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Ihantola, Petri; Karavirta, Ville – Journal of Information Technology Education, 2011
Parson's programming puzzles are a family of code construction assignments where lines of code are given, and the task is to form the solution by sorting and possibly selecting the correct code lines. We introduce a novel family of Parson's puzzles where the lines of code need to be sorted in two dimensions. The vertical dimension is used to order…
Descriptors: Expertise, Assignments, Investigations, Racial Differences
Chen, Yen-Hua; Lin, Chiu-Pin; Looi, Chee-Kit; Shao, Yin-juan; Chan, Tak-Wai – Turkish Online Journal of Educational Technology - TOJET, 2012
In traditional mathematics education, students have typically been asked to solve lots of tedious and uninteresting exercises for developing the arithmetic skills of addition and subtraction. The paper provides an account of learning arithmetic skills in a more interesting way through the collaborative playing of a puzzle game. 83 students in…
Descriptors: Arithmetic, Teaching Methods, Mathematics Education, Grade 4
Haimovitz, Kyla; Henderlong Corpus, Jennifer – Educational Psychology, 2011
This study examined the effects of person praise and process praise on college students' motivation and how these effects change as students progress through their undergraduate years. Hundred and eleven college students worked on three puzzle tasks and received either person praise, process praise, or no praise. Following subsequent failure,…
Descriptors: Undergraduate Students, Student Motivation, Positive Reinforcement, Self Concept
Thompson, R. Bruce; Cothran, Thomas; McCall, Daniel – Journal of Child Language, 2012
This study explored preschool age and gender differences in help-seeking within the theoretical framework of scaffolded problem-solving and self-regulation (Bruner, 1986; Rogoff, 1990; Vygotsky, 1978; 1986). Within-subject analyses tracked changes in help-seeking among 62 preschoolers (34 boys, 28 girls, mean age 4.22 years) solving a challenging…
Descriptors: Age Differences, Cognitive Development, Educational Practices, Gender Differences
Snyder, Brian A. – PRIMUS, 2010
In this article we show how the Sudoku puzzle and the three simple rules determining its solution can be used as an introduction to proof-based mathematics. In the completion of the puzzle, students can construct multi-step solutions that involve sequencing of steps, use methods such as backtracking and proof by cases, and proof by contradiction…
Descriptors: Mathematics Instruction, Mathematical Concepts, Mathematical Logic, Validity
van der Maas, Han L. J.; Molenaar, Dylan; Maris, Gunter; Kievit, Rogier A.; Borsboom, Denny – Psychological Review, 2011
This article analyzes latent variable models from a cognitive psychology perspective. We start by discussing work by Tuerlinckx and De Boeck (2005), who proved that a diffusion model for 2-choice response processes entails a 2-parameter logistic item response theory (IRT) model for individual differences in the response data. Following this line…
Descriptors: Guessing (Tests), Psychometrics, Cognitive Psychology, Item Response Theory
Balcomb, Frances; Newcombe, Nora S.; Ferrara, Katrina – Journal of Cognition and Development, 2011
The relationship between emergent spatial understanding in different cognitive domains, including navigation and language, has rarely been studied using methods that allow for the examination of individual differences. In this study the authors explored emergent place learning and its relationship to early spatial language, namely prepositions, in…
Descriptors: Toddlers, Navigation, Orientation, Child Development
Shaw, Ken – Journal of Chemical Education, 2009
This story is a chemical mystery with an emphasis on qualitative analysis, metallurgy, and gravimetric analysis. It is, as well, yet another article in the continuing series, created by Thomas Waddell and Thomas R. Rybolt, that presents a scientific problem in mystery format in the context of the popular and beloved characters of Sherlock Holmes…
Descriptors: Metallurgy, Chemistry, Qualitative Research, Puzzles
Chowdhury, Faieza – International Education Studies, 2016
In recent years, education quality and quality assessment have received a great deal of attention at Higher Education Institutions (HEIs) in Bangladesh. Most of the HEIs in Bangladesh face severe resource constraints and find it difficult to improve education quality by improving inputs, such as better infrastructure and modernized classroom…
Descriptors: Foreign Countries, Active Learning, Higher Education, Educational Quality
Gardner, Martin – College Mathematics Journal, 2009
An "n" x "n" chessboard is called deficient if one square is missing from any spot on the board. Can all deficient boards with a number of cells divisible by 3 be tiled by bent (or L-shaped) trominoes? The answer is yes, with exception of the order-5 board. This paper deals with the general problem plus numerous related puzzles and proofs…
Descriptors: Geometric Concepts, Games, Puzzles, Validity
Zucker, Marc – College Mathematics Journal, 2009
We introduce a simple game made up of a board of coins on a triangular lattice. We then study the possibility of turning the board from one pattern of heads and tails to some other pattern. Given that a solution exists we find a precise answer to the number of solutions possible. We then generalize this to more complex boards with coins of many…
Descriptors: Mathematics Instruction, College Mathematics, Educational Games, Problem Solving
Metz, Don – Science & Education, 2009
According to Thomas Kuhn, a significant part of "normal science" is the fact gathering, empirical work which is intended to illustrate an existing paradigm. Some of this effort focuses on the determination of physical constants such as the astronomical unit (AU). For Kuhn, normal science is also what prepares students for membership in a…
Descriptors: Textbooks, Reputation, Racial Differences, Foreign Countries
Christ, Theodore J.; Riley-Tillman, T. Chris; Chafouleas, Sandra M.; Boice, Christina H. – Educational and Psychological Measurement, 2010
Generalizability theory was used to examine the generalizability and dependability of outcomes from two single-item Direct Behavior Rating (DBR) scales: DBR of actively manipulating and DBR of visually distracted. DBR is a behavioral assessment tool with specific instrumentation and procedures that can be used by a variety of service delivery…
Descriptors: Generalizability Theory, Student Behavior, Data Collection, Student Evaluation
Chatham, Doug – College Mathematics Journal, 2009
The "N" queens problem is a classic puzzle. It asks for an arrangement of "N" mutually non-attacking queens on an "N" x "N" chessboard. We discuss a recent variation called the "N" + "k" queens problem, where pawns are added to the chessboard to allow a greater number of non-attacking queens to be placed on it. We describe some of what is known…
Descriptors: Puzzles, Mathematics Instruction, Teaching Methods, Games
Rohrig, Brian – Science Teacher, 2010
A major goal of education is to help learners store information in long-term memory and use that information on later occasions to effectively solve problems (Vockell 2010). Therefore, this author began to use the Rubik's cube to help students learn to problem solve. There is something special about this colorful three-dimensional puzzle that…
Descriptors: Long Term Memory, Teaching Methods, Problem Solving, Puzzles

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