy of an Entrepreneurship class in a business school can be a risky endeavour for an educator and students alike. Populating the class with students from traditionally risk-averse cultures provides opportunities for everyone involved. Identifying the core behavioural issues for students in…
Descriptors: Foreign Countries, Course Descriptions, Instruction, Entrepreneurship
Ren, Fujun; Li, Xiuju; Zhang, Huiliang; Wang, Lihui – International Journal of Science Education, 2012
For almost a century, researchers have studied creative imagination, most typically that of children. This article reports on a study of the development of creative imagination of Chinese youths and its relation to the educational environment. Data consisted of 4,162 students from grades 4 through 12. Findings showed that students' creative…
Descriptors: Science Activities, Foreign Countries, Creativity, Imagination
Corner, Claire – Improving Schools, 2012
This article is an account of a creative learning project conducted in the author's school in which she worked with a storyteller to engage a class of 14-15-year-old students in exploring other worlds, inspired by the "His Dark Materials" novels by Philip Pullman. The project was conceived as teacher-led action research in which the author…
Descriptors: Evidence, Action Research, Creative Activities, Educational Change
Morgan, George; Idriss, Sherene – Journal of Youth Studies, 2012
Many commentators have observed that late modernity has profoundly reshaped the nature of employment such that workers have become more reflexive, mobile, individualistic and entrepreneurial, free to re-invent themselves as they choose in a world of endless possibilities. Theorists of reflexive modernity suggest that the family unit and class have…
Descriptors: Employment, Semitic Languages, Occupational Aspiration, Information Technology

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