Publication Date
| In 2026 | 0 |
| Since 2025 | 73 |
| Since 2022 (last 5 years) | 304 |
| Since 2017 (last 10 years) | 751 |
| Since 2007 (last 20 years) | 1501 |
Descriptor
Source
Author
| Dede, Chris | 9 |
| Barab, Sasha A. | 5 |
| Ke, Fengfeng | 5 |
| Lindgren, Robb | 5 |
| Cagiltay, Kursat | 4 |
| Gee, James Paul | 4 |
| Gregory, Sue | 4 |
| Hadjistassou, Stella | 4 |
| Jarmon, Leslie | 4 |
| Kaufman, David | 4 |
| Nelson, Brian C. | 4 |
| More ▼ | |
Publication Type
Education Level
Location
| Australia | 51 |
| Taiwan | 47 |
| Turkey | 41 |
| Spain | 37 |
| United Kingdom | 34 |
| Canada | 30 |
| China | 28 |
| United States | 24 |
| Germany | 22 |
| Finland | 18 |
| Greece | 17 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 2 |
| Americans with Disabilities… | 1 |
| Every Student Succeeds Act… | 1 |
| Rehabilitation Act 1973… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Delfi Eliza; Trisna Mulyeni; Yulsyofriend; Nenny Mahyuddin; Yeni Erita; Muhammad Dhanil – Journal of Baltic Science Education, 2025
Improving scientific literacy is crucial for early childhood development, yet limited studies necessitate a thorough analysis to identify effective solutions. This study aims to analyze the implementation of project-based learning in early childhood education to improve scientific literacy. The study followed the identification, screening,…
Descriptors: Scientific Literacy, Early Childhood Education, Active Learning, Student Projects
Tilanka Chandrasekera; Tutaleni Asino; Nicole Colston – Design and Technology Education, 2025
This study examines how culturally grounded and immersive design pedagogies can enhance STEM engagement for Native American middle school students, integrating Place-Based Education (PBE), Culturally Relevant Teaching (CRT), and Problem-Based Learning (PBL). Utilizing Virtual and Augmented Reality (VR and AR) and 3D printing, the project aimed to…
Descriptors: STEM Education, Place Based Education, American Indian Students, Middle School Students
Juan Xiong; JianLin Wen; Xu Han; Wei Cui; GuangShu Pei; Zi Tao – SAGE Open, 2025
In recent years, immersive technology has become increasingly popular in educational settings. Its immersive characteristics enhance learning achievement, boost motivation, promote skills, and foster students' creativity. This meta-analysis synthesizes 19 researches published between 2012 and 2023 that examined the influence of immersive…
Descriptors: Literature Reviews, Meta Analysis, Computer Simulation, Simulated Environment
Amy Walker; Kristy Pytash – Voices from the Middle, 2025
Little work has been done to investigate the implementation of innovative technologies, such as virtual reality (VR) and 3D printing, during English language arts instruction in juvenile detention facilities. This study explored how technology integration in restricted spaces can lead students to develop connections and empathy toward others. The…
Descriptors: Adolescents, Middle School Students, Institutionalized Persons, Computer Simulation
Ahsen, Tooba – ProQuest LLC, 2023
This thesis explores the use of Augmented Reality (AR) in two challenging scenarios -- autism therapy, and network-constrained, remote collaboration. In the first half of this thesis, we highlight the design and implementation of CustomAR and Augmented Playgrounds -- two applications that leverage the visualization and contextual abilities of AR…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Farkas, Bernie; Shang, Yanyan; Alhourani, Farouq – Journal of Information Systems Education, 2022
This research develops an effective methodology for a core business introductory information systems course to teach business process concepts and the role of information systems in business processes. The developed methodology also helps students properly diagram an organization's business processes. The methodology uses an experiential learning…
Descriptors: Business Schools, Business Administration Education, Teaching Methods, Game Based Learning
Salmee, Mohd Sufi Amin bin; Abd Majid, Faizah – Asian Journal of University Education, 2022
In meeting the needs of the new generation of learners, the idea of implementing the use of new technology such as Augmented Reality (AR) in English as a Second Language (ESL) classrooms can be a step toward in refining the teaching and learning atmosphere. Nevertheless, the use of this technology relies heavily on the teacher's level of…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Teacher Attitudes
Bülbül, Hacer; Özdinç, Fatih – Journal of Theoretical Educational Science, 2022
The research aims to examine augmented reality (AR) technology during the pre-school years. For this purpose, we created activities with AR cards and compared them to activities with other materials. We designed the study as a case study, a qualitative research model. We used the convenience sampling method to select the study group and the…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Davis, Elizabeth; Ward, Callie; Francis, David – Journal of Extension, 2020
This article provides information on how to use virtual reality equipment to increase participant engagement as well as suggestions for incorporating virtual reality activities into Extension youth programming. These are lessons learned through the use of virtual reality by Extension faculty. Virtual reality equipment can increase participant…
Descriptors: Extension Education, Computer Simulation, Educational Technology, Technology Uses in Education
Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
Li-Na Ma; Rui Peng; Jing-Ji Xu; Qing-Ling Yang; A-Ceng Li; Ye Han; Lei Yuan; Fan Shen; Dan-Qing Yin; Min-Wen Zheng; Ya-Yu Huang; Jing Ren – Anatomical Sciences Education, 2025
The traditional approach of using PowerPoint (PPT) presentations in medical imaging theory classes hinders the spatial thinking ability of most students. Consequently, the learning outcomes are often unsatisfactory. This article proposes a naked eye three-dimensional (3D) medical imaging teaching assistant app based on augmented reality (AR)…
Descriptors: Teaching Assistants, Theories, Courses, Medical Services
Mariam Tomori; Omobolanle Ogunseiju – Journal of Civil Engineering Education, 2025
The construction industry is undergoing a significant transformation as the workforce shifts from traditional practices to sensing technology-driven approaches, thereby creating a critical skills gap. Mixed reality learning environments (MRLE) have emerged as a promising solution to prepare the future workforce by providing immersive and…
Descriptors: Expertise, Novices, Decision Making, Computer Simulation
Dilobarkhon Azimova; Dilyorjon Solidjonov – Online Submission, 2023
The use of augmented reality (AR) in teaching English as a second language is examined in this article. Traditional language teaching techniques sometimes fall short of engaging students and offering real-world applications, which results in boredom and slow development. Through the use of augmented reality (AR) technology, digital content can be…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Physical Environment
Sun, Yanyan; Yan, Zhenping; Wu, Bian – Journal of Computer Assisted Learning, 2022
Background: Guidance has showed positive effects on promoting inquiry-based learning in science education. While an increasing number of studies focus on the design of guidance in simulation-based inquiry learning due to recent technology developments, how different designs of a same type of guidance affect learning remains a question. Objectives:…
Descriptors: Guidance, Inquiry, Active Learning, Simulation
Karacan, Cemil Gökhan; Polat, Mustafa – Journal of Digital Learning in Teacher Education, 2022
Augmented Reality (AR) is a new-generation technology that shows video, picture, and animated 3 D objects over real-life scenes. Despite AR's prevalence around the world, language teacher education programs are not prompt in the integration of digital educational tools. The present study explored the factors that predict pre-service English…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology

Peer reviewed
Direct link
