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Diana Angélica Parra Pérez; Jennyfer Paola Camargo Cely; María Catalina Caro Torres; Miguel Eduardo Uribe Moreno – Journal of Educators Online, 2025
This paper is a quantitative study about learners' engagement and self-efficacy within a Virtual Reality (VR) learning environment while studying vocabulary in English in a classroom implementing a Content and Language Integrated Learning (CLIL) approach. VR was used as a tool for students to learn and better understand specific concepts studied…
Descriptors: Computer Simulation, Learner Engagement, Self Efficacy, Content and Language Integrated Learning
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Mesmer, Heidi Anne; Rose-McCully, M. M. – Reading Teacher, 2018
Close reading requires students to unpack the implicit relationships within and across sentences. The authors discuss three potential barriers to comprehension embedded within text that they have seen with their own students and with the teachers they have worked with: anaphoric relationships, connectives, and appositives. The authors begin each…
Descriptors: Critical Reading, Reading Skills, Reading Comprehension, Barriers
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Lewin, Cathy; Cranmer, Sue; McNicol, Sarah – British Journal of Educational Technology, 2018
Learning design is growing in importance but is not yet widely adopted by teachers. This paper describes the development of a scenario-led learning design process, divided into two stages, which was implemented with over 500 teachers altogether from 15 European countries. Activity theory is used to explore the contradictions that arose when such…
Descriptors: Foreign Countries, Educational Practices, Instructional Design, Social Theories
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Prasad, Navneel; Kumar, Nikeel – e-Journal of Business Education and Scholarship of Teaching, 2018
This study applies the Shapley value within the context of class-group based peer assessments by treating it as a cooperative game and giving fairness to each group member to cushion the effect of coalitions. Based on scenario analysis, the Shapley Value method is used to identify the fair marks which should be given/allocated to individuals with…
Descriptors: Grading, Peer Evaluation, Cooperative Learning, Games
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Laprise, Richard – Music Educators Journal, 2018
Can you think of a research-supported strategy that simultaneously encourages critical and creative thinking; develops knowledge, skills, and affect; promotes meaningful connection with music; and creates lifelong learners? Problem-based learning (PBL) effectively meets and exceeds these criteria by providing an engaging opportunity for students…
Descriptors: Problem Based Learning, Music, Music Education, Thinking Skills
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Cabrera, Laura Y.; Reiner, Peter B. – Sociological Methods & Research, 2018
Between-subject design surveys are a powerful means of gauging public opinion, but critics rightly charge that closed-ended questions only provide slices of insight into issues that are considerably more complex. Qualitative research enables richer accounts but inevitably includes coder bias and subjective interpretations. To mitigate these…
Descriptors: Mixed Methods Research, Comparative Analysis, Content Analysis, Qualitative Research
McElroy, Vanessa G. – ProQuest LLC, 2018
Web-based technology has evolved to include interactive software that allows learners to prepare for real-life situations in the workforce. Educators and learners perceive interactive software, such as web-based scenarios, as a tool to support instructional content. Knowledge acquisition, enjoyment, and group discussions are just a few attributes…
Descriptors: Web Based Instruction, Vignettes, Time Factors (Learning), Recall (Psychology)
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Usta, Neslihan; Cagan, Büsra – Educational Research and Reviews, 2020
In the current study, effects of teaching equality and equation with scenarios on students' mathematical achievement and mathematical motivation were analyzed. In addition, students' views on using scenarios for teaching equality and equation were included. A pre-posttest quasi-experimental design with Control Group (CG) was employed as the design…
Descriptors: Instructional Effectiveness, Vignettes, Mathematics Achievement, Grade 7
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Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
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Kastberg, Signe E.; Lischka, Alyson E.; Hillman, Susan L. – Studying Teacher Education, 2020
Teacher educators' practices include providing written feedback to preservice teachers. Aims of written feedback include providing information to preservice teachers about their ideas and practices as well as sustaining ongoing relationships. In this article we argue that factors mediating written feedback practice support the informational…
Descriptors: Written Language, Feedback (Response), Teacher Educators, Preservice Teachers
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Ahn, Song-ee; Edelbring, Samuel – International Journal of Learning Technology, 2020
This study is based on observations of the design process of a virtual patient (VP), which aimed to facilitate interprofessional learning. By following the design process of this particular VP, this study aimed to trace how different practices and the knowledge within these practices were enacted as a VP and to understand the design team's…
Descriptors: Patients, Health Services, Nursing Students, Medical Students
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Blackstone, Sarah R.; Sangiorgio, Celeste; Johnson, Aimee K. – American Journal of Health Education, 2020
Background: Eating disorders (ED) are a concern on college campuses, yet comprehensive education and awareness is low. Few studies have investigated knowledge of disordered eating not fitting prototypical depictions or recognition of disordered eating in males. Purpose: To assess college students' ability to identify behavioral symptoms of ED in…
Descriptors: Eating Disorders, Vignettes, College Students, Gender Differences
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Sonu, Debbie; Bellino, Marissa – Race, Ethnicity and Education, 2020
In this article, we draw from the notion of stranger-making to focus on how undergraduates of color at one large university in New York City recount their subjective experiences with inclusion and exclusion at the borderlands of educational spaces. We use narratives to evoke the unfolding of life events and to destabilize categories of difference…
Descriptors: Undergraduate Students, Minority Group Students, African American Students, Hispanic American Students
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Paloncy, Kristin Ann – Athletic Training Education Journal, 2020
Context: Simulation is commonly incorporated into medical and health programs as a method of skill practice and evaluation and can be effective at improving athletic training student learning outcomes when purposefully designed. Objective: The purpose of this study was to determine what level of impact participation in supervised practice after…
Descriptors: Supervision, Clinical Experience, First Aid, Program Effectiveness
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Paxinou, Evgenia; Panagiotakopoulos, Christos T.; Karatrantou, Anthi; Kalles, Dimitrios; Sgourou, Argyro – Biochemistry and Molecular Biology Education, 2020
This study presents the integration of three different teaching scenarios, during biology laboratory lessons, with the overall aim of exploring the potential predominant effectiveness of teaching and improvement of students' learning, by the use of the three-dimensional virtual reality educational tool Onlabs, versus more traditional didactic…
Descriptors: Biology, Science Instruction, Computer Simulation, Instructional Effectiveness
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