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Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty
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Cartelli, Antonio; Stansfield, Mark; Connolly, Thomas; Jimoyiannis, Athanassios; Magalhaes, Hugo; Maillet, Katherine – Journal of Information Technology Education, 2008
This paper reports on the work of a European Commission DG Education and Culture co-financed project PBP-VC, Promoting Best Practice in Virtual Campuses, which is aimed at providing a deeper understanding of the key issues and critical success factors underlying the implementation of virtual campuses. The paper outlines a tentative model of issues…
Descriptors: Constructivism (Learning), Virtual Universities, Distance Education, Program Implementation
Bardin, Joe – Learning & Leading with Technology, 2008
Each August, teachers from around the state gather for the Arizona K-12 Center's Tech Camp, a week-long immersion in technology for the classroom. The Arizona K-12 Center's mission is to improve teaching and learning in Arizona's schools through high-quality professional development and teacher leadership. The formula Tech Camp follows is a simple…
Descriptors: Elementary Secondary Education, Teacher Leadership, Cooperation, Educational Technology
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Fuchs, Karl Josef; Simonovits, Reinhard; Thaller, Bernd – International Journal for Technology in Mathematics Education, 2008
This paper describes a high school project where the mathematics teaching and learning software M@th Desktop (MD) based on the Computer Algebra System Mathematica was used for symbolical and numerical calculations and for visualisation. The mathematics teaching and learning software M@th Desktop 2.0 (MD) contains the modules Basics including tools…
Descriptors: Computer Software, Web Sites, Internet, Algebra
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Wijekumar, Kay; Hitchcock, John; Turner, Herb; Lei, PuiWa; Peck, Kyle – National Center for Education Evaluation and Regional Assistance, 2009
In an effort to identify instructional methods that might improve mathematics learning at the grade 4 level when used in a variety of educational settings under typical conditions, the REL Mid-Atlantic research team looked for promising, replicable practices that were being used broadly by teachers in U.S. schools, for which research showed…
Descriptors: Sample Size, Learning Activities, Academic Achievement, Teacher Surveys
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Enriquez, Judith Guevarra – E-Learning, 2009
"Impact" is possibly the most frequently evaluated construct associated with any kind of technological diffusion or adoption within educational settings. Seemingly endless research projects are funded to measure it and to validate the educational value we have become adept at inscribing into practically all novel technologies brought to…
Descriptors: Higher Education, Electronic Learning, Educational Technology, Educational History
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Chang, Wen-Chih; Yang, Hsuan-Che; Shih, Timothy K.; Chao, Louis R. – International Journal of Distance Education Technologies, 2009
E-learning provides a convenient and efficient way for learning. Formative assessment not only guides student in instruction and learning, diagnose skill or knowledge gaps, but also measures progress and evaluation. An efficient and convenient e-learning formative assessment system is the key character for e-learning. However, most e-learning…
Descriptors: Electronic Learning, Student Evaluation, Formative Evaluation, Educational Objectives
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Weir, Tony; Connor, Sean – Technology, Pedagogy and Education, 2009
This paper details the technical and operational aspects of a project investigating the role of digital video in physical education in 12 Irish schools over a period of two academic years. The project design involved a qualitative investigation into the use of digital video in three areas of physical education, namely teaching, learning and…
Descriptors: Electronic Learning, Feedback (Response), Portfolios (Background Materials), Physical Education
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Katernyak, Ihor; Ekman, Sten; Ekman, Annalill; Sheremet, Mariya; Loboda, Viktoriya – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to present an example of how the synergy of different competences in students' teams, out-of-the-box thinking style and various motivation factors in a culturally diverse learning environment is the foundation for knowledge construction, driven by the idea generation process and co-creation--the so-called…
Descriptors: Computer Mediated Communication, Learning Processes, Profiles, Teamwork
Fiedler, Rebecca L.; Mullen, Laurie; Finnegan, Margaret – Journal of Research on Technology in Education, 2009
Portfolio authoring tools within teacher preparation institutions have changed dramatically as portfolios have moved from paper to electronic formats and now to the Web. This study used Engestrom's Cultural-Historical Activity Theory (1987) to examine how portfolio tools, along with external influences and institutional contexts, mediate the…
Descriptors: Case Studies, Accreditation (Institutions), Interviews, Student Attitudes
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Lubliner, David; Widmeyer, George; Deek, Fadi P. – Interactive Learning Environments, 2009
The objective of this study was to determine whether there was a quantifiable improvement in learning outcomes by integrating course materials in a 4-year baccalaureate program, utilizing a knowledge repository with a conceptual map that spans a discipline. Two new models were developed to provide the framework for this knowledge repository. A…
Descriptors: Constructivism (Learning), Concept Mapping, Focus Groups, Information Systems
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Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
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Bunch, John M. – Journal of Information Systems Education, 2009
This paper presents a goal-based scenario approach to teaching introductory database concepts to undergraduates using two different scaffolding methods. One method, termed "worked-out examples," attempts to reduce extraneous cognitive load by requiring students to complete increasingly complex missing parts of worked out examples. The other…
Descriptors: Cognitive Processes, Difficulty Level, Undergraduate Students, Scaffolding (Teaching Technique)
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Halverson, Richard; Wolfenstein, Moses; Williams, Caroline C.; Rockman, Charles – E-Learning, 2009
This article describes how the design of digital learning objects can spark professional learning. The challenge was to build learning objects that would help experienced special education teachers, who had been teaching in math classes, to demonstrate their proficiency in middle and secondary school mathematics on the PRAXIS examination. While…
Descriptors: Secondary School Mathematics, Adult Learning, Adult Students, Special Education Teachers
Rowe, Helga A. H.; And Others – 1993
This book is about learning and teaching with personal computers. It is aimed at teachers, student teachers, those responsible for pre-service and in-service teacher training, school administrators, and parents. The book is arranged in four sections. Part I includes two chapters providing a theoretical framework for learning and teaching with…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software Development, Computer Software Evaluation
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