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Weems, Scott A.; Reggia, James A. – Brain and Language, 2006
The Wernicke-Lichtheim-Geschwind (WLG) theory of the neurobiological basis of language is of great historical importance, and it continues to exert a substantial influence on most contemporary theories of language in spite of its widely recognized limitations. Here, we suggest that neurobiologically grounded computational models based on the WLG…
Descriptors: Aphasia, Brain Hemisphere Functions, Word Recognition, Theories
Peer reviewedBarnett, Jerrold E. – Adolescence (San Diego): an international quarterly devoted to the physiological, psychological, psychiatric, sociological, and educational aspects of the second decade of human life, 2006
To test the efficacy of Baby-Think-It-Over (BTIO) infant simulators, two versions of a sexuality education program were compared. While the program was designed to include BTIO as an important teaching technique, two schools (49 students) opted not to use them. These students completed all elements of the program except the BTIO activities. Their…
Descriptors: Teaching Methods, Sexuality, Adolescent Attitudes, Simulation
Triona, Lara M.; Klahr, David – Science Education Review, 2007
Hands-on science typically uses physical materials to give students first-hand experience in scientific methodologies, but the recent availability of virtual laboratories raises an important question about whether what students' hands are on matters to their learning. The overall findings of two articles that employed simple comparisons of…
Descriptors: Hands on Science, Scientific Methodology, Virtual Classrooms, Laboratory Experiments
New Media Consortium, 2007
With the release of the fourth edition in the annual "Horizon Report, the New Media Consortium (NMC) has undertaken a concerted, international effort to describe a research agenda and call to scholarship based on the six practices and technologies featured in the report. The community was invited to participate in this process, contribute to the…
Descriptors: Higher Education, Educational Games, Research Needs, Scholarship
de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience
Krueger, Thomas J.; Barr, Ronald E. – Engineering Design Graphics Journal, 2007
Engineering design graphics education has come a long way in the past two decades. The emergence of solid geometric modeling technology has become the focal point for the graphical development of engineering design ideas. The main attraction of this 3-D modeling approach is the downstream application of the data base to analysis and…
Descriptors: Models, Engineering, Barriers, Costs
American Animal Welfare Foundation, St. Paul, MN. – 1993
This document consists of a teacher guide and a student guide to an educational simulation game that provides students with an opportunity to examine the relationship between humans and animals, and to explore the roles that animals play in daily life. The teaching technique employed is a student-centered process in which students work…
Descriptors: Agriculture, Animals, Educational Games, Environment
Kolson, Kenneth – 1994
This research paper presents an analysis of the computer simulation, SimCity, used for an urban city planning class. The data were gathered by actual use of the simulation and an electronic mail network was employed to secure impressions from users of the simulation. SimCity (developed by Maxis) provides the player with rules of human factors,…
Descriptors: City Government, Community Planning, Computer Simulation, Educational Games
Hoover, Sheila J.; Abhaya, P. S. – 1995
Computer-based instruction could have considerable impact on improving the quality of science education. Simulations and interactive problems provide a means for students to explore scientific concepts and experiment without the expense or hazard of using actual materials. This paper focuses on the instructional design process as it relates to the…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation
O'Neill, Patrick H., Jr. – 1995
Southeastern Regional Vocational-Technical High School located in South Easton, Massachusetts, and which serves approximately 1,300 students from multicultural backgrounds and various socioeconomic communities, is currently using several types of interactive instructional technologies. The school's graphic communication program is a laboratory…
Descriptors: Computer Assisted Instruction, Educational Technology, High School Students, High Schools
Muntjewerff, Antoinette J. – 1994
An examination of Dutch research on legal case solving revealed that few law students get systematic instruction or testing in the technique of legal problem solving. The research being conducted at the Department of Computer Science and Law at the University of Amsterdam focuses on identifying the different functions in legal reasoning tasks in…
Descriptors: Abstract Reasoning, Computer Assisted Instruction, Computer Simulation, Foreign Countries
Roston, John – 1994
The ability to successfully conduct specialized conversations in stressful situations is an essential part of professional competence in a number of subject areas; however, there are few opportunities for students to practice the required skills in a realistic environment. The McGill Negotiation Simulator project was established to investigate the…
Descriptors: College Students, Communication (Thought Transfer), Computer Assisted Instruction, Computer Simulation
Stanford Univ., CA. Stanford Program on International and Cross Cultural Education. – 1994
This simulation activity introduces the concepts of cooperation and competition and exploring positive models for problem solving. The activity can be used with elementary and secondary school participants, as well as with adults. Suggestions for adapting discussion for younger participants are provided. The group task is to form five equal-sized…
Descriptors: Adult Education, Competition, Cooperation, Cooperative Learning
Schnotz, Wolfgang; Grzondziel, Harriet – 1996
In educational settings, computers provide specific possibilities of visualizing information for instructional purposes. Besides the use of static pictures, computers can present animated pictures which allow exploratory manipulation by the learner and display the dynamic behavior of a system. This paper develops a theoretical framework for…
Descriptors: Animation, Cognitive Processes, College Students, Computer Assisted Instruction
Rieber, Lloyd P.; And Others – 1996
The purpose of this study was to explore how adult users interact and learn during a computer-based simulation given visual and verbal forms of feedback coupled with embedded elaborations of the content. A total of 52 college students interacted with a computer-based simulation of Newton's laws of motion in which they had control over the motion…
Descriptors: College Students, Comprehension, Computer Assisted Instruction, Computer Graphics

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