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Yusoff, Rasimah Che Mohd; Zaman, Halimah Badioze; Ahmad, Azlina – Australasian Journal of Educational Technology, 2011
This study investigates users' perception and acceptance of mixed reality (MR) technology. Acceptance of new information technologies has been important research area since 1990s. It is important to understand the reasons why people accept information technologies, as this can help to improve design, evaluation and prediction how users will…
Descriptors: Foreign Countries, Intention, Biomedicine, Science Instruction
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Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
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MacKinnon, Gregory; Saklofske, Jon – Journal of Educational Multimedia and Hypermedia, 2011
A virtual world was created in an effort to supplement the study of the novel "The Natural Daughter". The educational impact of the virtual world experience on college students of English Literature was assessed using concept mapping as a measure of conceptual change. While conceptual change was evident, the origin of the growth was…
Descriptors: Foreign Countries, Computer Assisted Instruction, Internet, Computer Simulation
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Mitchell, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2011
This paper reports on findings from a five-teacher, exploratory case study, critically observing their implementation of a technology-intensive, augmented reality (AR) mathematics curriculum unit, along with its paper-based control. The unit itself was intended to promote multiple proportional-reasoning strategies with urban, public, middle school…
Descriptors: Mathematics Curriculum, Curriculum Development, Middle School Teachers, Middle School Students
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Steuter, Erin; Doyle, Judith – Journal of Effective Teaching, 2010
The first year course in Sociology at Mount Allison University introduced students to social issues via dynamic class interactions and assignments that are designed to build conceptual and applied skills. Developments to the course organization have maximized the opportunities for discovery learning and have made the class an enjoyable teaching…
Descriptors: College Freshmen, Introductory Courses, Sociology, Foreign Countries
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Acosta-Tello, Enid – Journal of Instructional Pedagogies, 2010
Faculty who have taught in a traditional classroom are finding themselves having to teach in a setting in which they are unable to interact face-to-face with their students. Online instruction increases yearly. An important factor in the success of online instruction is the degree of student engagement. Though academic content remains…
Descriptors: Student Participation, Electronic Learning, Online Courses, Learner Engagement
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Falloon, Garry – British Journal of Educational Technology, 2010
This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the achievement of student learning goals within conventional educational contexts. It describes and evaluates arguments promoted by some authors (eg, van den Brekel, 2007; Deuchar & Nodder, 2003; Dickey, 2003; Facer, 2004; de…
Descriptors: Curriculum Development, Community Programs, Foreign Countries, Thinking Skills
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Tettegah, Sharon Y.; Whang, Eun Won; Taylor, Kona Renee; Cash, Timothy J. – E-Learning, 2008
The current study explored text-based and animated narrative vignette (ANV) social simulations to specifically examine pre-service teachers' social cognitions and personal identities. The personal and social identity and narratives of a sample of eight randomly selected elementary pre-service teachers were examined in depth out of 44 pre-service…
Descriptors: Preservice Teachers, Personal Narratives, Simulated Environment, Social Cognition
Oishi, Lindsay – Technology & Learning, 2007
Second Life's unstructured atmosphere and wide-open spaces where student creativity can grow and flourish are two of the reasons Pepperdine University Professor Bill Moseley integrated the program into his curriculum. In this article, the author discusses how Second Life works and its challenges. Second Life is often described as a 3-D version of…
Descriptors: Core Curriculum, Internet, Computer Simulation, Simulated Environment
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Cornelius, Sarah; Marston, Phil – ALT-J: Research in Learning Technology, 2009
Much of the literature theorising mobile learning emphasises the importance of context with physical and social contexts identified to date. Our work to design and implement authentic mobile simulation activities using SMS text messaging suggests that a third context may also be important. This is a virtual context, the learner-created cognitive…
Descriptors: Electronic Learning, Educational Technology, Pilot Projects, Context Effect
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Capelo, Carlos; Dias, Joao Ferreira – Educational Technology Research and Development, 2009
This study aims to be a contribution to a theoretical model that explains the effectiveness of the learning and decision-making processes by means of a feedback and mental models perspective. With appropriate mental models, managers should be able to improve their capacity to deal with dynamically complex contexts, in order to achieve long-term…
Descriptors: Feedback (Response), Models, Decision Making, Learning Processes
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Thomas, Michael K.; Barab, Sasha A.; Tuzun, Hakan – Journal of Educational Computing Research, 2009
This study examined the tensions surrounding the implementation of a technology-rich educational innovation called Quest Atlantis (QA) in a local public elementary school. Three qualitative case studies of three classrooms implementing the innovation and a subsequent cross-case analysis were undertaken to illuminate: 1) the reasons why teachers…
Descriptors: Educational Innovation, Educational Technology, Case Studies, Elementary Schools
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Urban-Woldron, Hildegard – Journal of Computers in Mathematics and Science Teaching, 2009
Appropriate educational technologies have the potential to make physics' concepts more accessible through visualization, modeling and multiple representations. Students are engaged in more powerful scientific activities and they are able to perform investigations that would not be possible without the use of technology. This paper presents…
Descriptors: Physics, Computer Software, Educational Technology, Internet
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Pietrobon, Alberto – Industry and Higher Education, 2009
This article responds to "Laboratory experiments as a tool in the empirical economic analysis of high-expectation start-ups" by Martin Curley and Piero Formica, published in the December 2008 issue of "Industry and Higher Education". Curley and Formica introduce a new concept for high-expectation start-ups, involving the use of "laboratory…
Descriptors: Expectation, Economic Research, Access to Information, Databases
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Zhao, Guopeng; Ailiya; Shen, Zhiqi – Educational Technology & Society, 2012
Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a "naive" learner in order to motivate students to teach it. This paper discusses the limitation of existing teachable agents and incorporates intrinsic motivation to the agent model to enable teachable agents with initiative…
Descriptors: Foreign Countries, Instructional Design, Artificial Intelligence, Electronic Learning
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