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Julián Ricardo Gómez Niño; Liliana Patricia Árias Delgado; Andrés Chiappe; Eric Ortega González – Journal of Research in Childhood Education, 2025
This systematic review examines how gamification and artificial intelligence (AI) can converge to foster essential 21st-century skills like creativity, collaboration, and critical thinking in education. The review followed the main PRISMA statement guidelines, resulting in 175 articles for qualitative content analysis and bibliometric network…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, 21st Century Skills
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Weimiao Wu; Kyung Hee Park – Journal of Baltic Science Education, 2025
Engagement in science club activities at school has been identified as a crucial experience for developing creative self-efficacy while also fostering students' social and emotional growth. The effects of science club activities on students' creative self-efficacy were analyzed using difference verification and structural equation modeling in this…
Descriptors: Clubs, Secondary School Students, Science Education, Self Efficacy
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Cameron L. Roberts; Michael S. Horn – ACM Transactions on Computing Education, 2025
In recent years, the intersection of music and coding has emerged as a cross-disciplinary approach to engage learners in both musical and computational expression. This article examines the motivations and framing of recent music and coding research through an analysis of 65 articles published between 2004 and 2024. We survey the key findings of…
Descriptors: Literature Reviews, Coding, Music, Music Education
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Sorrentino, Clarissa – Universal Journal of Educational Research, 2019
The attention to Gifted students is a growing educational topic in Italy. This work is part of a broader doctoral study on giftedness assessment and education. In particular the contribute explores the usefulness of a teacher's instrument to test creativity in Italian lower secondary schools. For this purpose it was tested the concurrent validity…
Descriptors: Correlation, Creativity, Reflection, Foreign Countries
Shute, Valerie J.; Rahimi, Seyedahmad – Grantee Submission, 2021
Creativity has been of research interest to psychologists dating back many decades, and is currently recognized as one of the essential skills needed to succeed in our complex, interconnected world. One medium that has affordances to assess and support creativity in young people is video games. In this paper, we briefly discuss the literature on…
Descriptors: Creativity, Creativity Tests, Physics, Educational Games
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Tang, Min; Werner, Christian; Cao, Guikang; Tumasjan, Andranik; Shen, Jiliang; Shi, Jiannong; Spörrle, Matthias – Journal of Creative Behavior, 2018
Two studies comparing Chinese and German samples by using work-related verbal creativity tasks examined the role of culture in creative expression thereby also exploring culture's potential influence on creativity judgements. In Study 1, German participants (N = 60) scored higher than Chinese respondents (N = 60) in a work-related unusual uses…
Descriptors: Creative Activities, Comparative Analysis, Creativity, Creativity Tests
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Román, Diego; Arias, Juan Miguel; Sedlacek, Quentin C.; Pérez, Greses – Review of Research in Education, 2022
Environmental education seeks to foster meaningful connections to local and global environments through creative nature experiences. Responding to critiques of historical inequities, practitioners are prioritizing equitable access for historically marginalized youth, particularly from Black, Indigenous, and Latinx communities; this…
Descriptors: Creativity, Culturally Relevant Education, Environmental Education, Creative Teaching
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Roth, Tamara; Conradty, Cathérine; Bogner, Franz X. – Research in Science Education, 2022
Integrating creativity into science classes may pave the way to tapping complex scientific phenomena. Although not yet conclusively defined nor assessed using standardized measures, creativity is understood to support cognitive learning in formal and informal settings. However, the successful integration of creativity in educational modules…
Descriptors: Creativity, Personality, Science Education, Foreign Countries
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Fielding, Katie; Murcia, Karen – Issues in Educational Research, 2022
Creativity and technology are two vital elements of 21st century learning. Increasingly, educational policies internationally are acknowledging the importance of developing children's problem solving, innovation and computational thinking skills. It is also clear that children are spending more time accessing digital technologies both at home and…
Descriptors: Young Children, Multimedia Materials, Electronic Publishing, Creativity
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Randles, Clint; Jimenez, Roberto; Agostini, Dominick; Balic, Adam; Dodson, Gretchen – Research Studies in Music Education, 2022
The authors sought to test the fit of a new model of spirituality in music education by examining one jamming session through a hermeneutic phenomenological lens. In accordance with the work of Van der Merwe and Habron, the authors employ four lifeworld existentials as categories by which to organize the experience of the five musicians involved…
Descriptors: Music Education, Music, Spiritual Development, Hermeneutics
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Keiser, John D. – Management Teaching Review, 2022
Three staples of management and organizational behavior classes are units on creativity, problem solving, and group decision making. This article presents an experiential exercise in creative problem solving in which the participants attempt to create a cartoon caption both individually and in small groups. The cartoons all come from "The New…
Descriptors: Cartoons, Group Activities, Problem Solving, Creativity
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Crabbe, Kendall; Husok, Oona; Kraehe, Amelia M. – Journal of Museum Education, 2022
Teen-centric programs have proliferated in art museums across the U.S. and much of Europe, and scores of these programs target young people--and youth of color, specifically--as a way to grow museum audiences and relevance to a diverse public. However, few studies examine how teen-centric programs impact the youth involved and how they make sense…
Descriptors: Art, Museums, Adolescents, Youth Programs
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Chiapello, Laureline – Journal of Creative Behavior, 2022
Using a transdisciplinary approach, this paper shows how creativity studies and game design research can complement each other and open new research avenues. In order to study the role of creativity in game designers' practice, we first touch on the epistemological foundations of creativity studies and game design research. After presenting these…
Descriptors: Creativity, Interdisciplinary Approach, Epistemology, Content Analysis
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Park, John Jongho; Handley, Meg; Lang, Dena; Erdman, Mike Andrew – International Journal of Educational Methodology, 2022
Corresponding to industry trends and changes in engineering education accreditation criteria, non-technical professional skills training is now seen as central to baccalaureate engineering education. Beyond simply developing good managers in the engineering fields, engineering educators have adopted a goal to prepare engineering students to be…
Descriptors: Engineering Education, Leadership, Leadership Training, Undergraduate Students
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Rafner, Janet; Biskjaer, Michael Mose; Zana, Blanka; Langsford, Steven; Bergenholtz, Carsten; Rahimi, Seyedahmad; Carugati, Andrea; Noy, Lior; Sherson, Jacob – Creativity Research Journal, 2022
Creativity assessments should be valid, reliable, and scalable to support various stakeholders (e.g., policy-makers, educators, corporations, and the general public) in their decision-making processes. Established initiatives toward scalable creativity assessments have relied on well-studied standardized tests. Although robust in many ways, most…
Descriptors: Creativity, Evaluation Methods, Video Games, Computer Assisted Testing
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