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Minhye Son; Su-Jeong Wee – Early Childhood Education Journal, 2025
This qualitative case study explores the affordances of home-based multimodal literacy activities through the case of Mason's (pseudonym) home writing experiences, a six-year-old bilingual kindergartener. Utilizing a play-based family literacy framework, the study examines 15 handmade mini-books created by Mason, revealing three key themes: (1)…
Descriptors: Writing (Composition), Play, Creativity, Family Literacy
Sarah J. Donovan; Kim Johnson; Anna J. Small Roseboro; Barbara Edler; Gayle Sands – Eye on Education, 2025
"Assessing Students with Poetry Writing Across Content Areas" reimagines formative assessment by advocating for a dynamic, poetic approach that delves into students' meaning-making processes. It is a guide for teachers seeking innovative approaches to formative assessment, promoting a holistic, creative, reflective, and collaborative…
Descriptors: Poetry, Student Evaluation, Formative Evaluation, Grade 6
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Nik Abdul Hadi Noor Nasran; Mohamad Ikram Zakaria – Journal of Education and Learning (EduLearn), 2025
In the current realm of education 4.0, teachers play a pivotal role as facilitators of holistic skill development. The shift in focus towards accentuating creativity, communication, critical thinking and collaboration (4C) skills signifies an acknowledgment of the changing demands brought about by the industrial revolution 4.0. This transformation…
Descriptors: Foreign Countries, Problem Solving, Mathematics Teachers, Creativity
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Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
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Ju Ling; Min Gao – International Journal of Information and Communication Technology Education, 2025
This study investigates the integration of computer-aided design (CAD), a technology for creating digital drawings and models, into art education to enhance creativity and improve teaching quality. Utilizing a mixed-methods approach with a cohort of 150 students, the results demonstrate significant advancements in creativity (a 33.3% increase),…
Descriptors: Computer Assisted Design, Art Education, Computer Uses in Education, Creativity
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Sehran Dilmaç; Oguz Dilmaç – Asian Journal of Contemporary Education, 2025
This research was conducted to obtain students' views on the evaluation of artificial intelligence (AI)-supported design applications in art and design education using the fuzzy logic method. It aims to provide a new perspective for educators in identifying real learning situations and deficiencies in art and design education. The study utilized…
Descriptors: Student Attitudes, Art Education, Design, Artificial Intelligence
Keith Sawyer – MIT Press, 2025
"Learning to See" is an engaging and profound account of how professional artists and designers create and how they teach others to do it. Keith Sawyer, a leading creativity researcher, spent over ten years interviewing a hundred professors who've taught in 50 different colleges, universities, and institutes. He also interviewed students…
Descriptors: Artists, Art Teachers, Design, Art Education
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Tarattakan Pachumwon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study introduces CAILE, a design thinking-driven conceptual framework for a Creative AI Learning Environment, designed to enhance programming skills. Evaluates clarity, appropriateness, and feasibility through expert judgment. Phase 1 synthesized 34 peer-reviewed studies (2019-2025) to articulate CAILE's structure across three layers: Inputs…
Descriptors: Creativity, Artificial Intelligence, Technology Uses in Education, Programming
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Tiffany T. Hill; Laura Wright; Catherine Etmanski – Canadian Journal for the Study of Adult Education, 2025
In this paper we make practical and theoretical contributions to feminist adult education. Practically, we provide an overview of a three-hour arts- and play-based research workshop with research activities/tools that readers can further research to adapt to their own contexts. Theoretically, we explore how these creative practices can contribute…
Descriptors: Ethics, Art, Play, Educational Research
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Lior Miller Markovitz; Gad M. Landau; Roza Leikin – Journal for the Education of the Gifted, 2025
This study examined characteristics of 458 Grade 10 students who earned a Bachelor of Science degree in computer science while completing their secondary school studies. Cluster analysis of SAT-M and Raven Progressive Matrices Test scores identified four distinct groups: G-EM: generally gifted, excelling in mathematics; AG-AEM: averagely gifted,…
Descriptors: Grade 10, High School Students, Dual Enrollment, Bachelors Degrees
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Megan McIntyre – Composition Forum, 2025
In response to a growing awareness of the oppressive foundations of educational institutions, literacy educators have turned to antiracist, culturally responsive (Alim and Paris; Paris), and equitable teaching and assessment practices to combat the inequities (colonialism, racism, sexism, homophobia, ableism, etc.) on which our institutions are…
Descriptors: Writing (Composition), Equal Education, Racism, Student Evaluation
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Li Li; Wichaya Yoshida; Jiraporn Chano – Higher Education Studies, 2025
The purpose of this study is to develop a hand-drawing curriculum to promote the students' creativity for Vocational College, so as to study its implementation effect. The participants were 40 students were sampled by cluster random sampling method majoring in interior design from the Guangxi Electrical Polytechnic Institute in Nanning, Guangxi in…
Descriptors: Foreign Countries, Art Education, Freehand Drawing, Creativity
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Guo-lin Wang; Goodarz Shakibaei; Fidel Çakmak – British Educational Research Journal, 2025
Language learning practices have transformed significantly due to the advent of digital technologies like artificial intelligence (AI) tools and gamified mobile applications. This study explored the effects of gamified mobile language learning (GMLL) and AI-assisted language learning (AIALL) on academic integrity, creative trait motivation and…
Descriptors: Gamification, Second Language Learning, English (Second Language), Males
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Paul Gardiner; Pauline Jones; Helen Georgiou; Annette Turney; Erika Matruglio; Christine Edwards-Groves – Australian Educational Researcher, 2025
Creativity is a policy and practice objective for schools internationally. However, in recent OECD findings, students do not report a positive experience of creativity in their school learning, especially assessments. Similarly, research reports that teachers continue to struggle with making creativity part of the classroom experience. This…
Descriptors: Class Activities, Creative Activities, Creativity, Secondary School Teachers
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