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Navarro-Ibarra, Lizzeth; García-Santillán, Arturo; Molchanova, Violetta S. – European Journal of Contemporary Education, 2020
The purpose of the study focused on determining the level of internet addiction in university students and whether this differs by gender. Participants were 463 students who, at the time of applying the survey, were taking any of the school semesters in the different academic offerings at ITSON. The instrument used for the field work was Young's…
Descriptors: Addictive Behavior, Internet, College Students, Foreign Countries
Turan, Serhat; Öcal, Tuncay; Cengiz, Ömer – Education Quarterly Reviews, 2022
The aim of the research is to investigate the digital game addiction and social anxiety levels of adolescents who play sports recreationally. 226 adolescents (69 girls, 157 boys) who do sports recreationally participated in the research. In the research, the personal information form prepared by the researcher and the short form of the digital…
Descriptors: Video Games, Addictive Behavior, Anxiety, Adolescents
Álvarez-Sánchez, Cristina; Guillén, Héctor; Contento, Isobel R.; Koch, Pamela; Théodore, Florence L. – Health Education & Behavior, 2022
This study explored the psychosocial determinants of consumption of soda and other taxed sugar-sweetened beverages (SSBs) in Mexican construction workers (CWs) and whether consumption changed as a result of the 2014 SSB tax. We conducted a qualitative case study involving in-depth interviews and focus groups (FGs) with 30 Mexican CWs; supplemented…
Descriptors: Food, Foreign Countries, Building Trades, Taxes
Nguyen, Vinh T. – Education and Information Technologies, 2022
The purpose of this study was to investigate the perceptions of users about using digital detox applications and to display relationships among personality traits and technology-related variables. This study was designed using survey approach and employed Generalized Structured Component Analysis (GSCA). As such, 11 hypotheses were constructed and…
Descriptors: Social Media, Personality Traits, Computer Oriented Programs, Behavior
Serrano, Danya M.; Williams, Patrick S.; Ezzeddine, Laela; Sapon, Bryan – Learning: Research and Practice, 2022
Excessive social media use is a growing concern among educators. However, little research has examined the effects that problematic social media use has on student's academic procrastination and thereby on academic performance. Thus, this study explored the effects of social media use on students' academic procrastination and performance, and the…
Descriptors: Undergraduate Students, Social Media, Student Behavior, Time Management
Rudduck, Lisa Renee – ProQuest LLC, 2022
Several challenges exist in the implementation of integrated care given that SUD/Addiction treatment has historically been segregated from the broader health care system (Office of the Surgeon General, 2016). One expression of the gap that persists is that for counselors who want to administer SUD/Addiction and mental health counseling, or…
Descriptors: Counselor Training, Counselors, Credentials, Substance Abuse
Prasetiawan, Hardi; Barida, Muya; Handaka, Irvan Budhi; Widyastuti, Dian Ari; Agungbudiprabowo; Wahyudi, Amien; Muyana, Siti; Saputra, Wahyu Nanda Eka – Pegem Journal of Education and Instruction, 2023
The purpose of this study is to mengetahui keberterimaan produk yang berupa Creative Cognitive Behavior Group Counseling dalam mereduksi kecanduan game online. Penelitian ini menggunakan pola penelitian dan pengembangan Born & Galls yang terdiri dari tahap studi pendahuluan, tahap pengembangan produk, dan tahap evaluasi. The participants of…
Descriptors: Addictive Behavior, Counseling Techniques, Behavior Modification, Group Counseling
Chu, Kuo-Ming – Psychology in the Schools, 2023
As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. An academic…
Descriptors: College Students, Handheld Devices, Computer Games, Addictive Behavior
Isa Bahat – International Journal of Psychology and Educational Studies, 2023
The purpose of this study is to examine the level of social media addiction among university students. The research was conducted during the spring semester of the 2022-2023 academic year with 386 students from both public and private/foundation universities. In this descriptive research, the "Social Media Addiction Scale" developed by…
Descriptors: Social Media, Addictive Behavior, College Students, Student Behavior
Murat Agirkan – Journal of Education in Science, Environment and Health, 2023
This study was aimed at testing the hypothetical model, which included technology addiction, basic psychological needs, and social emotional learning skills (SEL). The study also examined whether there is a mediating effect of SEL in the relationship between basic psychological needs and technology addiction. For this purpose, data were collected…
Descriptors: Social Emotional Learning, Addictive Behavior, Computer Use, Needs
Recep Öz; Murat Tolga Kayalar; Ayhan Koç – Pakistan Journal of Distance and Online Learning, 2023
The study employed a quantitative research design using the general survey model to understand a large research population without intervening in variables. It involved 552 teacher candidates from an education faculty in Eastern Anatolia, Turkey, with 142 males and 410 females participating voluntarily. Data were collected using the Computer Game…
Descriptors: Computers, Video Games, Foreign Countries, Gender Differences
Gao, Ni; Eissenstat, SunHee J.; Oh, Tammy L. – Journal of American College Health, 2023
Objective: This study explores the use of social media and its impact on the college life of students with disabilities. Participants: 341 college students who identified as having disabilities were recruited from two universities in the Northeastern United. Methods: Multivariate multiple regression models examined the relationship between social…
Descriptors: Students with Disabilities, College Students, Social Media, Academic Achievement
A. K. Burlew; C. McCuistian; D. Lanaway – Health Education Research, 2023
Black women who use substances in the United States face unique human immunodeficiency virus (HIV) risk factors. However, interventions addressing cultural factors relevant for preventing HIV risk behaviors among Black women are limited. This project aimed to develop and initially test the effectiveness of a culturally adapted version of safer sex…
Descriptors: Culturally Relevant Education, Disease Control, Acquired Immunodeficiency Syndrome (AIDS), Prevention
Charlaine Perez; Joseph Jay Alvarez; Aries Carbungco; Jozel Due; Critanya Milles Ochoa; Michael Louie Celis; Joseph Lobo – Journal of Learning for Development, 2024
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the COVID-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale--Short-Form and Depression, Anxiety, and Stress Scale…
Descriptors: Computer Games, Video Games, Addictive Behavior, Mental Health
Teri-Lynn Ellis; Corrie C. Krahn; Charlene Leslie; Nicole McGlenen; Barbara J. Pettapie – BU Journal of Graduate Studies in Education, 2024
This article examines the negative effects social media has on adolescents' health and well-being, and how it impacts their academic life. Research was conducted by using scholarly search engines to locate several articles that examined the effects of social media use on adolescents within the last ten years. After reviewing the articles, five…
Descriptors: Social Media, Adolescents, Well Being, Health

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