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Goldschmidt, Gabriela – Creativity Research Journal, 2016
For a long time, the creativity literature has stressed the role of divergent thinking in creative endeavor. More recently, it has been recognized that convergent thinking also has a role in creativity, and the design literature, which sees design as a creative activity a priori, has largely adopted this view: Divergent and convergent thinking are…
Descriptors: Evidence, Convergent Thinking, Creativity, Creative Thinking
Bailey, Chris – Literacy, 2016
Recent work around the use of virtual world video games in educational contexts has conceptualised literacies as communal processes, whilst considering complex notions of collaboration through participants' multiplicity of presence in hybrid virtual/physical locations. However, further research is necessary in order to help us understand how the…
Descriptors: Singing, Video Games, Interpersonal Relationship, Ethnography
Riddell, Patricia – Changing English: Studies in Culture and Education, 2016
Fox argues that the poetic function of language fulfils the human need to symbolise. Metaphor, simile and analogy provide examples of the ways in which symbolic language can be used creatively. The neural representations of these processes therefore provide a means to determine the neurological basis of creative language. Neuro-imaging has…
Descriptors: Figurative Language, Brain, Logical Thinking, Neurological Organization
Kurach, Mykola – Comparative Professional Pedagogy, 2016
The necessity to form and develop future technology teachers' creative abilities has been stressed in the article. The psychologic-pedagogical researches of the leading specialists from Europe, the USA and Japan in the field of creative work and creativity have been analyzed. The main problems of the creative artistic-projective abilities…
Descriptors: Creativity, Teaching Methods, Preservice Teachers, Preservice Teacher Education
Liao, Christine – Art Education, 2016
What should science, technology, engineering, art, and math (STEAM) education look like? In the context of educational policy, the STEAM conversation has intensified and spread across the United States and some other counties (Eger, 2015; Yakman & Lee, 2012). This article advocates an arts-integrated approach to STEAM education and discusses…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Assignments
Smith, Shaunna; Henriksen, Danah – Art Education, 2016
The purpose of this article is to explore the concept that embracing failure is an important pedagogy for visual arts classrooms in order to instill more creative thinking in students. The authors cover personal examples from work with graduate students in education and describe their learning through failure. The article also highlights…
Descriptors: Art Education, Failure, Creative Thinking, Creativity
Yildiz, Avni; Baltaci, Serdal; Demir, Betül Küçük – Universal Journal of Educational Research, 2017
Creativity has a significant role in individuals' lives. This research aims to examine the reflection of the learning process of analytic geometry concepts through GeoGebra software and its effect upon the development of preservice mathematics teachers' creative thinking skills. This effect is expected to make a significant contribution to the…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Creative Thinking
Setiawan, Risky – International Journal of Instruction, 2017
This study aims to determine: (1) the intercorrelation between income, experience, and academic qualification with the early childhood education teachers' teaching creativity; (2) to find out the dominant factors that affect the ability of teachers' Creativity in Semarang. This research uses an experimental design with four variables, including…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Teachers, Teaching Experience
Powell, Lisa; Lambert, Damien; McGuigan, Nicholas; Prasad, Ashna; Lin, Jerry – Accounting Education, 2020
This paper investigates how authentic co-created role-play may assist audit students in developing creativity, a much-needed aptitude for auditors. Role-plays used in audit education are often structured, formal case approaches, limiting student creativity. In contrast, this role-play allows students to interact with a performance artist and…
Descriptors: Creativity, Role Playing, Vignettes, Financial Audits
Daduk, Semih; Dede, Hülya – Educational Policy Analysis and Strategic Research, 2020
The purpose of this study is to evaluate the practicality of creative drama method for students in science teaching. For this purpose the effects of creative drama method on the students' self-efficacy, scientific process skills and attitudes towards science have been investigated. An instrumental case study research method was used to teach the…
Descriptors: Creativity, Drama, Science Process Skills, Self Efficacy
Auriac-Slusarczyk, Emmanuèle; Maire, Hélène; Thebault, Cathy; Slusarczyk, Bernard – Educational Review, 2020
Philosophy for Children (P4C) is a collective (teaching) practice which has been shown to foster language abilities, logic and creativity in children. While these benefits obtained with the P4C "oral" practice have been well documented, philosophical writing received little attention. The aim of this paper is to examine which conditions…
Descriptors: Philosophy, Writing (Composition), Writing Improvement, Creativity
Bauml, Michelle; Patton, Mary Martin; Rhea, Deborah – Journal of Research in Childhood Education, 2020
Recess in the United States is decidedly limited in elementary schools, despite numerous research findings that support unstructured play as a vehicle for development across multiple domains. It is widely understood that recess breaks promote prosocial behaviors, physical activity, and attentiveness in class. However, few researchers in the United…
Descriptors: Recess Breaks, Elementary School Teachers, Teacher Attitudes, Time Management
Phuntsho, Ugyen; Wangdi, Dumcho – Journal on English Language Teaching, 2020
The purpose of the study was to examine the effect of using Six Thinking Hats (STH) strategy on the development of writing skill and creativity of seventh grade EFL students. A pretest and posttest quasi-experimental research design was employed involving 65 (34 control, 31 experimental) seventh grade EFL students studying in one of the higher…
Descriptors: Foreign Countries, Middle School Students, Grade 7, Writing Instruction
Seitenov, Akhmetzhan S.; Aubakirova, Rakhila Zh.; Fominykh, Nataliia Iu.; ?elenko, Oxana G. – Journal of Social Studies Education Research, 2020
The purpose of this study was to experimentally test the impact of the author's Concept and the corresponding educational and methodological support on the technological development of the pedagogical process (based on teaching Fine Arts to pre-schoolers). Quantitative research methods like surveys, interviews, questionnaires, tests, tutor…
Descriptors: Technology Uses in Education, Preservice Teacher Education, Preschool Teachers, Student Teachers
Maulidia, Farrah; Saminan; Abidin, Zainal – Malikussaleh Journal of Mathematics Learning, 2020
Students' creativity and self-efficacy in solving mathematical problems remain low. Students with Field Dependent (FD) and Field Independent (FI)cognitive styles have different creativity and self-efficacy. One learning model that is believed to increase students' creativity and self-efficacy is Problem Based Learning (PBL) model. This study aimed…
Descriptors: Creativity, Self Efficacy, Problem Based Learning, Islam

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