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Bringsjord, Selmer – Technology Review, 1998
Discusses artificial intelligence (AI) and the ideas of strong versus weak AI in relation to chess-playing computers. The concept of creativity is considered, and an attempt to develop a computer program capable of writing short stories is described. (LRW)
Descriptors: Artificial Intelligence, Computer Software, Computer Software Development, Creativity
Peer reviewedBarnes, Felicie; Lowery, Bennie – T.H.E. Journal, 1998
Discussion of the need for interaction in distance learning focuses on the use of response systems, an interactive network that uses phone lines and modems to facilitate communication. Experiences using a One Touch system at Grambling State University are described. (LRW)
Descriptors: Computer Assisted Instruction, Distance Education, Educational Technology, Higher Education
Peer reviewedRoss, Jonathan; Schulz, Robert – British Journal of Educational Technology, 1999
This exploratory study investigated the impact of learning styles on human-computer interaction with undergraduate students. Measures used, including the Gregorc Style Delineator, are described, and results indicate that computer-aided instruction may not be the most appropriate method of learning for all students. (Author/LRW)
Descriptors: Cognitive Style, Computer Assisted Instruction, Higher Education, Interaction
Peer reviewedRozell, E. J.; Gardner, W. L., III – Computers in Human Behavior, 1999
A model of the intrapersonal processes impacting computer-related performance was tested using data from 75 manufacturing employees in a computer training course. Gender, computer experience, and attributional style were predictive of computer attitudes, which were in turn related to computer efficacy, task-specific performance expectations, and…
Descriptors: Computer Anxiety, Computer Attitudes, Longitudinal Studies, Man Machine Systems
Yacci, Michael – Educational Technology, 2000
Provides a structural definition of interactivity in instruction, with the goal of describing and delimiting a broad and general process. Examines the four major attributes to the concept of interactivity, and defines four additional variables that arise through the structural study of interaction. Outlines five common patterns that deal with…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Distance Education, Instructional Design
Peer reviewedWang, Peiling; Hawk, William B.; Tenopir, Carol – Information Processing & Management, 2000
Presents results of a study that explores factors of user-Web interaction in finding factual information, develops a conceptual framework for studying user-Web interaction, and applies a process-tracing method for conducting holistic user-Web studies. Describes measurement techniques and proposes a model consisting of the user, interface, and the…
Descriptors: Affective Measures, Holistic Approach, Information Retrieval, Interaction
Peer reviewedZazelenchuk, Todd W. – Canadian Journal of Educational Communication, 1997
Reviews perspectives on closed (nonnetworked) multimedia systems, identifies characteristics of meaningful interactions, and outlines some basic considerations for designers of interactive multimedia instruction. Highlights include active learning environments; learner control; feedback; learner response options; adaptability; and engagement and…
Descriptors: Active Learning, Educational Environment, Instructional Design, Interaction
Barbian, Jeff – Training, 2001
Looks at some of the electronic learning technology that has already been developed and will become common for training, including robots, lucid dreaming, tele-immersion, human interface technology, among others. (JOW)
Descriptors: Adult Education, Distance Education, Educational Technology, Futures (of Society)
Peer reviewedSing, Chai Ching; Der-Thanq, Victor Chen – International Journal of Instructional Media, 2004
One common objective of instructional multimedia products is enhancement of learning. It follows that one of the primary tasks of the interface designer is the creation of a user-interface that is motivating, interactive, intuitive and at the same time imposing as minimal as possible a cognitive load on the learner. To achieve this goal, qualities…
Descriptors: Multimedia Instruction, Evaluation Methods, Computer Interfaces, Man Machine Systems
Thompson, John – Innovate: Journal of Online Education, 2007
According to John Thompson, Web 2.0 is here. Having moved away from its roots in a read-only medium, the Internet is now a place where any and all users can create, upload, and transform information. A crucial consideration for Thompson is how this technological transformation will affect the pedagogical practices of institutions of higher…
Descriptors: Higher Education, Internet, Social Networks, Creativity
Sundar, S. Shyam – 1994
Conducted in the attribution-research paradigm of social psychology, a study examined whether human-computer interaction is fundamentally social (as in human-human interaction) or parasocial (as in human-television interaction). All 30 subjects (drawn from an undergraduate class on communication) were exposed to an identical interaction with…
Descriptors: Communication Research, Computer Attitudes, Computers, Higher Education
Lucek, Linda E. – 1997
Associated with the cultural paradigm of postmodernism, the cyborg, in its numerous aspects, has become a predominant metaphor used to describe the relationship between humanity and technology in post-industrial information societies. This case study of Barry Levinson's 1992 comedy film, "Toys," demonstrates some of the many facets of…
Descriptors: Animation, Characterization, Computer Attitudes, Films
Steinberg, Esther R. – 1992
Like a table of contents in print material, a computer-presented menu presents information. It informs a user of the topics that are available. Some menus present information by categories and thus communicate the organization as well as the content of the program. In addition to providing information, menus serve as a selection and retrieval…
Descriptors: Computer Assisted Instruction, Computer Software, Information Retrieval, Man Machine Systems
Gavora, Mark; Hannafin, Michael – 1993
This paper describes and critically analyzes several perspectives on interaction and computer technology, examines dimensions of interactions, and presents a framework for the design of interaction strategies. Traditional perspectives on interaction discussed are the operational and the functional. The operational perspective is described in terms…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Feedback, Illustrations
Elliott, John D. – 1988
This essay considers whether the brain can accelerate the speed with which it absorbs or dispenses information in ways similar to those of a computer, and, if so, whether any of these speed-up approaches increase the speed of the processing of the information in the brain. It is suggested that there are tasks for which speed is important in both…
Descriptors: Cognitive Processes, Comparative Analysis, Computers, Cybernetics

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