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Ravyse, Werner Siegfried; Blugnaut, A. Seugnet; Botha-Ravyse, Chrisna R. – International Journal of Game-Based Learning, 2020
This study aimed to identify and rank the serious game fidelity themes that should be considered for retaining both the learning potential and predicted market growth of serious games. The authors also investigated existing links between fidelity and AI. The methodology unraveled serious game fidelity through the co-development of a theory- and…
Descriptors: Fidelity, Artificial Intelligence, Educational Games, Computer Games
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Hu, Yuhang; Plonsky, Luke – Second Language Research, 2021
Statistical tests carry with them a number of assumptions that must be checked. Failing to do so and to report the results of such preliminary analyses introduce a potential threat to the internal validity of a study and to our ability as consumers to put faith in study findings. This article systematically examines the reporting of checks on…
Descriptors: Second Language Learning, Second Language Instruction, Periodicals, Language Research
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Hughes, Roxanne; Schellinger, Jennifer; Roberts, Kari – Journal of Research in Science Teaching, 2021
Computing fields are foundational to most STEM disciplines and the only STEM discipline to show a consistent decline in women's representation since 1990, making it an important field for STEM educators to study. The explanation for the underrepresentation of women and girls in computing is twofold: a sense that they do not fit within the…
Descriptors: STEM Education, Females, Self Concept, Coding
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Lyon, Louise Ann; Clayton, Chelsea – ACM Transactions on Computing Education, 2021
Female-focused, grassroots communities purporting to help women learn to code are popping up in a variety of settings, indicating the motivation on the part of the participants to evade male-dominated settings while learning. However, little is known about how these groups function as an activity system. With current technology enabling the…
Descriptors: Females, Coding, Communities of Practice, Womens Education
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Lin, Che-Chern; Pu, Hao-Chun; Su, Sin-Jia; Lee, Min-Shan – IEEE Transactions on Education, 2021
Contributions: A concept-map-based remedial learning system is presented to enhance students' grasp of the learning concepts of the IEEE floating-point standard and microprocessor without interlocked pipeline stages (MIPSs) encoding according to their understanding of these learning concepts. Background: Concept maps have been used to represent…
Descriptors: Concept Mapping, Remedial Instruction, Engineering Education, Simulation
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Nelson, Laura K.; Burk, Derek; Knudsen, Marcel; McCall, Leslie – Sociological Methods & Research, 2021
Advances in computer science and computational linguistics have yielded new, and faster, computational approaches to structuring and analyzing textual data. These approaches perform well on tasks like information extraction, but their ability to identify complex, socially constructed, and unsettled theoretical concepts--a central goal of…
Descriptors: Coding, Content Analysis, Computer Use, Artificial Intelligence
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Tanik Onal, Nagihan; Saylan Kirmizigul, Asli – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Learning STEM applications in the first years of education reinforce children's curiosity toward exploring the world around them, and form the basis for all scientific studies they will receive throughout their lives. The aim of this study is to implement the STEM activity on the subject of seasons to preschool students. In the spring semester of…
Descriptors: STEM Education, Preschool Children, Learning Activities, Preschool Education
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Ishihara, Makio; Rattanachinalai, Pongpun – Education and Information Technologies, 2022
This paper designs and develops a computer programming learning system for total beginners and those who have no programming experience. The traditional computer programming learning systems require prior knowledge about variables, their types, operators for arithmetic calculations and relational calculations etc., for adopting a wide range of…
Descriptors: Computer Science Education, Programming, Novices, Task Analysis
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Forrester, Chiara; Schwikert, Shane; Foster, James; Corwin, Lisa – CBE - Life Sciences Education, 2022
The ability to program in R, an open-source statistical program, is increasingly valued across job markets, including ecology. The benefits of teaching R to undergraduates are abundant, but learning to code in R may induce anxiety for students, potentially leading to negative learning outcomes and disengagement. Anecdotes suggest a gender…
Descriptors: Undergraduate Students, Coding, Programming Languages, Anxiety
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Neutens, Tom; Coolsaet, Kris; Wyffels, Francis – ACM Transactions on Computing Education, 2022
In many countries, computer programming is becoming an integral part of the secondary school curriculum. However, many teachers, especially in the first years of Flemish secondary school, have limited experience with teaching programming. To improve their knowledge about programming, many different types of professional development programs have…
Descriptors: Foreign Countries, Secondary School Curriculum, Computer Science Education, Programming
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Lin, Yu-Tzu; Yeh, Martin K.-C.; Tan, Sheng-Rong – IEEE Transactions on Education, 2022
Contribution: Programming is a complex cognitive activity that involves both conceptual understanding and procedural skills, which is challenging for novices. To develop both program comprehension and implementation competency, this study proposed a live-coding-based instruction. Experts' live coding with think-aloud was recorded. Students then…
Descriptors: Programming, Coding, Video Technology, Teaching Methods
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Ray, Beverly B.; Rogers, Reenay R. H.; Gallup, Jennifer – Journal of Digital Learning in Teacher Education, 2022
Research explored the change in perspectives of PK-12 social studies teachers regarding coding as a useful instructional tool. Using exploratory methods, researchers examined to what extent participants (n = 26) were willing to embrace coding as a teaching and learning strategy. Findings suggest that participants' perspectives on the utility of…
Descriptors: Elementary Secondary Education, Preschool Education, Teachers, Social Studies
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Vasconcelos, Lucas; Kim, ChanMin – Educational Technology Research and Development, 2022
National and state science learning standards urge K-12 educators to offer authentic Science, Technology, Engineering, and Mathematics learning experiences. One way to fulfill this goal is to prepare preservice science teachers to integrate computer science skills, such as coding, into science education learning contexts that can benefit from it.…
Descriptors: Preservice Teachers, Science Teachers, Coding, Simulation
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Ntombenhle Sylvia Mlangeni; Sadi Seyama-Mokhaneli – Research in Social Sciences and Technology, 2024
The work landscape is evolving with the advent of the Fourth Industrial Revolution (4IR), potentially rendering current jobs obsolete and necessitating new skills or retraining of existing occupations for future employment. This revolution is disrupting nearly every sector, including education, highlighting the need for education to address issues…
Descriptors: Technological Advancement, Foreign Countries, Coding, Robotics
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