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Starrett, Michael J.; Stokes, Jared D.; Huffman, Derek J.; Ferrer, Emilio; Ekstrom, Arne D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
An important question regards how we use environmental boundaries to anchor spatial representations during navigation. Behavioral and neurophysiological models appear to provide conflicting predictions, and this question has been difficult to answer because of technical challenges with testing navigation in novel, large-scale, realistic spatial…
Descriptors: Spatial Ability, Computer Simulation, Prediction, Structural Equation Models
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Billingsley, Glenna; Smith, Scott; Smith, Shaunna; Meritt, Julia – Journal of Interactive Learning Research, 2019
Virtual reality (VR) technology offers promise in enriching learning opportunities in teacher education programs. The purpose of this study was to investigate the ways immersive virtual reality has been used in teacher-training programs. This systematic review of literature examined eight studies where immersive VR was utilized to increase…
Descriptors: Computer Simulation, Technological Literacy, Teacher Education Programs, Advanced Courses
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Bolton, Ruth N.; Chapman, Randall G.; Mills, Adam J. – Journal of Marketing Education, 2019
A marketing simulation represents a comprehensive and integrative business environment in which students actively manage firms that compete against each other. This article describes how marketing simulations harness digital disruption to enhance learning processes and outcomes and (ultimately) prepare students for their future careers. The…
Descriptors: Marketing, Teaching Methods, Learning Processes, Competition
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Washington, Erin; Shaw, Carrie – Educational Media and Technology Yearbook, 2019
Embodied Labs works at the intersection of virtual reality storytelling and healthcare workforce training to create experiences where trainees learn from embodying the perspective of the patient and members of the patient's care team. Ninety-four second-year medical students were selected to pilot a virtual reality (VR) geriatric immersion prior…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Empathy
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Wessman-Enzinger, Nicole M.; Hertel, Joshua T.; Dimmel, Justin K. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
In this theoretical research report we reflect on the challenges of becoming more fox-like in mathematics education work. Using a communities of practice motivating theoretical lens, we compare and discuss the differences in defining, creating, and accessing knowledge between virtual and scholarly communities of practice in mathematics education.…
Descriptors: Mathematics Education, Communities of Practice, Computer Simulation, Barriers
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Persson, J. R.; Eriksson, U. – Physics Education, 2016
Students often find astronomy and astrophysics to be most interesting and exciting, but the Universe is difficult to access using only one's eyes or simple equipment available at different educational settings. To open up the Universe and enhance learning astronomy and astrophysics different planetarium software can be used. In this article we…
Descriptors: Science Instruction, Astronomy, Physics, Teaching Methods
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Feinberg, Richard A.; Rubright, Jonathan D. – Educational Measurement: Issues and Practice, 2016
Simulation studies are fundamental to psychometric discourse and play a crucial role in operational and academic research. Yet, resources for psychometricians interested in conducting simulations are scarce. This Instructional Topics in Educational Measurement Series (ITEMS) module is meant to address this deficiency by providing a comprehensive…
Descriptors: Simulation, Psychometrics, Vocabulary, Research Design
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McCabe, Declan J.; Knight, Evelyn J. – Bioscene: Journal of College Biology Teaching, 2016
Since being introduced by Connor and Simberloff in response to Diamond's assembly rules, null model analysis has been a controversial tool in community ecology. Despite being commonly used in the primary literature, null model analysis has not featured prominently in general textbooks. Complexity of approaches along with difficulty in interpreting…
Descriptors: Biology, Science Instruction, Comparative Analysis, Computer Software
van der Pal, Jelke; Roos, Christopher; Sewnath, Ghanshaam; Rosheuvel, Christian – International Association for Development of the Information Society, 2016
The prospective use of low fidelity simulation and gaming in aviation training is high, and may facilitate individual, personal training needs in usually asynchronous training setting. Without direct feedback from, or intervention by, an instructor, adaptivity of the training environment is in high demand to ensure training sessions maintain an…
Descriptors: Educational Games, Brain, Aviation Education, Cognitive Processes
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Thomas, Michael; Schneider, Christel – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article is based on findings arising from a large, two-year EU project entitled "Creating Machinima to Enhance Online Language Learning and Teaching" (CAMELOT), which was the first to investigate the potential of machinima, a form of virtual filmmaking that uses screen captures to record activity in immersive 3D environments, for…
Descriptors: Foreign Countries, Online Courses, Second Language Instruction, Teaching Methods
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Kenna, Joshua L.; Potter, Sarah – Social Studies, 2018
Due to the changing landscape of K-12 education in the United States, particularly issues arising from funding, safety, accessibility, and standardization, the frequency at which teachers utilize traditional field trips has diminished over the last few decades. Thanks to continued advances in communicative technology, however, teachers are able to…
Descriptors: Social Studies, Elementary Secondary Education, Field Trips, Computer Simulation
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Edeer, Aylin Durmaz; Sarikaya, Aklime – International Journal of Psychology and Educational Studies, 2018
Educational methods should be continuously evaluated. In this study, the views, perceptions and recommendations of undergraduate nursing students with regard to a screen-based computer simulation are defined. This was a qualitative research study. Two focus group interviews were conducted. The students said that the simulation was beneficial for…
Descriptors: Nursing Students, Student Attitudes, Undergraduate Students, Computer Simulation
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Kartal, Galip; Balçikanli, Cem – Journal of Educational Technology, 2018
This mixed-method study explored the changes in Turkish EFL learners' reported willingness to communicate and communication anxiety after conducting ten real-life tasks in a virtual world. Sixty-five university EFL learners (experimental = 30; control = 35) participated in this study. The participants were the first-year students of a foreign…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Interpersonal Communication
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Lu, Andrew; Chan, Sandra; Cai, Yiyu; Huang, Lihui; Nay, Zin Tun; Goei, Sui Lin – Interactive Learning Environments, 2018
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to help individuals coping better and becoming more independent. With the advancement in Virtual Reality…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Burke, Shanna L.; Bresnahan, Tammy; Li, Tan; Epnere, Katrina; Rizzo, Albert; Partin, Mary; Ahlness, Robert M.; Trimmer, Matthew – Journal of Autism and Developmental Disorders, 2018
Conversational virtual human (VH) agents are increasingly used to support role-play experiential learning. This project examined whether a Virtual Interactive Training Agent (ViTA) system would improve job interviewing skills in individuals with autism and developmental disabilities (N = 32). A linear mixed model was employed to evaluate adjusted…
Descriptors: Autism, Pervasive Developmental Disorders, Role Playing, Experiential Learning
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