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Aldrich, Clark – Online Learning, 2001
Presents responses of leaders from six simulation companies about challenges and opportunities of soft-skills simulations in e-learning. Discussion includes: evaluation metrics; role of subject matter experts in developing simulations; video versus computer graphics; technology needed to run simulations; technology breakthroughs; pricing;…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
Peer reviewedBeasley, William; Jarvis, Moana – International Journal of Instructional Media, 2004
Image maps are a means of making a picture "clickable", so that different portions of the image can be hyperlinked to different URLS. There are two basic types of image maps: server-side and client-side. Besides requiring access to a CGI on the server, server-side image maps are undesirable from the standpoint of accessibility--creating…
Descriptors: Federal Legislation, Hypermedia, Information Technology, Access to Computers
Faux, Nancy R. – Adult Learning, 2004
Clear communication between physicians and their patients is essential for the success of any health program or intervention. In some cases, though, doctors and patients do not speak the same language. Also, patients sometimes cannot read, or they read very little in any language, including their native tongue. Occasionally, interpreters may be…
Descriptors: Foreign Countries, Patients, Physicians, Immigrants
Redish, Traci; Webb, Linda; Jiang, Binbin – Journal of Educational Technology Systems, 2006
Following a programmatic model for change, one new educational leadership department describes the process involved to design, develop, and implement a Web-portfolio to integrate, document, and evaluate leadership experiences of aspiring school leaders in a graduate education program. To ensure the successful implementation of the Web-portfolios,…
Descriptors: Internet, Models, School Administration, Graduate Study
Yerushalmy, Michal – International Journal of Computers for Mathematical Learning, 2005
The paper explores changes in technology that have implications for the teaching and learning of school mathematics. To this end, it examines aspects of interactive mathematical textbooks; specifically it analyzes functions authors may intend to be carried out by embedded interactive diagrams. The paper analyzes theoretical as well as practical…
Descriptors: Textbooks, Algebra, Mathematics Education, Educational Environment
Garofalo, Joe; Juersivich, Nicole – NCSSSMST Journal, 2007
There is much research that documents what many teachers know, that students struggle with many concepts in probability and statistics. This article presents two sample activities the authors use to help preservice teachers develop ideas about how they can use technology to promote their students' ability to understand mathematics and connect…
Descriptors: Preservice Teachers, Statistical Inference, Sampling, Probability
Kinsey, Brad; Towle, Erick; Hwang, Grace; O'Brien, Edward J.; Bauer, Christopher F.; Onyancha, Richard M. – Engineering Design Graphics Journal, 2007
In this paper, results from a subset of the Purdue Spatial Visualization Test and a self-efficacy test developed by the authors are presented to determine whether certain object shapes, orientations, and types of rotations in standard spatial ability tests cause more difficulty than others and whether a solid object, which includes shading to…
Descriptors: Test Results, Self Efficacy, Visualization, Spatial Ability
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Cochenour, John J.; And Others – 1995
As information delivery systems on the Internet increasingly evolve into World Wide Web browsers, understanding key graphical elements of the browser interface is critical to the design of effective information display and access tools. Image maps are one such element, and this document describes a pilot study that collected, reviewed, and…
Descriptors: Access to Information, Computer Graphics, Computer Interfaces, Design Preferences
Ursyn, Anna – 1994
In this study, integration of art and science instruction was applied in an experimental computer art graphics class, as undergraduates learned geological concepts and processes through creating computer art graphics. The qualitative study concerning students' perception of integrative instruction was made from the students' point of view.…
Descriptors: Art Activities, Computer Assisted Instruction, Computer Graphics, Geology
Thwaites, Hal – 1993
This paper presents an overview of three-dimensional media technologies (3Dmt). Many of the new 3Dmt are the direct result of interactions of computing, communications, and imaging technologies. Computer graphics are particularly well suited to the creation of 3D images due to the high resolution and programmable nature of the current displays.…
Descriptors: Animation, Computer Graphics, Display Systems, Films
Kurtz, Barry L.; O'Neal, Micheal B. – 1994
This paper describes a National Science Foundation-sponsored project at Louisiana Technological University to develop computer-based laboratories for "hands-on" introductions to major topics of computer science. The underlying strategy is to develop structured laboratory environments that present abstract concepts through the use of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science, Computer Simulation
Knupfer, Nancy Nelson; And Others – 1997
Graduate students often have difficulty understanding the concepts behind the various models of instructional design (ID). In order to help students in an introductory ID course come to a better understanding of the similarities and differences between various instructional models, the models were developed into dynamic computer graphics to use…
Descriptors: Computer Assisted Instruction, Computer Graphics, Graduate Students, Higher Education

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