Publication Date
| In 2026 | 3 |
| Since 2025 | 593 |
| Since 2022 (last 5 years) | 2474 |
| Since 2017 (last 10 years) | 5533 |
| Since 2007 (last 20 years) | 9914 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 734 |
| Practitioners | 693 |
| Researchers | 183 |
| Administrators | 118 |
| Parents | 84 |
| Students | 84 |
| Policymakers | 66 |
| Counselors | 53 |
| Media Staff | 15 |
| Community | 9 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 425 |
| United Kingdom | 367 |
| China | 345 |
| Turkey | 305 |
| Canada | 235 |
| United Kingdom (England) | 231 |
| United States | 209 |
| Indonesia | 181 |
| Hong Kong | 149 |
| Taiwan | 141 |
| South Korea | 132 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 2 |
Giorza, T. – Perspectives in Education, 2016
This qualitative study explores how a community of enquiry pedagogy in combination with a social semiotic approach to visual analysis influenced the changing knowledge and concepts of knowledge experienced by students in an undergraduate teacher education course. The art of the Constitutional Court of South Africa was the focus of our study and…
Descriptors: Teaching Methods, Transformative Learning, Qualitative Research, Semiotics
Myers, Misha; Watkins, Dane; Sobey, Richard – Research in Drama Education, 2016
Technological innovations in digital communication technologies offer possibilities for new forms of participation and storytelling in theatre. WildWorks Theatre Company creates work that is discovered and devised with partners, artists and community participants in response to specific cultural and geographical locations. The work includes people…
Descriptors: Social Media, Technological Advancement, Story Telling, Personal Narratives
Varian, Samantha – Online Submission, 2016
The purpose of this study was to measure the effects of Choice-Based Art Education on supporting the needs of all learners in an inclusive classroom, while building confidence, creativity, and critical thinking skills. Over a seven-week period, data was collected through photographs, pre- and post- surveys, interviews, pre- and post-creativity…
Descriptors: Art Education, Inclusion, Student Needs, Photography
Imagination for Inclusion: Diverse Contexts of Educational Practice. Routledge Research in Education
Bland, Derek, Ed. – Routledge Research in Education, 2016
"Imagination for Inclusion" offers a reconsideration of the ways in which imagination engages and empowers learners across the education spectrum, from primary to adult levels and in all subject areas. Imagination as a natural, expedient, and exciting learning tool should be central to any approach to developing and implementing…
Descriptors: Imagination, Learning Processes, Educational Practices, Learning Theories
Educational Reforms beyond Kannangara for the 21st Century: Dr. C. W. W. Kannangara Memorial Lecture
Sedere, Mohottige Upali – Online Submission, 2016
Hon C. W. W Kannanagara is truly the father of Free Education in Sri Lanka who had a vision of providing free education to all at all levels from primary to tertiary in 1944, whereas it was only in 1990, after Jometien EFA conference, the world development organization advocated at least primary education must be free for all. After 70 years of…
Descriptors: Foreign Countries, Educational Change, Education, Primary Education
Crotty, Yvonne – International Journal for Transformative Research, 2014
In this article, I communicate and explain what it means for me to have an educational entrepreneurial approach to teaching and research. The communication of what I value requires that I move beyond text-based accounts to include multimedia forms of representation (Eisner, 1997). This explanation includes a responsibility for students and…
Descriptors: Higher Education, Entrepreneurship, Multimedia Instruction, Teaching Methods
Hao, Ning; Ku, Yixuan; Liu, Meigui; Hu, Yi; Grabner, Roland H.; Fink, Andreas – Creativity Research Journal, 2014
Previous studies revealed inconsistent findings about the effects of cognitively low or high demanding interpolated tasks during incubation period on post-incubation creative performance. To explain this contradiction, two intervention tasks were administered (Reflecting on the generated ideas [RF] and the Word puzzle task [WP]), which are…
Descriptors: Intervention, Difficulty Level, Cognitive Processes, Creativity
Bodla, Mahmood A.; Naeem, Basharat – Creativity Research Journal, 2014
Substantial theoretical and empirical literature indicates inconsistent performance implications of intrinsic motivation, suggesting the possibility of some explanatory mechanisms. However, little is known about the factors that might explain intrinsic motivation and sales force performance relation, particularly in highly competitive and…
Descriptors: Motivation, Creativity, Mediation Theory, Sales Occupations
Hui, Anna N. N.; Yeung, Dannii Y.; Sue-Chan, Christina; Chan, Kara; Hui, Desmond C. K.; Cheng, Sheung-Tak – Developmental Psychology, 2014
In this study, we used a life span model to study the subjective perception of creative personality (CP) in emerging, young, middle-aged, and older Hong Kong Chinese adults. We also asked participants to estimate the approximate age by which people develop and lose CP across adulthood. We expected an interesting interplay between internalized age…
Descriptors: Creativity, Personality, Age Differences, Aging (Individuals)
Countryman, June – Research Studies in Music Education, 2014
This article, drawing upon fieldwork from a larger project investigating the nature of children's self-chosen musical play, explores instances of play that stumble and either morph into something else or are abandoned altogether. Four vignettes of musical play are described, documented during recess observations at several Canadian elementary…
Descriptors: Play, Playgrounds, Music Activities, Vignettes
Panaingvait, Poj; Chakpitak, Nopasit; Yodmongkol, Pitipong; Sureephong, Paradorn; Nimmonrat, Acrapol – International Education Studies, 2014
Thailand, a developing country, had labours migrating from the agriculture into the industrial due to higher pay in the past. However the economic force has made the government policy to focus on creativity and developing technology towards automatic production. Unskilled Thai labours are facing a big challenge after retirement, which is called…
Descriptors: Unskilled Workers, Foreign Countries, Creativity, Retirement
Walker, A. Adrienne; Engelhard, George, Jr. – Measurement: Interdisciplinary Research and Perspectives, 2014
"Game-Based Assessments: A Promising Way to Create Idiographic Perspectives" (Adrienne Walker and George Englehard) comments on: "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games" by Russell G. Almond, Yoon Jeon Kim, Gertrudes Velasquez, and Valerie J. Shute. Here, Walker and Englehard write…
Descriptors: Educational Games, Task Analysis, Models, Educational Assessment
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Levstik, Linda S.; Henderson, A. Gwynn; Lee, Youngdo – Social Studies, 2014
Elementary students are often hampered by a tendency to ascribe innovation to increasing human intelligence or individual agency rather than increased information, better access to information, or collective and institutional agency. As a result, they struggle to build evidence-based interpretations of the distant past. A fifth-grade…
Descriptors: Elementary School Students, Grade 5, Archaeology, Culture
Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation

Peer reviewed
Direct link
