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Hyde, Brendan – British Journal of Religious Education, 2011
For more than 30 years, the thinking and writing of Jerome W. Berryman has made a significant and unique contribution to the religious education of children and adults in faith-based contexts. Claiming to be influenced primarily by the work of Maria Montessori, his writings reveal the purpose of religious education to be teaching children the art…
Descriptors: Creativity, Play, Journal Articles, Montessori Method
Haas, Mary E. – Social Studies, 2011
How best to move on with life was the challenge of the families of those who died on 9/11. The choice of one family to do something positive to perpetuate the human spirit is related through creative endeavors that bring rewarding memories and encourage others to rejoice in service and understanding for individual needs and talents. (Contains 5…
Descriptors: Individual Needs, Social Studies, Terrorism, Family (Sociological Unit)
Smith, Karen – Teaching in Higher Education, 2011
Calls for practitioners to "innovate" are common within higher education and universities, which go to some length to cultivate innovative learning and teaching cultures. The definition of innovation, however, is not clear cut and understandings of how innovations spread and innovative practices should be supported differ. This study aimed to…
Descriptors: Instructional Innovation, College Faculty, Teaching Methods, Learning Processes
Ch'ien, Evelyn – World Englishes, 2011
This paper describes how a linguistic form, rap, can evolve in tandem with technological advances and manifest human-machine creativity. Rather than assuming that the interplay between machines and technology makes humans robotic or machine-like, the paper explores how the pressure of executing artistic visions using technology can drive…
Descriptors: Creativity, Linguistics, Music, Popular Culture
Feasey, Rosemary; Bianchi, Lynne – Primary Science, 2011
There have been many years of innovation in primary science education. Surprisingly, however, most of this has taken place within the confines of the classroom. What primary science has not yet done with universal success is step outside the classroom boundaries to use the school grounds for teaching and learning across all aspects of the science…
Descriptors: Internet, Science Curriculum, Science Instruction, Science Education
Thibeault, Matthew D. – Music Educators Journal, 2011
This article presents a creative rights pyramid that was developed as part of the author's efforts to: (1) teach about copyright and intellectual property; and (2) increase students' awareness of their own intellectual property in and outside the music classroom. The pyramid is based on the U.S. Department of Agriculture's food pyramid to suggest…
Descriptors: Creativity, Music Education, Music, Intellectual Property
Cheung, Wai Ming – Instructional Science: An International Journal of the Learning Sciences, 2011
This research employed the Learning Study approach which refers to a blend of Japanese "lesson study" and design-based research to provide support to teachers to teach creatively in Chinese writing. It reports a serendipity finding that remarkable differences in the creativity scores among these classes were noted even though they had the same…
Descriptors: Teaching Methods, Creativity, Writing Instruction, Chinese
Daugherty, Michael K.; Carter, Vinson – Technology and Engineering Teacher, 2011
Design and drafting are subjects long taught in technology education, and subjects that retain high status in the profession. Admittedly, since the initial publication of Standards for Technological Literacy in 2000, design has taken on a larger role and meaning in the technology education profession. However, design continues to be delivered…
Descriptors: Computer Assisted Design, Technology Education, Teaching Methods, Drafting
Ferguson, Rebecca – Thinking Skills and Creativity, 2011
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…
Descriptors: Learning, Creativity, Computer Simulation, Internet
Rowe, Nicholas; Zeitner-Smith, David – Research in Dance Education, 2011
This paper introduces the concept of creative dexterity within the choreographic process and explores how contemporary dance conservatories are seeking to foster performers' skills in choreographic collaboration. Through investigating the institutional strategies of the London Contemporary Dance School, the Rambert School of Ballet and…
Descriptors: Dance, Dance Education, Graduates, Interviews
Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra; Gibson, David – Journal of STEM Education: Innovations and Research, 2015
Data gathered from 325 middle school students in four U.S. states indicate that both male (p < 0.0005, RSQ = 0.33) and female (p < 0.0005, RSQ = 0.36) career aspirations for "being a scientist" are predictable based on knowledge of dispositions toward mathematics, science and engineering, plus self-reported creative tendencies. For…
Descriptors: Middle School Students, Gender Differences, STEM Education, Occupational Aspiration
Santally, Mohammad Issack; Cooshna-Naik, Dorothy; Conruyt, Noel; Wing, Caroline Koa – Journal of Learning for Development, 2015
This paper describes a social partnership model based on the living lab concept to promote the professional development of educators through formal and informal capacity-building initiatives. The aim is to have a broader impact on society through community outreach educational initiatives. A Living Lab is an environment for user-centered…
Descriptors: Capacity Building, Partnerships in Education, Innovation, Faculty Development
Han, Hsiao-Cheng – Studies in Art Education: A Journal of Issues and Research in Art Education, 2015
This research is an empirical study using gamified pedagogy in a 3-D animation course in a Visual Communication Design Department. By conducting this research, I hope to increase student interest in learning 3-D animation and to decrease student fears of learning professional 3-D software. Through this research, I have developed a theory of…
Descriptors: Studio Art, Games, Teaching Methods, Animation
Seckin Kapucu, Munise; Cakmakci, Gultekin; Aydogdu, Cemil – Educational Sciences: Theory and Practice, 2015
This quasi-experimental study aims to investigate the documentary films' influence on 8th grade students' nature of science views. The study's participants were 113 8th grade students from two different schools taught by two different teachers. The study was completed over a 6-week period, during which topics related to "Cell Division and…
Descriptors: Foreign Countries, Quasiexperimental Design, Science Education, Documentaries
Yeh, Aiden – Research-publishing.net, 2015
This paper describes a teacher's reflections on a technology-enhanced project-based learning approach to teaching an ESP-business lesson on product development, which is part of the curriculum for Conference English and Meetings Practice (CEMP), a business-track course for the Adult Continuing Education program at a private university in southern…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Video Technology

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