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Velibor Mladenovici; Mariana Crasovan; Marian D. Ilie – Journal of Educational Sciences, 2024
Teaching conceptions in higher education, or so-called academics' conceptions of teaching (ACTs), are essential in informing teaching behaviors and influencing students' learning. Consequently, several attempts have been made since the 1990s to understand what ACTs represent and how they can be developed towards student-centered teaching. However,…
Descriptors: Concept Formation, Misconceptions, Educational Policy, Definitions
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Don Ambrose – International Journal for Talent Development and Creativity, 2024
This interdisciplinary, conceptual analysis addresses the nature and benefits of artistic processes in learning and work. While recognizing various forms of artistry, the emphasis is on visual-spatial thinking. The benefits of this kind of thinking in academic and professional activities include the simplification of massively complex writing,…
Descriptors: STEM Education, Visual Learning, Visual Literacy, Spatial Ability
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Xiao-Rong Guo; Shao-Ying Gong; Si-Yang Liu; Jing Wang; Yan-Qing Wang; Xin Zhao – European Journal of Psychology of Education, 2025
Previous studies have pointed out that leisure motivational interference was an important factor affecting students' learning satisfaction. This study concentrates on three unexplored areas in the current literature on leisure motivational interference and learning satisfaction. Specifically, it is the first to (a) focus on the effects of digital…
Descriptors: Leisure Time, Student Motivation, College Students, Electronic Learning
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Kimberly Vo; Mahbub Sarkar; Paul J. White; Elizabeth Yuriev – Chemistry Education Research and Practice, 2025
Solving chemical problems entails content knowledge and mastery of problem-solving processes. However, students sometimes lack metacognitive processes required for problem solving in chemistry. This study investigated how first-year chemistry students engaged with the metacognitive problem-solving scaffold Goldilocks Help. Data was collected from…
Descriptors: Metacognition, Problem Solving, Student Attitudes, Learner Engagement
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Gwo-Jen Hwang; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2025
Background: The utilisation of video-dubbing tasks, wherein learners record their voices over video clips to practise pronunciation, fluency, grammatical accuracy, and vocabulary use, is relatively novel in the English language learning context. Exploring the effectiveness of video-dubbing tasks can lead to more innovative and effective speaking…
Descriptors: English (Second Language), Second Language Learning, Speech Skills, Cognitive Processes
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Gembo Tshering; Rinchen Tshewang; Tashi Dendup; Tandin Peljor – Canadian Journal of Action Research, 2025
Tutors in higher education institutions often face the challenge of aligning learning outcomes, subject matters, instructional activities, and assessment practices. Drawing from a decade of teaching experience, the authors employ practical action research (PAR) to develop a common anchor for achieving alignment. Their project unfolds in three…
Descriptors: Foreign Countries, Teacher Education Programs, Schools of Education, Alignment (Education)
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Feng Feng; Wenxia Yang – Education and Information Technologies, 2025
The emergence of digital game types has opened up significant opportunities to facilitate language acquisition through feedback provision, attracting diverse research strands to explore their potential as arenas for technology-assisted language learning. This study investigates the effects of learner-, peer-, and collaborative-regulated feedback…
Descriptors: Foreign Countries, Computer Games, Game Based Learning, Feedback (Response)
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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Zhibek Tajibayeva; Perizat Abdullayeva; Raikhan Ozgambayeva; Elmira Aitenova – Journal of Social Studies Education Research, 2025
The purpose of the present research is to examine the adaptation levels of repatriate university students to university life in terms of the predictive roles of pedagogical competence and psychological adjustment variables. The research was conducted via relational screening model, which is a quantitative research method. The population of the…
Descriptors: Foreign Countries, Teacher Competencies, Adjustment (to Environment), Universities
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Ce Song – European Journal of Education, 2025
This study examines the role of AI-powered learning tools in influencing cognitive load, well-being and academic success among music education students, with a focus on technology acceptance as a key factor. Data were collected through a random sampling of 454 Chinese music students (192 males, 262 females) aged 18-24, with varying levels of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Influence of Technology, Music Education
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Fan Ouyang; Ning Zhang; Yunqing Chen; Xingjiang Shao – Technology, Pedagogy and Education, 2025
Collaborative discussion-supported writing (CDSW) provides opportunities for students to develop arguments and counterarguments through peer communications with a goal to promote a high-quality argumentative essay. Cognitive scaffoldings can be used to facilitate students' collaborative discussions. However, there is a lack of investigation on the…
Descriptors: Collaborative Writing, Group Discussion, Writing (Composition), Peer Influence
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Max Kailler Smith; Amelia R. Kracinovich; Brandon J. Schrom; Timothy L. Dunn – Cognitive Research: Principles and Implications, 2025
As automation becomes increasingly integrated into complex military tasks, its role in supporting human performance under fatigue warrants careful evaluation. A specific military use case in which automatic target cuing (ATC) is integrated is undersea threat detection (UTD). These types of tasks demand sustained vigilance, accurate classification,…
Descriptors: Fatigue (Biology), Performance, Metacognition, Cues
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Radojica Bojanovic – Research in Pedagogy, 2025
Three great theories of humour aspire to summarize the meaning of humour into one formula. Since humour is a complex phenomenon, with a number of different forms, it is necessary to analyze a number of humour patterns in order to create a more reliable base for defining the meaning of humour. We have started from the concept of basic jokes. These…
Descriptors: Cognitive Processes, Humor, Definitions, Psychology
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Redite Kurniawan; Sri Bulan; Nur Kholis; Suryani Suryani; Kusaeri Kusaeri – Reading & Writing: Journal of the Literacy Association of South Africa, 2025
Background: The integration of religious education with cognitive development strategies has become a growing area of interest, particularly within Islamic schools. Understanding how religious concepts influence cognitive and emotional processes through expressive writing, can provide valuable insights into the holistic development of students.…
Descriptors: Religious Education, Islam, Expressive Language, Writing (Composition)
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