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Alane Sanders – Qualitative Research Journal, 2018
Purpose: Qualitative researchers working with young people consistently face challenges in trying to ethically gain insight into their inner thoughts and worlds. The purpose of this paper is to examine how the use of generative tools in conjunction with qualitative interviewing with young people can enhance creativity and reflexivity, while…
Descriptors: High School Students, Art Products, Art Expression, Creativity
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James, Kedrick; Horst, Rachel; Takeda, Yuya Peco; Morales, Esteban – McGill Journal of Education, 2020
The Patch workshop explores creative/critical analyses that can map the collectively relevant topoi of semiosis in linguistic texts according to the three ecologies as articulated by Félix Guattari. As creative pedagogues both in service and critical of creative economics, we valourize a generative practice, one that results in successive creative…
Descriptors: Semiotics, Computer Software, Computational Linguistics, Collaborative Writing
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Bushmeleva, Natalia A.; Isupova, Natalya I.; Mamaeva, Ekaterina A.; Kharunzheva, Elena V. – European Journal of Contemporary Education, 2020
The problem of the research is due to the need to create a special engineering style of thinking within the digital educational space, which implies readiness for research, creativity, responsibility, and supported by modern high-tech tools in order to provide resources for solving the problems of Industry 4.0. The purpose of the study is to…
Descriptors: Engineering Education, Thinking Skills, Creativity, Information Technology
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Cruz, Mariana Leandro; Saunders-Smits, Gillian N.; Groen, Pim – European Journal of Engineering Education, 2020
The purpose of this systematic review is to evaluate the state-of-the-art of competency measurement methods with an aim to inform the creation of reliable and valid measures of student mastery of competencies in communication, lifelong learning, innovation/creativity and teamwork in engineering education. We identified 99 studies published in…
Descriptors: Engineering Education, Educational Research, Competence, Communication Skills
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Hall, Emese – International Journal of Education & the Arts, 2020
The communicative potential of young children's drawings was explored through case studies of 14 children aged four - six (eight girls, six boys) at a rural English school. Informed by socio-cultural theories, the research queried "what" and "how" the children communicated through drawing, as well as "influences" on…
Descriptors: Freehand Drawing, Self Concept, Case Studies, Rural Schools
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Leung, Suzannie K. Y. – Journal of Curriculum Studies, 2020
Hong Kong, as a capitalist society, has an achievement-driven education system. Visual arts have become a marginalized learning area, especially in early childhood education. Although 'art and creativity' is one of the six learning domains for early childhood education in the kindergarten curriculum guide in Hong Kong, product-oriented and…
Descriptors: Foreign Countries, Preschool Teachers, Preschool Education, Teacher Attitudes
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Eddles-Hirsch, Katrina; Kennedy-Clark, Shannon; Francis, Tryon – Education 3-13, 2020
Whilst creativity is perceived as an important twenty-first century skill, current research suggests that educators generally do not have a good understanding on how to teach this type of skill, confusing it at times with creative teaching. This paper seeks to respond to educators' needs in this regard by addressing the meaning of creativity, as…
Descriptors: Creativity, Authentic Learning, Inclusion, Student Development
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Blackburn Miller, Jennifer – Journal of Transformative Education, 2020
Between 2005 and 2017 yielded fertile ground for research studies and articles about transformative learning and the arts within the field of adult education. The main questions this article seeks to answer are: What art forms are being used for transformative learning, how are they being used, and with what effect? The article begins by…
Descriptors: Transformative Learning, Art Education, Adult Learning, Holistic Approach
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Erim, Gonca; Çetin, Alper – International Education Studies, 2020
Setting as the targeting the education of individuals in terms of intellectual, perceptual and emotional aspects as a whole places the visual arts education, which is one of the fields of education, at an important position. That is due to the fact that the individual who has aesthetical perception development through fine arts education learns…
Descriptors: Preservice Teachers, Student Attitudes, Visual Arts, Aesthetics
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Ross, Jen; Curwood, Jen Scott; Bell, Amani – E-Learning and Digital Media, 2020
Higher education institutions increasingly expect students to work effectively and critically with multiple modes, semiotic resources and digital tools. However, assessment practices are often insufficient to capture how multimodal artefacts represent disciplinary knowledge in complex ways. This study explores and theorises the design and…
Descriptors: Student Evaluation, Evaluation Methods, Learning Modalities, Educational Technology
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Taylor, Christa L.; Esmaili Zaghi, Arash; Kaufman, James C.; Reis, Sally M.; Renzulli, Joseph S. – Journal of Engineering Education, 2020
Background: Creativity is increasingly recognized as an important skill for success in the field of engineering, but most traditional, post-secondary engineering education programs do not reward creative efforts. Failing to recognize creativity or creative efforts can have particularly negative effects for those students with attention deficit…
Descriptors: Attention Deficit Hyperactivity Disorder, Engineering Education, Student Characteristics, Academic Aptitude
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Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
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Rodríguez-Negro, Josune; Pesola, J. Arto; Yanci, Javier – Journal of Educational Research, 2020
The aim of this study was to carry out three intervention programs [i.e. balance intervention program (BIP), game based program (GBP) and drama learning program (DLP)] and to assess their effects on school-age children's cognitive (creativity, attention and impulse control) and motor (balance, aiming and catching) development. These functions were…
Descriptors: Physical Activities, Cognitive Development, Motor Development, Creativity
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Bartolomé, E.; Ruete, R. – European Journal of Engineering Education, 2020
A "Study and Research Path" (SRP) is a model, based on the Anthropological Theory of the Didactic (ATD), which describes the inquiry processes that take place when a new, generating question (Q[subscript 0]) is considered. The investigation of the question through different study and inquiry approaches leads to a rooted tree sequence of…
Descriptors: Engineering Education, Inquiry, Teaching Methods, Theories
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Alsharari, Nizar Mohammad; Alshurideh, Muhammad Turki – International Journal of Educational Management, 2020
Purpose: This paper aims to introduce a new retention model suitable for academic setting that is based on the interaction between creativity, emotional intelligence and learner autonomy. Design/methodology/approach: This paper uses quantitative research methods, especially survey, to justify the hypotheses testing and the components of new…
Descriptors: Academic Persistence, School Holding Power, Creativity, Correlation
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