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Rachlin, Howard – Behavior Analyst, 2012
This essay uses the recent victory of an IBM computer (Watson) in the TV game, "Jeopardy," to speculate on the abilities Watson would need, in addition to those it has, to be human. The essay's basic premise is that to be human is to behave as humans behave and to function in society as humans function. Alternatives to this premise are considered…
Descriptors: Television, Programming (Broadcast), Games, Questioning Techniques
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Sayer, Peter; Meadows, Bryan – Intercultural Education, 2012
The authors take a critical language pedagogy approach to examining a 2011 controversy over disparaging comments towards Mexicans made by commentators of the British Broadcasting Corporation's automotive show Top Gear. In particular, they focus on the characterization of groups and individuals according to their nationality and examine the…
Descriptors: Teaching Methods, Cultural Awareness, Stereotypes, Self Concept
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Martins, Nicole; Wilson, Barbara J. – Human Communication Research, 2012
A survey was conducted with over 500 children in grades K-5 to examine whether exposure to socially aggressive content was related to children's use of social aggression. The results of the survey revealed a significant relationship between exposure to televised social aggression and increased social aggression at school, but only for girls and…
Descriptors: Evidence, Elementary School Students, Aggression, Epistemology
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Minichino, Mario; Berson, Michael J. – SRATE Journal, 2012
This article is an exploration of the available applications for speech to speech real-time translation software for use in the classroom. Three different types of machine language translation (MLT) software and devices are reviewed for their features and practical application in secondary education classrooms.
Descriptors: Translation, Computer Software, Courseware, Computational Linguistics
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Aasheim, Cheryl L.; Rutner, Paige S.; Li, Lixin; Williams, Susan R. – Journal of Information Systems Education, 2012
This paper examines student attitudes towards a number of behaviors which range from acceptable means of seeking help on assignments to unacceptable behaviors such as copying from another student or paying someone to complete an assignment. Attitudes regarding such behaviors are compared based on the type of assignment (programming assignment,…
Descriptors: Internet, Feedback (Response), Information Systems, Student Surveys
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Johnson, Richard; Shackelford, Ray – Tech Directions, 2008
The activities described in this article give students excellent experience with both computer programming and basic electronics. During the activities, students will work in small groups, using a BASIC Stamp development board to fabricate digital circuits and PBASIC to write program code that will control the circuits they have built. The…
Descriptors: Electronics, Computers, Programming, Equipment
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Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
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Sien, Ven Yu – Computer Science Education, 2011
Object-oriented analysis and design (OOAD) is not an easy subject to learn. There are many challenges confronting students when studying OOAD. Students have particular difficulty abstracting real-world problems within the context of OOAD. They are unable to effectively build object-oriented (OO) models from the problem domain because they…
Descriptors: Foreign Countries, Computer Science Education, Undergraduate Students, Computer Software
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Giannakos, Michail N. – Turkish Online Journal of Educational Technology - TOJET, 2014
Computer Science (CS) courses comprise both Programming and Information and Communication Technology (ICT) issues; however these two areas have substantial differences, inter alia the attitudes and beliefs of the students regarding the intended learning content. In this research, factors from the Social Cognitive Theory and Unified Theory of…
Descriptors: Intention, Computer Science Education, Programming, Information Technology
Edgington, Jeffrey Michael – ProQuest LLC, 2010
Video and computer games have become an important area of study in the field of education. Games have been designed to teach mathematics, physics, raise social awareness, teach history and geography, and train soldiers in the military. Recent work has created computer games for teaching computer programming and understanding basic algorithms. …
Descriptors: Video Technology, Computer Science Education, Fundamental Concepts, Investigations
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Trunfio, Tony N. – Journal of Health Education Teaching, 2011
A quantitative-qualitative historical content analysis of selected Seinfeld television comedy episodes was conducted for this study. Episodes were analyzed for the presence of health-related messages pertaining to the U.S. Centers for Disease Control and Prevention's health priority areas, which include the most harmful risk behaviors affecting…
Descriptors: Content Analysis, Humor, Health Promotion, Qualitative Research
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Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
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Tiantong, Monchai; Teemuangsai, Sanit – International Education Studies, 2013
One of the benefits of using collaborative learning is enhancing learning achievement and increasing social skills, and the second benefits is as the more students work together in collaborative groups, the more they understand, retain, and feel better about themselves and their peers, moreover working together in a collaborative environment…
Descriptors: Foreign Countries, Cooperative Learning, Teamwork, Integrated Learning Systems
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Nguyen, M. L.; Hui, Siu Cheung; Fong, A. C. M. – IEEE Transactions on Learning Technologies, 2013
Web-based testing has become a ubiquitous self-assessment method for online learning. One useful feature that is missing from today's web-based testing systems is the reliable capability to fulfill different assessment requirements of students based on a large-scale question data set. A promising approach for supporting large-scale web-based…
Descriptors: Computer Assisted Testing, Test Construction, Student Evaluation, Programming
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Akin, H. Levent; Meriçli, Çetin; Meriçli, Tekin – Computer Science Education, 2013
Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the…
Descriptors: Robotics, Computer Science Education, Undergraduate Study, Introductory Courses
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