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Caton, Hope; Greenhill, Darrel – International Journal of Game-Based Learning, 2014
This paper describes how a gamified rewards and penalties framework was used to increase attendance and engagement in a level six undergraduate computing module teaching game production. The framework was applied to the same module over two consecutive years: a control year and a trial year. In both years the tutor, assignments and assessment…
Descriptors: Undergraduate Students, Computer Science Education, Learning Modules, Attendance
Craig, Cecilia Dosh-Bluhm – ProQuest LLC, 2014
The fields of engineering, computer science, and physics have a paucity of women despite decades of intervention by universities and organizations. Women's graduation rates in these fields continue to stagnate, posing a critical problem for society. This qualitative grounded theory (GT) study sought to understand how robotics programs influenced…
Descriptors: Robotics, Science Education, Females, Career Choice
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Lawler, James P.; Molluzzo, John C.; Doshi, Vijal – Information Systems Education Journal, 2012
Social networking on the Internet continues to be a frequent avenue of communication, especially among Net Generation consumers, giving benefits both personal and professional. The benefits may be eventually hindered by issues in information gathering and sharing on social networking sites. This study evaluates the perceptions of students taking a…
Descriptors: Social Networks, Privacy, Information Security, Student Attitudes
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Clark, Jon D. – Information Systems Education Journal, 2012
The Master of Science in Computer Information Systems (MS-CIS) program at Colorado State University (CSU) was one of the first in the country when it was established in 1967 according to the model provided by the Data Processing Management Association (DPMA). Beginning in 1967, CSU initiated delivery of its MBA at a distance and graduated the…
Descriptors: Computer Science Education, Information Systems, Masters Programs, Distance Education
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Jafar, Musa; Babb, Jeffry – Information Systems Education Journal, 2012
In this paper we present an artifacts-based approach to teaching a senior level Object-Oriented Analysis and Design course. Regardless of the systems development methodology and process model, and in order to facilitate communication across the business modeling, analysis, design, construction and deployment disciplines, we focus on (1) the…
Descriptors: Data Analysis, Design, Systems Development, Models
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Hosack, Bryan; Lim, Billy; Vogt, W. Paul – Journal of Information Systems Education, 2012
An introduction to programming course can be a challenge for both students and instructors. This paper describes a study that introduced Web services (WS) and Service-Oriented Architecture in Information Systems 1 (IS 1) and Computer Science 1 (CS 1) programming courses over a two-year period. WS were used as an instruction tool based on their…
Descriptors: Computer Science Education, Programming, Introductory Courses, Internet
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Sanders, Ian; Scholtz, Tamarisk – African Journal of Research in Mathematics, Science and Technology Education, 2012
Recursion is an important concept for any computer science student to master. Many first year students develop the viable "copies" mental model of recursion and can successfully trace the execution of a simple recursive function. This article discusses a study focused on determining whether the ability to successfully trace a recursive…
Descriptors: Mathematics, Mathematics Instruction, Computer Science, Mathematical Concepts
Lewis, Colleen Marie – ProQuest LLC, 2012
To meet a growing demand and a projected deficit in the supply of computer professionals (NCWIT, 2009), it is of vital importance to expand students' access to computer science. However, many researchers in the computer science education community unproductively assume that some students lack an innate ability for computer science and…
Descriptors: Computer Science Education, Prior Learning, Novices, Programming
Stange, Melissa – ProQuest LLC, 2012
Previous studies have examined the curricula of information systems technology (IST) programs, and some have noted a discrepancy between the stated needs of industry and the skills and attributes of graduates of 4-year programs. In addition, gaps between the 2-year curricula and the perceived needs of employers have been noted. The purpose of this…
Descriptors: Curriculum Evaluation, Information Systems, Information Technology, Associate Degrees
Hundley, Jacqueline Holliday – ProQuest LLC, 2012
Although the two-year curriculum guide includes coverage of all eight software engineering core topics, the computer science courses taught in Alabama community colleges limit student exposure to the programming, or coding, phase of the software development lifecycle and offer little experience in requirements analysis, design, testing, and…
Descriptors: Community Colleges, College Curriculum, Computer Science Education, Computer Software
Basawapatna, Ashok Ram – ProQuest LLC, 2012
Computational thinking aims to outline fundamental skills from computer science that everyone should learn. As currently defined, with help from the National Science Foundation (NSF), these skills include problem formulation, logically organizing data, automating solutions through algorithmic thinking, and representing data through abstraction.…
Descriptors: Computer Science Education, Computation, Thinking Skills, Logical Thinking
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Panovics, Janos – Journal of Information Technology Education: Innovations in Practice, 2012
The theory and practice of search algorithms related to state-space represented problems form the major part of the introductory course of Artificial Intelligence at most of the universities and colleges offering a degree in the area of computer science. Students usually meet these algorithms only in some imperative or object-oriented language…
Descriptors: Foreign Countries, Programming, Artificial Intelligence, Programming Languages
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Ip, Barry – ACM Transactions on Computing Education, 2012
There have been growing criticisms in recent years among the computer and video games community on the apparent lack of graduates capable of meeting the industry's employment needs. Following the sharp rise in the number of computer and video games courses across higher education (HE) institutions in the UK and across the globe, this article…
Descriptors: Computer Games, Video Games, Computer Science Education, College Programs
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Perez-Marin, Diana; Pascual-Nieto, Ismael – Journal of Science Education and Technology, 2012
Students tend to procrastinate. In particular, Computer Science students tend to reduce the number of hours devoted to study concepts after class. In this paper, a case study on the use of Blended Learning to encourage Computer Science students to study is described. Furthermore, an experiment in which the reaction of 131 Computer Science…
Descriptors: Blended Learning, Scoring, Computer Science, Study Habits
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Carruthers, Sarah; Stege, Ulrike – Journal of Problem Solving, 2013
This article is concerned with how computer science, and more exactly computational complexity theory, can inform cognitive science. In particular, we suggest factors to be taken into account when investigating how people deal with computational hardness. This discussion will address the two upper levels of Marr's Level Theory: the computational…
Descriptors: Problem Solving, Computation, Difficulty Level, Computer Science
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