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Tyler, Kimberly A.; Olson, Kristen – Field Methods, 2018
We assessed the feasibility of ecological momentary assessment using short message service (SMS) surveying with 150 homeless youth. We found that on average, participants completed 18.8 days of texts, but 30% of youth (N = 44) had texting data on 28 or more days. The average number of texts answered per day was 8.49 (of a possible 11). Forty-three…
Descriptors: Homeless People, Surveys, Synchronous Communication, Feasibility Studies
Kucirkova, Natalia – Educational Media International, 2018
This paper reviews the key types of personalization in children's literacy apps to propose a taxonomy and research framework for future empirical studies Systematic content analysis was used to identify the amount and type of personalization in a hundred most popular children's literacy apps/digital books. Titles with three and more…
Descriptors: Taxonomy, Computer Software, Childrens Literature, Electronic Publishing
Pramana, Edwin – Journal of Information Technology Education: Research, 2018
Aim/Purpose: This study investigates the factors that influence university students' intentions to adopt mobile learning for their learning activities. A theoretical model is developed based on prior research incorporating constructs from the Unified Theory of Acceptance and Use of Technology (UTAUT), the Technology Acceptance Model (TAM), and…
Descriptors: Adoption (Ideas), Electronic Learning, College Students, Foreign Countries
Kirby, Lauren A. J. – ProQuest LLC, 2018
Mindfulness-Based Stress Reduction (MBSR) courses typically consist of 20 hrs of training but smaller doses can be useful in stress reduction (e.g., Boettcher, et al., 2014). To isolate other mindful focus from non-directed silent time, undergraduates were assigned to mindfulness meditation (MM) or control (C) conditions. Twice a week in class, MM…
Descriptors: Metacognition, Questionnaires, Stress Variables, Physiology
Grogan, Kelly – ProQuest LLC, 2018
This study synthesized, systematically coded, and analyzed studies centering on teaching and learning with tablets in Kindergarten to Grade 12 classrooms as evidenced by student achievement and pedagogy. The methodology for this study was a qualitative and quantitative content analysis designed to draw from the research the dominant pedagogies,…
Descriptors: Educational Technology, Kindergarten, Elementary Secondary Education, Handheld Devices
Triplett, James – ProQuest LLC, 2018
Affective outcomes first-year college students realize when using mobile devices to learn depend on instructors' knowledge of how to implement m-learning activities in classrooms. This dilemma is a problem because instructors may implement activities that use mobile devices without sufficient knowledge concerning how device features may help or…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Drury Stotz, Megan – ProQuest LLC, 2018
Augmented reality (AR) and mobile devices show promise for promoting mathematics practices and an increase in perseverance. Using an experimental pre-/posttest comparable condition group design, this study investigated (a) whether differences exist in students' number sense outcome scores based upon the type of board game they played with…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Mathematics Instruction
Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2018
PeerEval is a mobile app created for evaluating student presentations. This paper covers the rationale for creating such an app, the features of the app, and the benefits for both teachers and students. The details and initial findings of ongoing research into the efficacy of PeerEval will be briefly discussed. [For the complete proceedings, see…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Computer Oriented Programs
Ertas, Bulent; Ozer, Ipek; Samur, Yavuz – AERA Online Paper Repository, 2018
Teenagers spend an incredible amount of time on smartphones, especially on social media and online games. The purpose of this study is to investigate the gender differences and relationship between smartphone, game, social networking sites (SNS) addiction and students' grade point average (GPA) scores. High school students from grades 9-12 (N=504)…
Descriptors: Adolescents, Telecommunications, Handheld Devices, High School Students
Swanson, Joan Ann; Renes, Susan L.; Strange, Anthony T. – International Association for Development of the Information Society, 2018
This paper presents findings on communication preferences of college students (N=1986) related to academic and non-academic purposes. This study also examines the use of technological tools which influence student communication preferences. Findings indicate a preference for face-to-face interactions despite the heavy utilization of technological…
Descriptors: College Students, Interpersonal Communication, Preferences, Computer Mediated Communication
Brown, Abbie; Green, Timothy – Educational Media and Technology Yearbook, 2018
We continue the tradition of reporting the past year's issues and trends that shape attitudes and approaches to instructional technology. This chapter is comprised of four sections: Overall Developments, Corporate Training and Development, Higher Education, and K-12 Settings. The trends and issues described are based on major annual reports…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Telecommunications
Calder, Nigel; Murphy, Carol – Mathematics Education Research Group of Australasia, 2018
This paper reports on an aspect of a research project that examined the use of apps in primary school mathematics programmes. It reports teacher and student perspectives on how they used a range of digital tools within the apps to solve problems. We consider the interplay between the affordances of the mobile technologies, including…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Student Attitudes
Ashtari, Sadaf; Taylor, Joseph – International Journal of Education and Development using Information and Communication Technology, 2021
The integration of game-based techniques, Internet, and mobile phone technology in teaching has been adapted recently in classes as a Game-based Classroom Response System (GCRS). Game-based technological tools can make the learning environment more appealing for students, increase their learning perception and level of engagement. This…
Descriptors: Game Based Learning, Audience Response Systems, Educational Technology, Handheld Devices
Wang, Cixiao; OuYang, Jiayu; Wu, Feng – Journal of Science Education and Technology, 2021
Recent research in collaborative learning has indicated that peer assessment has a positive influence on students' learning performance and learning process. This study investigates how the different subgroups of two roles (assessors and assessees) in peer assessment contribute to students' perceptions of science learning in mobile…
Descriptors: Peer Evaluation, Electronic Learning, Cooperative Learning, Handheld Devices
Boté-Vericad, Juan-José – Education for Information, 2021
The purpose of this paper is to analyse barriers that a selected group of professors at the University of Barcelona faced due to the COVID-19 restrictions, their perceptions of the current situation, and the potential for long-term adoption of new teaching methods that emerged from this situation. It remains unclear whether these professors will…
Descriptors: Distance Education, Barriers, College Faculty, Teacher Attitudes

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