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Epler, Amee J.; Sher, Kenneth J.; Loomis, Tiffany B.; O'Malley, Stephanie S. – Journal of American College Health, 2009
Objective: Heavy episodic drinking remains a significant problem on college campuses. Although most interventions for college students are behavioral, pharmacological treatments, such as naltrexone, could provide additional options. Participants: The authors evaluated receptivity to various alcohol treatment options in a general population of…
Descriptors: College Students, Campuses, Self Help Programs, Outcomes of Treatment
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Nagata, Noriko – CALICO Journal, 2009
This paper presents a new version of Robo-Sensei's NLP (Natural Language Processing) system which updates the version currently available as the software package "ROBO-SENSEI: Personal Japanese Tutor" (Nagata, 2004). Robo-Sensei's NLP system includes a lexicon, a morphological generator, a word segmentor, a morphological parser, a syntactic…
Descriptors: Textbooks, Computer Assisted Instruction, Computer Software, Natural Language Processing
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Clarebout, Geraldine; Elen, Jan – Instructional Science: An International Journal of the Learning Sciences, 2009
Starting from Perkins' (1985) framework, this study addresses tool use in a computer-based learning environment. In line with Perkins, first the effects of tool use on performance were investigated to gain insight into the functionality of the tools. Next, the influence of advice was studied to identify whether this advice could make students more…
Descriptors: Experimental Groups, Control Groups, Research Design, Goal Orientation
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Hong, J-C.; Cheng, C-L.; Hwang, M-Y.; Lee, C-K.; Chang, H-Y. – Journal of Computer Assisted Learning, 2009
In recent years, digital games have assumed an important place in the lives of children and adolescents. Effective content design is crucial to the success of digital game-based learning. Therefore, the tool for assessing the effectiveness of game design is accordingly very important for parents and teachers, so that they may encourage or…
Descriptors: Educational Games, Focus Groups, Spatial Ability, Skill Development
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Siller, Hans-Stefan – International Journal for Technology in Mathematics Education, 2009
This paper shows the basic concept of Functional Modelling in mathematics education which has become more and more important in recent years. Hence it is necessary to think about suitable graphical methods to explain the fundamental idea of a function and its influence on values and other functions. PROGRAPH diagrams are a potentially good way to…
Descriptors: Mathematics Instruction, Mathematical Concepts, Computer Assisted Instruction, Educational Technology
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Larson, Ronald B. – Computers & Education, 2009
Many educators distribute either complete or incomplete handouts so students can follow along with their lectures. This research examines a teaching system that combines computer-generated graphics presentations and detailed outline handouts with blanks added. An experiment found that this system produced significantly higher short-term recall of…
Descriptors: Visual Aids, Teaching Methods, Recall (Psychology), Notetaking
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Rosen, Yigal – Journal of Educational Computing Research, 2009
The study described here is among the first of its kind to investigate systematically the effect of learning with integrated animations on transfer of knowledge and on motivation to learn science and technology. Four hundred eighteen 5th and 7th grade students across Israel participated in a study. Students in the experimental group participated…
Descriptors: Experimental Groups, Animation, Learning Motivation, Foreign Countries
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Fiscian, Vivian Sarpomaa; Obeng, E. Kwame; Goldstein, Karen; Shea, Judy A.; Turner, Barbara J. – AIDS Education and Prevention, 2009
We adapted a U.S. HIV prevention program to address knowledge gaps and cultural pressures that increase the risk of infection in adolescent Ghanaian girls. The theory-based nine-module HIV prevention program combines didactics and games, an interactive computer program about sugar daddies, and tie-and-dye training to demonstrate an economic…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Females, Self Efficacy, Prevention
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Parette, Howard P.; Hourcade, Jack J.; Dinelli, Jenny M.; Boeckmann, Nichole M. – Early Childhood Education Journal, 2009
Best practices in emergent literacy instruction for young children acknowledge and facilitate the smooth progression between children's early engagement with print materials and subsequent fuller literacy mastery. In so doing, model programs target five key emergent literacy skills. The rapid rise in the breadth and depth of educational…
Descriptors: Early Childhood Education, Educational Technology, Emergent Literacy, Writing Skills
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Gainer, Jesse S.; Valdez-Gainer, Nancy; Kinard, Timothy – Reading Teacher, 2009
This article addresses issues surrounding critical media literacy using popular culture texts. The authors focus on the example of their work with a fourth-grade class involved in a project to unpack the messages of popular media and advertising texts. This project, which they call the Elementary Bubble Project, was inspired by guerilla artist Ji…
Descriptors: Advertising, Popular Culture, Humor, Media Literacy
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Evagorou, Maria; Korfiatis, Kostas; Nicolaou, Christiana; Constantinou, Costas – International Journal of Science Education, 2009
The purpose of this study was to investigate the impact of a simulation-based learning environment on elementary school students' (11-12 years old) development of system thinking skills. The learning environment included interactive simulations using the Stagecast Creator software to simulate the ecosystem of a marsh. Simulations are an important…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Ecology
Villano, Matt – Campus Technology, 2009
As the national economic climate worsens, and college and university endowments, coffers, and funding sources shrink, schools are forced to get the most out of every dollar. That means that administrators are bending over backwards to see that all new investments provide maximum return on investment (ROI) over the long term. Campus eCommerce is no…
Descriptors: Outcomes of Education, Investment, Business, Internet
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Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
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Liu, James N. K.; Cheng, Xiangqian – International Journal on E-Learning, 2008
In recent years, tertiary institutions in developed countries have made extensive use of Course Management Systems (CMSs), software packages designed to help educators create online learning communities. To date, however, such packages have been little used in higher education institutions (HEIs) in China. In this article, we describe the…
Descriptors: Distance Education, Online Courses, Foreign Countries, Undergraduate Students
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Wang, Feng-Hsu – Educational Technology & Society, 2008
The WWW is now in widespread use for delivering on-line learning content in many large-scale education settings. Given such widespread usage, it is feasible to accumulate data concerning the most useful learning experiences of past students and share them with future students. Browsing events that depict how past students utilized the learning…
Descriptors: Feedback (Response), Instructional Materials, Internet, Models
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