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Joy G. Bertling; Chris Grodoski; Amanda Galbraith; Ericka Ryba; Lynn Hodge – Art Education, 2024
Despite vital professional development support through the National Art Education Association's Data Visualization Working Group and other scholars' engagement with the topic in the literature, pedagogical literature that connects contemporary data visualization methods to art teaching practices is limited. While acknowledging that many of us have…
Descriptors: Art Education, Visual Aids, Data Analysis, Teaching Methods
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Joseph R. Weyers – Hispania, 2024
With postcards, addressing culture in the L2 classroom follows an "if-these-walls-could-talk" design by telling the story of what "those walls" might say. A postcards approach is shown to enrich our students' cultural understanding. In many cases, it enhances their desire to experience the target culture on their own. Postcards…
Descriptors: Learning Activities, Cultural Education, Cultural Awareness, Authentic Learning
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Maximiliano Paredes-Velasco; Isaac Lozano-Osorio; Diana Perez-Marin; Liliana Patricia Santacruz-Valencia – IEEE Transactions on Learning Technologies, 2024
Teaching programming is a topic that has generated a high level of interest among researchers in recent decades. In particular, multiple approaches to teaching visual programming have been explored, from the use of tools such as Scratch, robots, unplugged programming, or activities for the development of computational thinking. Despite the wide…
Descriptors: Visual Aids, Programming, Intelligent Tutoring Systems, Computer Oriented Programs
Meng Li – Mathematics Education Research Group of Australasia, 2024
The profound advancements in technology have rendered novel forms of data and data visualisation increasingly accessible to individuals within society, thereby influencing daily decision-making processes. To address this change, this study sets out to review recent research on data-driven inquiries at the K-12 level from two perspectives:…
Descriptors: Visual Aids, Data Analysis, Mathematics Instruction, Statistics Education
Jamie Mercer – ProQuest LLC, 2024
The purpose of this action research study was to implement and evaluate the impact of a modified flipped classroom approach on students' ability to use Adobe Premiere Pro in a Multimedia course at Jefferson High School. The current pedagogical model for teaching the video editing software is not conducive to student achievement and students need…
Descriptors: Flipped Classroom, Academic Achievement, Student Attitudes, Multimedia Instruction
Bartolome Jose Bazan Rios – ProQuest LLC, 2024
According to cognitive psychologists, consistent practice (i.e., tasks with a high degree of similarity) of a skill leads to the development of automaticity, with the degree of automatization being increased if the practice also involves exact repetition. Practice is skill specific, meaning that practicing one skill does not automatize related…
Descriptors: Short Term Memory, Executive Function, Listening Skills, Second Language Learning
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Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
Zhi-Gao Liang – ProQuest LLC, 2024
The present study evaluated the effects of online training on pre-service teachers' case application of the visual schedules strategy ("CHECK") to support individuals with intellectual and developmental disabilities. A pre/post-test control group design was utilized. Results indicated that the self-paced online training was effective in…
Descriptors: Preservice Teachers, Preservice Teacher Education, Online Courses, Electronic Learning
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Ruth Wallace; Sally-Anne Doherty; Elizabeth J. Cook – Journal of Teaching and Learning for Graduate Employability, 2024
This practitioner reflection explores our integration of the Relational Employability Framework within the Health Research Project capstone unit of a Bachelor of Health Science degree. To address the historically low quality of student reflections, we incorporated image-based reflective activities to improve engagement and depth. These activities…
Descriptors: Undergraduate Students, Employment Potential, Health Sciences, Visual Aids
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Marie Kirkpatrick; Mariela E. Tankersley; Gennina Noelle A. Ferrer; Roberta Carrillo Vega – Journal of Developmental and Physical Disabilities, 2024
Video activity schedules are a combination of video modeling and activity schedules that teach a singular task or a series of tasks to be completed. Instead of a sequence of pictures, videos demonstrate to the learner what is expected to be done. Research has focused heavily on using video activity schedules to teach daily living or vocational…
Descriptors: Autism Spectrum Disorders, Video Technology, Educational Games, Visual Aids
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Jessica Fernanda Silva Barbosa; Geiser Chalco Challco; Ig Ibert Bittencourt – Interactive Learning Environments, 2024
Gender-stereotypical design, such as the predominance of blue colors in interfaces, leaderboards with only men at the top, and male avatars, may have negative effects on women in gamified tutoring systems, especially in courses with a majority of male participation, such as courses of Science, Technology, Engineering, and Mathematics (STEM). We…
Descriptors: Sex Stereotypes, Gamification, Thinking Skills, Negative Attitudes
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Zhongling Pi; Hongjuan Ling; Xiying Li; Qin Wang – Education and Information Technologies, 2024
In video lectures, instructors naturally produce nonverbal behaviors, such as gestures, facial expressions, and gaze guidance. Instructors' pointing gestures can act as attentional cues, directing students' attention, while their positive facial expressions can act as social cues, eliciting students' positive social response. The current study…
Descriptors: Nonverbal Communication, Human Body, Positive Attitudes, Video Technology
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Bo Yang – International Journal of Computer-Supported Collaborative Learning, 2024
In online learning at scale, wherein instructional videos play a central role, interactive tools are often integrated to counteract passive consumption. For example, the forum or discussion board is widely used, and an emerging functionality, danmaku, which enables messages to be synchronized with video playback, has also been utilized recently.…
Descriptors: MOOCs, Discussion Groups, Cooperative Learning, Video Technology
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Röbbe Wünschiers; Robert Maximilian Leidenfrost; Hauke Holtorf; Bernd Dittrich; Thomas Dürr; Jürgen Braun – Journal of Microbiology & Biology Education, 2024
Both nanopore-based DNA sequencing and CRISPR/Cas-based gene editing represent groundbreaking innovations in molecular biology and genomics, offering unprecedented insights into and tools for working with genetic information. For students, reading, editing, and even writing DNA will be part of their everyday life. We have developed a laboratory…
Descriptors: Genetics, Science Instruction, Teaching Methods, Molecular Biology
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Nihan Sahinkaya; Zeynep Çigdem Özcan; Selda Obalar – Mathematics Teaching Research Journal, 2024
It is important to work on verbal mathematical problem-solving skills, which is one of the high-level skills with which students have difficulty. Supporting problems with visuals has been suggested by mathematics educators to develop this skill. This study examined the effect of the visualization of mathematical problems on the problem-solving…
Descriptors: Word Problems (Mathematics), Problem Solving, Mathematics Instruction, Grade 1
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