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Grethel G. Bactong; Abegial Dianne H. Sabas; Krezel Marie M. Salva; Albert John B. Lituañas; Angelo Mark P. Walag – Online Submission, 2021
The integration of information and communication tools in education has been a common trend in the last decade which resulted in increased student engagement, motivation, and even achievement and learning. Despite these improvements, science teachers still report challenges with its use in science education. Several abstract topics in chemistry…
Descriptors: Science Education, Science Instruction, Teaching Methods, Chemistry
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Lynette Hazelton; Jessica Nastal; Norbert Elliot; Jill Burstein; Daniel F. McCaffrey – Journal of Response to Writing, 2021
In writing studies research, automated writing evaluation technology is typically examined for a specific, often narrow purpose: to evaluate a particular writing improvement measure, to mine data for changes in writing performance, or to demonstrate the effectiveness of a single technology and accompanying validity arguments. This article adopts a…
Descriptors: Formative Evaluation, Writing Evaluation, Automation, Natural Language Processing
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Li, Xiaoyu; Xia, Jianping – Science Insights Education Frontiers, 2020
The rise of big data technology provides direction and support for the reform and development of education. Big data technology can realize the inventory management and effective dynamic monitoring of schools, students, and teachers. It is conducive to comprehensively and accurately controlling the development of teaching activities, injecting new…
Descriptors: Foreign Countries, Middle School Students, Data Analysis, Data Collection
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Macho-Stadler, Erica; Elejalde-Garcia, Maria Jesus – Physics Teacher, 2020
The interest in achieving improved acoustical conditions in classrooms has increased in the last years. Some experiments on acoustics phenomena using smartphone applications appear in the recent bibliography. In this paper, we present a proposal for active learning about room acoustics for high school and undergraduate students. Students work on…
Descriptors: Measurement, Acoustics, Classroom Environment, Handheld Devices
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Vieyra, Rebecca; Vieyra, Chrystian; Pendrill, Ann-Marie; Xu, Benjamin – Physics Education, 2020
This article describes the development and deployment of Physics Toolbox Play, a gamified component of the "Android Physics Toolbox Sensor Suite" app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary…
Descriptors: Educational Games, Physics, Science Instruction, Science Education
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Esvan, Yannick J.; Zeinyeh, Wael – Journal of Chemical Education, 2020
The Fourier transformation (FT) is a mathematical process frequently encountered by chemistry students. However, it remains an automated background process perceived by many students as difficult to understand. In this paper we present a simple open-source web application, which can help students to understand the basics of the FT applied to…
Descriptors: Chemistry, Spectroscopy, Laboratory Procedures, Laboratory Experiments
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Shakur, Asif; Valliant, Benjamin – Physics Teacher, 2020
The use of smartphones in experimental physics is by now widely accepted and documented. PASCO scientific's smart cart, in combination with student-owned smartphones and free apps, has opened up a new universe of low-cost experiments that have traditionally required cumbersome and expensive equipment. In this paper we demonstrate the simplicity,…
Descriptors: Science Instruction, Physics, Telecommunications, Handheld Devices
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Lior, Noam – Research in Drama Education, 2020
Multimedia Shakespeare apps include performance materials alongside Shakespeare's text. I examine two innovations across seven such digital Shakespeare projects: combination of Shakespeare performance with text, and the use of digital platforms to place Shakespeare text and performance literally at users' fingertips. Multimedia Shakespeare…
Descriptors: Classical Literature, Drama, Theater Arts, Performance
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Duarte-Hueros, Ana; Yot-Domínguez, Carmen; Merino-Godoy, Ángeles – Education and Information Technologies, 2020
Healthy Jeart is a free app targeted to young people. It is especially designed to foster a healthy lifestyle. Young people can find in it practical recommendations about seven areas of health and a game through which they can consolidate the acquired knowledge on different healthy and beneficial elements. Healthy Jeart is also useful for…
Descriptors: Computer Oriented Programs, Life Style, Health Promotion, Youth
Maria DelGreco – ProQuest LLC, 2020
Sexual violence, including street harassment, sexual harassment, sexual assault, and rape, is a ubiquitous problem, particularly for college-aged women, with wide-reaching effects, such as increased anxiety, depression, stress, self-blame, guilt, and poorer sleep quality and lower self- esteem. Although there are federally-mandated sexual violence…
Descriptors: Computer Oriented Programs, Victims, Sexual Harassment, Safety
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Afzal, Iram; Abdullah, Nauman A. – Journal of Educators Online, 2022
The purpose of this study was to explore the effects of the use of WhatsApp in education and discover the opinions of all stakeholders towards the teaching and learning process in private schools. The study was designed in descriptive research using quantitative as well as qualitative data. We used close-ended questionnaires for quantitative data…
Descriptors: Foreign Countries, Computer Mediated Communication, Handheld Devices, Computer Oriented Programs
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Kang, So Ra; Kim, Shin-Jeong; Kang, Kyung-Ah – Journal of School Nursing, 2022
The purpose of this study was to test the effects of a child sexual abuse prevention education program using a hybrid application (CSAPE-H) by examining fifth-grade students' (a) knowledge for sexual abuse prevention and (b) self-protective behaviors against sexual abuse. A quasi-experimental, pretest /posttest design was used. Sixty-eight…
Descriptors: Child Abuse, Sexual Abuse, Prevention, Grade 5
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Sharma, Daneshwar; Alam, Mumtaz – SAGE Open, 2022
The COVID-19 pandemic has forced governments all around the world to impose lockdowns. As schools were closed and the students could attend schools physically, online education apps were used by the students to continue their education. The purpose of the study was to analyze the students' intentions to use online education apps (OEAs) in the…
Descriptors: COVID-19, Pandemics, Computer Oriented Programs, Online Courses
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Siyam, Nur; Abdallah, Sherief – Journal of Special Education Technology, 2022
Good coordination among school staff and families leads to increased learning quality and academic success for students with special education needs and disabilities (SEND). This pilot study aims to investigate the use of mobile technology for the coordination of therapy and learning for students with SEND. This study first follows a participatory…
Descriptors: Students with Disabilities, Educational Technology, Telecommunications, Handheld Devices
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Costello, Robert; Smith, Lucy – International Journal of Adult Education and Technology, 2022
Games technologies have been used within education and industry for many years to improve retention, engagement, and motivation. The present research explores the use of Mobile Learning (ML) and Massively Multiplayer Online game to strengthen the group perspective of teams, improve retention, and other health-related issues. Through using Pokémon…
Descriptors: Electronic Learning, Handheld Devices, Well Being, Anxiety
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