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Monteiro, Ana Francisca; Miranda-Pinto, Maribel; Osório, António José – Education Sciences, 2021
Coding is increasingly recognized as a new literacy that should be encouraged at a young age. This understanding has recontextualized computer science as a compulsory school subject and has informed several developmentally appropriate approaches to computation, including for preschool children. This study focuses on the introduction of three…
Descriptors: Coding, Literacy, Computation, Thinking Skills
Abdüsselam, Mustafa Serkan; Turan-Güntepe, Ebru – International Journal of Computer Science Education in Schools, 2021
This study aims to determine the perceptions of undergraduates, who are receiving coding in a faculty of education, on modal representations employed in the teaching process and identify their transition skills between representations. The research used the quantitative research method, non-experimental design, and descriptive search models,…
Descriptors: Undergraduate Students, Computer Science Education, Coding, Student Attitudes
Özcan, Meryem Seyda; Çetinkaya, Esra; Göksun, Tilbe; Kisbu-Sakarya, Yasemin – British Journal of Educational Psychology, 2021
Background: Coding has been added to school curricula in several countries, being one of the necessary competencies of the 21st century. Although it has also been suggested to foster the development of several cognitive skills such as computational thinking and problem-solving, studies on the effects of coding are very limited, provide mixed…
Descriptors: Coding, Thinking Skills, Elementary School Students, Computation
Nikolakopoulou, Adriani; Mavridis, Dimitris; Chiocchia, Virginia; Papakonstantinou, Theodoros; Furukawa, Toshi A.; Salanti, Georgia – Research Synthesis Methods, 2021
Background: Network meta-analysis (NMA) produces complex outputs as many comparisons between interventions are of interest. The estimated relative treatment effects are usually displayed in a forest plot or in a league table and several ranking metrics are calculated and presented. Methods: In this article, we estimate relative treatment effects…
Descriptors: Networks, Meta Analysis, Intervention, Evaluation Methods
Jaquiss, Robert – Journal of Science Education for Students with Disabilities, 2021
BLV (blind low vision) students face difficulties when taking coding classes. Individual Development Environments (IDE) can be inaccessible which make it difficult if not impossible for BLV students to complete coursework. Alternative techniques are described which will allow a BLV student to successfully complete coursework. The author has found…
Descriptors: Blindness, Visual Impairments, Academic Accommodations (Disabilities), Students with Disabilities
Janet E. Rosenbaum; Lisa C. Dierker – Journal of Statistics and Data Science Education, 2024
Self-efficacy is associated with a range of educational outcomes, including science and math degree attainment. Project-based statistics courses have the potential to increase students' math self-efficacy because projects may represent a mastery experience, but students enter courses with preexisting math self-efficacy. This study explored…
Descriptors: Self Efficacy, Statistics Education, Introductory Courses, Self Esteem
Yifan Zhang – ProQuest LLC, 2024
Computational thinking (CT) has been an increasing focus of research and practice since the seminal paper by Wing in 2006, especially in pre-college (K-12) education. Barr and Stephenson defined CT as a problem-solving methodology that can be automated, transferred, and applied across disciplines. With the challenges of fitting CT into already…
Descriptors: Mental Computation, Elementary Education, Problem Solving, Intellectual Disciplines
Burrows, Andrea C.; Borowczak, Mike; Mugayitoglu, Bekir – Education Sciences, 2022
Computer science, cybersecurity education, and microcredentials are becoming more pervasive in all levels of the educational system. The purpose of this study was partnering with precollegiate teachers: (1) to investigate the self-efficacy of 30 precollegiate teacher participants towards computer science before, during, and after three iterations…
Descriptors: Computer Science Education, Computer Security, Coding, Partnerships in Education
Critten, Valerie; Hagon, Hannah; Messer, David – Early Childhood Education Journal, 2022
Guided play activities were developed so that coding clubs could promote computational thinking skills in preschool children. The clubs involved fifteen children aged between 2 and 4 years, including a group of children with communication difficulties. The children took part in an action-research scoping study over three coding clubs involving six…
Descriptors: Preschool Children, Programming, Coding, Play
Lakshminarayanan, Srinivasan; Rao, N. J. – Higher Education for the Future, 2022
There are many grey areas in the interpretation of academic integrity in the course on Introduction to Programming, commonly known as CS1. Copying, for example, is a method of learning, a method of cheating and a reuse method in professional practice. Many institutions in India publish the code in the lab course manual. The students are expected…
Descriptors: Integrity, Cheating, Duplication, Introductory Courses
Padayachi, Sasha; Maistry, Suriamurthee Moonsamy – International Journal of Higher Education, 2022
This study investigates the implementation of the methodology, Interactive Qualitative Analysis (IQA) (Northcutt & McCoy, 2004) during the COVID-19 pandemic, to understand how non-major accounting students learn Accounting 101 in a threshold concepts-inspired tutorial programme. Even though IQA is a predominantly qualitative method, it…
Descriptors: Nonmajors, Accounting, Business Administration Education, Qualitative Research
Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
Govind, Madhu – ProQuest LLC, 2022
In recent years there has been an increased push for K-12 computer science education. A major reason for this push is the growing evidence that introducing young children to coding can enhance their interest and promote their learning of foundational skills needed to thrive in today's technologically rich world. However, little research has…
Descriptors: Grade 2, Elementary School Teachers, Teacher Attitudes, Robotics
Ana Maria Villanueva – ProQuest LLC, 2022
Emerging technologies in the classroom are paving the way towards high-quality, hands-on distance learning. Augmented Reality (AR), which overlays virtual information into the physical world, provides a promising solution for the development and delivery of collaborative educational content. Frameworks such as ARkit, ARCore, have enabled AR…
Descriptors: Computer Simulation, Educational Technology, Barriers, Robotics
Andrea Domínguez-Lara; Wulfrano Arturo Luna-Ramírez – International Association for Development of the Information Society, 2022
The automatic code generation is the process of generating source code snippets from a program, i.e., code for generating code. Its importance lies in facilitating software development, particularly important is helping in the implementation of software designs such as engineering diagrams, in such a case, automatic code generation copes with the…
Descriptors: Programming, Coding, Computer Software, Programming Languages

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