Publication Date
| In 2026 | 2 |
| Since 2025 | 585 |
| Since 2022 (last 5 years) | 2466 |
| Since 2017 (last 10 years) | 5525 |
| Since 2007 (last 20 years) | 9906 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 734 |
| Practitioners | 693 |
| Researchers | 183 |
| Administrators | 118 |
| Parents | 84 |
| Students | 84 |
| Policymakers | 66 |
| Counselors | 53 |
| Media Staff | 15 |
| Community | 9 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 425 |
| United Kingdom | 367 |
| China | 345 |
| Turkey | 305 |
| Canada | 234 |
| United Kingdom (England) | 231 |
| United States | 209 |
| Indonesia | 181 |
| Hong Kong | 148 |
| Taiwan | 141 |
| South Korea | 131 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 2 |
Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
Trust, Torrey; Maloy, Robert W. – Computers in the Schools, 2017
The emergence of 3D printing has raised hopes and concerns about how it can be used effectively as an educational technology in school classrooms. This paper presents the results of a survey asking teachers from multiple grade levels and subject fields about the impact of 3D projects on student learning. Teachers were asked about the kinds of 3D…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Technological Literacy
Bruni, Coral M.; Winter, Patricia L.; Schultz, P. Wesley; Omoto, Allen M.; Tabanico, Jennifer J. – Environmental Education Research, 2017
People in industrialized countries may be losing their connection with nature. The Get to Know Program (Get to Know) is a multi-faceted program aimed at encouraging direct connection with nature through a variety of activities (observations of wildlife, hiking, creative arts, and special events), specifically among youth. Three studies assessed…
Descriptors: Program Effectiveness, Natural Resources, Outdoor Education, Youth Programs
Lennartsson, Anna-Karin; Horwitz, Eva Bojner; Theorell, Töres; Ullén, Fredrik – Creativity Research Journal, 2017
Alexithymia is characterized by deficits in the ability to identify, differentiate, and describe emotions--abilities that are of importance for social interactions, well-being, and, consequently, also for health. The aim of this study was to investigate whether achievements in cultural activities are associated with alexithymia. Participants from…
Descriptors: Psychological Patterns, Emotional Problems, Creativity, Cultural Activities
Ayimoro, Oluwatoyin Dorcas – European Journal of Educational Sciences, 2017
Adult and Non-formal education provides the opportunities of responding to individual and societal needs through relevant training and education especially, as being challenged by constant technological change and novel knowledge. Adult Education is thus, problem solving. A major problem solving component of Adult Education is the potentials…
Descriptors: Adult Education, Nonformal Education, Gender Differences, Relevance (Education)
Gilmour, Rachael – English in Education, 2017
This article examines the relationship between the discipline of 'English Literature' and the contemporary multilingual classroom. It argues that, although our field has often been cast as a kind of corrective to the 'problem' of language diversity by helping to teach language norms, literature can -- and should -- be made a preeminent space for…
Descriptors: English Literature, Multilingualism, Correlation, Intellectual Disciplines
Fernandez, Miguel; Siddiqui, Athar Munir – Language Testing in Asia, 2017
Background: Marking of essays is mainly carried out by human raters who bring in their own subjective and idiosyncratic evaluation criteria, which sometimes lead to discrepancy. This discrepancy may in turn raise issues like reliability and fairness. The current research attempts to explore the evaluation criteria of markers on a national level…
Descriptors: Grading, Evaluators, Evaluation Criteria, High Stakes Tests
Chermahini, Soghra Akbari; Hickendorff, Marian; Hommel, Bernhard – Thinking Skills and Creativity, 2012
The Remote Associates Test (RAT) developed by Mednick and Mednick (1967) is known as a valid measure of creative convergent thinking. We developed a 30-item version of the RAT in Dutch with high internal consistency (Cronbach's alpha = 0.85) and applied both Classical Test Theory and Item Response Theory (IRT) to provide measures of item…
Descriptors: Foreign Countries, Test Reliability, Item Response Theory, Construct Validity
Martz, Ben; Hughes, Jim; Braun, Frank – Journal of Learning in Higher Education, 2016
This paper looks at and assesses the development and implementation of a problem solving and creativity class for the purpose of providing a basis for a Business Informatics curriculum. The development was fueled by the desire to create a broad based class that 1. Familiarized students to the underlying concepts of problem solving; 2. Introduced…
Descriptors: Creativity, Problem Solving, Information Systems, Business Administration Education
Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
Arnott, Lorna; Grogan, Deirdre; Duncan, Pauline – Contemporary Issues in Early Childhood, 2016
This article explores the use of iPads as part of a child-centred data collection approach to understand young children's creativity. Evidence is presented from a small study of three- to five-year-old children's creative play. Analysis of the children's engagement with iPad video diaries and free-to-use tablet applications was logged across two…
Descriptors: Foreign Countries, Handheld Devices, Preschool Children, Creativity
Kinsella, Elizabeth Anne; Bidinosti, Susan – Advances in Health Sciences Education, 2016
This paper reports on a study of an arts informed approach to ethics education in a health professions education context. The purpose of this study was to investigate students' reported learning experiences as a result of engagement with an arts-informed project in a health professions' ethics course. A hermeneutic phenomenological methodological…
Descriptors: Ethical Instruction, Ethics, Health Occupations, Learning Experience
Liapi, Marianthi; Ackermann, Edith – American Journal of Play, 2016
Th?e authors examine the potential impact of play on astronauts adapting to the extreme conditions of space travel. Th?ey cite research showing that well-trained astronauts, though in general physically fi?t and emotionally stable, can suffer from--among other things--boredom and sensory deprivation in the con?fines of the microgravity capsules…
Descriptors: Space Exploration, Space Sciences, Psychological Patterns, Play
Abdul Razzak, Nina – Education and Information Technologies, 2016
Highly-traditional education systems that mainly offer what is known as "direct instruction" usually result in graduates with a surface approach to learning rather than a deep one. What is meant by deep-learning is learning that involves critical analysis, the linking of ideas and concepts, creative problem solving, and application…
Descriptors: Critical Thinking, Direct Instruction, Creativity, Problem Solving
Agnoli, Sergio; Corazza, Giovanni E.; Runco, Mark A. – Creativity Research Journal, 2016
This article presents the structure and the composition of a newly developed multifaceted test battery for the measurement of creativity within scientific and artistic domains. By integrating existing procedures for the evaluation of creativity, the new battery promises to become a comprehensive assessment of creativity, encompassing both…
Descriptors: Creativity, Creative Thinking, Measurement, Convergent Thinking

Peer reviewed
Direct link
