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Torrence, David R. – Training and Development Journal, 1985
The author presents suggestions concerning the use of video in training programs. Suggestions involve viewing angles, use of humor or animation, models, subtitles and repetition, note taking, feedback, number of viewers, visual and auditory distractions, and use of data. (CT)
Descriptors: Animation, Film Production, Imagery, Models
Roessling, Guido; Freisleben, Bernd – 2000
This paper provides a short review of the following basic approaches for generating animations so that teachers can determine the way best suited for them and be better prepared to select a tool addressing their needs: (1) using classical presentation tools such as PowerPoint; (2) visual editing using drag and drop or selection of options; (3)…
Descriptors: Animation, Audiovisual Aids, Computer Software, Computer Uses in Education
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Eastman, John – Science Activities, 1972
Discussed is the confusion of the human perceptual world with the perceptual environment of other organisms and possible effects of anthropomorphism on ecological principles. (CP)
Descriptors: Animal Behavior, Animation, Attitudes, Biology
Bailes, Lee – G/C/T, 1980
Aspects covered include introducing the equipment, planning the movie, shooting the picture, editing the film, recording the sound track, and presenting the finished film to an audience. The steps involved in making an animated film are also outlined. (DLS)
Descriptors: Animation, Creative Activities, Creative Development, Creativity
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Borron, Roberta – American Annals of the Deaf, 1980
The article provides teachers of elementary students with suggestions for incorporating the Super 8 movie camera in the classroom and for teaching simple filmmaking techniques as animation and special effects. (CL)
Descriptors: Animation, Class Activities, Classroom Techniques, Elementary Education
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Folino, Virginia R. – School Arts, 1979
Describes a simple process for making an animated film by moving sand patterns on a lighted surface. (SJL)
Descriptors: Animation, Art Education, Elementary Education, Film Production
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Chung, Wayne C. – Technology Teacher, 2005
Today's designers deal with a range of communication modes. These modes vary from hand gestures to sketches, physical models, and computer-generated images. It has been the norm to use these mediums throughout the process to visualize the intended design so that the potential users, designers, team members, and clients can understand the end…
Descriptors: Computers, Visualization, Design, Industry
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Barenholtz, Elan; Feldman, Jacob – Cognition, 2006
Figure/ground assignment--determining which part of the visual image is foreground and which background--is a critical step in early visual analysis, upon which much later processing depends. Previous research on the assignment of figure and ground to opposing sides of a contour has almost exclusively involved static geometric factors--such as…
Descriptors: Visual Discrimination, Geometric Concepts, Cues, Animation
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Lattu, Matti; Meisalo, Veijo; Tarhio, Jorma – Computers & Education, 2003
As algorithms have been seen to be hard to teach and learn, teachers have tried to look for help in algorithm animation. While the effect of algorithm animation on learning has been studied, but not reliably evidenced, this study tries to approach the problem from a different perspective. Sixty hours of assignment sessions in an introductory…
Descriptors: Animation, Programming, Teaching Methods, Introductory Courses
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Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Review of Educational Research, 2008
Animated models explicate the procedure to solve a problem, as well as the rationale behind this procedure. For abstract cognitive processes, animations might be beneficial, especially when a supportive pedagogical agent provides explanations. This article argues that animated models can be an effective instructional method, provided that they are…
Descriptors: Animation, Design Requirements, Guidelines, Cognitive Processes
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Nevalainen, Seppo; Sajaniemi, Jorma – Journal of Educational Computing Research, 2008
When visualization tools utilized in computer programming education have been evaluated empirically, the results have remained controversial. To address this problem, we have developed a model of short-term effects of program animation, and used it in a series of experiments. In the current experiment, we varied visual representation of an…
Descriptors: Computer Assisted Instruction, Computer Graphics, Animation, Programming
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Esponda-Arguero, Margarita – Journal of Educational Computing Research, 2008
This article is a review of the pedagogical experience obtained with systems for algorithmic animation. Algorithms consist of a sequence of operations whose effect on data structures can be visualized using a computer. Students learn algorithms by stepping the animation through the different individual operations, possibly reversing their effect.…
Descriptors: Animation, Teaching Methods, Electronic Learning, Educational Technology
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Lin, Huifen; Ching, Yu-Hui; Ke, Fengfeng; Dwyer, Francis – Journal of Educational Technology Systems, 2007
Animation of various types has been used increasingly in different disciplines in computer-based learning environments to facilitate achievements of different kinds of learning objectives. However, the result of empirical animation studies has been mixed and mostly discouraging. The purpose of this meta-analysis was to examine the instructional…
Descriptors: Program Effectiveness, Educational Objectives, Effect Size, Animation
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Laoui, Tahar; O'Donoghue, John – Research in Science & Technological Education, 2008
This paper is based on the experience acquired in teaching materials science/engineering to first year university students. It has been observed that students struggle with some of the fundamental materials concepts addressed in the module/course. This applies to delivered lectures but extends to the incorporation of tutorial sessions provided…
Descriptors: College Freshmen, Engineering Education, Computer Assisted Instruction, Fundamental Concepts
Bayne, Sian – ALT-J: Research in Learning Technology, 2008
This paper brings together the theory of the uncanny as it emerges in cultural theory, with an understanding of the uncanniness and troublesomeness seen to be inherent in certain understandings of teaching and learning in higher education. Drawing on research into students' experiences of learning in virtual worlds, it explores the sense in which…
Descriptors: Higher Education, Virtual Classrooms, Student Experience, Online Courses
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