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Adi Badiozaman, Ida Fatimawati; Segar, Augustus Raymond; Hii, John – Innovations in Education and Teaching International, 2022
This paper reports on students' learning experience with a hybrid Augmented Reality (AR) and Virtual Reality (VR) app called the Kuching Heritage App (KHA). We investigated the effect of visualisations, time lapse (i.e., past to present), and the witnessing of historical changes on students' learning experience about cultural heritage. This pilot…
Descriptors: Active Learning, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
McCord, Kieren – ProQuest LLC, 2022
The country is facing infrastructure crises simultaneous with a labor shortage in fields related to construction management and engineering. These challenges necessitate better and quicker preparation of the incoming workforce so they are prepared to take on responsibilities with more skill and efficiency than has been expected previously.…
Descriptors: Computer Simulation, Simulated Environment, Experiential Learning, Vocational Education
Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
Manjeet Singh Usma; Shaun Bangay; Atul Sajjanhar – Journal of Learning Analytics, 2025
This systematic literature review of augmented reality (AR) applications utilizing enhanced analytics in education settings surveys publications from 2000 to 2025, specifically targeting AR use in primary, secondary, and higher-education sectors. With the growing use of AR in such settings, this review informs educators, application designers, and…
Descriptors: Literature Reviews, Computer Simulation, Physical Environment, Simulated Environment
Jennifer Ford; David B. Isaacks; Timothy Anderson – Learning Organization, 2024
Purpose: This study demonstrates how becoming a high-reliability institution in health care is a priority, given the high-risk environment in which an error can result in harm. Literature conceptually supports the need for highly reliable health care facilities but does not show a comprehensive approach to operationalizing the concept into the…
Descriptors: Health Services, Health Facilities, Reliability, Reputation
Shiyu Liu; Yucheng Sui; Zhongnan You; Jiaxin Shi; Ziyang Wang; Cheng Zhong – Education and Information Technologies, 2024
Augmented reality (AR) technology can enhance picture book reading experience. The present study aimed to explore the influence of reading AR picture books on primary school students' reading comprehension, story retelling, and reading motivation. Eighty second graders, who were from two classes at a rural primary school in a coastal city in East…
Descriptors: Elementary School Students, Rural Schools, Foreign Countries, Computer Simulation
Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns – International Journal of Game-Based Learning, 2024
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the…
Descriptors: Computer Simulation, Creativity, Educational Technology, Interdisciplinary Approach
Risna Arifiani; Irwanto Irwanto – Journal of Educators Online, 2024
Due to the difficulty of chemical compounds to visualize, augmented reality (AR) integrated with mobile learning has been developed as an alternative media for studying chemistry. This study aims to analyze the use of AR-integrated mobile learning in chemistry education from a bibliometric perspective in the last decade. A total of 225 articles…
Descriptors: Technology Uses in Education, Physical Environment, Computer Simulation, Simulated Environment
Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Strickrodt, Marianne; Bülthoff, Heinrich H.; Meilinger, Tobias – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
Objects learned within single enclosed spaces (e.g., rooms) can be represented within a single reference frame. Contrarily, the representation of navigable spaces (multiple interconnected enclosed spaces) is less well understood. In this study we examined different levels of integration within memory (local, regional, global), when learning object…
Descriptors: Memory, Navigation, Spatial Ability, Simulated Environment
Hung, Cheng-Yu; Lin, Yen-Ting; Yu, Shih-Jou; Sun, Jerry Chih-Yuan – Journal of Computer Assisted Learning, 2023
Background: Previous research has examined the use of augmented reality (AR) and virtual reality (VR) in English language teaching. However, to the best of our knowledge, none of the earlier studies that investigated integrating AR and VR "wearables" into teaching and learning English based on the attention, relevance, confidence, and…
Descriptors: Computer Simulation, Simulated Environment, Assistive Technology, Second Language Learning
Erin Riesland – ProQuest LLC, 2023
In the three papers that form this dissertation, I inquire about the future of learning (Ross, 2023) through a "postdigital" stance (Jandric, 2017) that I apply to place-based education (PBE) methods and practices (Sobel, 2005; Greenwood, 2008). I argue that a postdigital approach -- one that presupposes technology is "part" of…
Descriptors: Place Based Education, Technology Uses in Education, Culturally Relevant Education, Undergraduate Students
Travis Jumper – ProQuest LLC, 2023
This research project sought to evaluate potential barriers limiting the use of augmented reality welding simulators into career and technical education welding curricula. This study used quantitative and qualitative case studies to address five objectives: (1) What is the operating cost of a CTE welding program, (2) Are there cost savings on…
Descriptors: Computer Simulation, Welding, Physical Environment, Simulated Environment
Paolo Castro – ProQuest LLC, 2023
Virtual reality refers to the technology used to create multi-sensory, three-dimensional environments its users can interact with. Occupational therapists may find virtual reality-based therapy appealing as it allows them to access many virtual environments and tasks that would be difficult to recreate in traditional settings. Despite literature…
Descriptors: Computer Simulation, Simulated Environment, Occupational Therapy, Allied Health Personnel

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