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Ana Ester Garcia de Paiva Pinheiro; Ana Regina Mizrahy Cuperschmid – Turkish Online Journal of Educational Technology - TOJET, 2025
The integration of Augmented Reality (AR) and Artificial Intelligence (AI) is a growing subject in the technological field, especially when applied to benefit assembly tasks. This paper presents a Systematic Literature Review to explore the benefits, challenges, methods and tools in the utilization of AR and AI to assembly tasks applications. The…
Descriptors: Computer Simulation, Artificial Intelligence, Technology Uses in Education, Technology Integration
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Marieke de Wijse-van Heeswijk; Etienne A. J. A. Rouwette; Sander V. Meijerink – Instructional Science: An International Journal of the Learning Sciences, 2025
The aim of this study is to find out what the effects of facilitated learning interventions in a simulation game (SG) are and what type of SG renders which type of learning. Therefore, we research the effects of facilitator interventions on learning in an analogue open SG (in which there are as few rules as possible) and an analogue rule based SG…
Descriptors: Intervention, Simulation, Games, Cognitive Processes
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Lucas Paulsen; Jacob Davidsen – International Journal of Computer-Supported Collaborative Learning, 2025
The development of immersive virtual reality (IVR) hardware and software has accelerated in recent years. The conceptual vocabulary has, however, not received the same amount of attention, especially in the context of collaborative learning settings. Existing concepts such as immersion, presence and interactivity focus predominantly on the…
Descriptors: Cooperative Learning, Computer Simulation, Simulated Environment, Learning Activities
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Dailin Zheng; Yu Chen; Leslie J. Albert – Journal of Information Systems Education, 2025
Employers increasingly prioritize candidates who can solve real-world Structured Query Language (SQL) problems, particularly during technical interviews. However, many undergraduate students feel underprepared for these interviews because they have not engaged in the deep learning needed to apply SQL concepts confidently. Additionally, students…
Descriptors: Undergraduate Students, Simulation, Employment Interviews, Computer Literacy
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Ana Ester Garcia de Paiva Pinheiro; Ana Regina Mizrahy Cuperschmid; Felipe Corres Melachos – Turkish Online Journal of Educational Technology - TOJET, 2025
Furniture assembly is often perceived as a confusing and demotivating task, especially when relying on traditional manuals and/or online videos, which can be mis. Do It Yourself (DIY) furniture manufacturing can be even more challenging, as it requires not only assembly steps but also material fabrication stages, often demanding access to advanced…
Descriptors: Furniture, Computer Simulation, Manufacturing, College Students
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Li Zhang – International Journal of Mathematical Education in Science and Technology, 2024
We present an intriguing topic in a mathematical modelling course where Lanchester models are taught to our students. Lanchester models are some of the earliest and most important models used for combat modelling. We describe modelling activities and the use of technology that can be implemented in teaching this topic in this paper.
Descriptors: Mathematical Models, Equations (Mathematics), Simulation, Mathematics Instruction
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Jiaqi Yu; André R. Denham – British Journal of Educational Technology, 2024
Mental rotation is the ability to mentally rotate two-dimensional and three-dimensional objects in one's mind. Previous studies have examined the relationship between mental rotation abilities and embodied cognition. However, conflicting findings underscore the necessity for further investigation. This study aims to investigate how different…
Descriptors: Spatial Ability, Visualization, Training, Computer Simulation
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Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
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André Beauducel; Norbert Hilger; Tobias Kuhl – Educational and Psychological Measurement, 2024
Regression factor score predictors have the maximum factor score determinacy, that is, the maximum correlation with the corresponding factor, but they do not have the same inter-correlations as the factors. As it might be useful to compute factor score predictors that have the same inter-correlations as the factors, correlation-preserving factor…
Descriptors: Scores, Factor Analysis, Correlation, Predictor Variables
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Rikke Amalie Agergaard Jensen; Peter Musaeus; Kamilla Pedersen – Advances in Health Sciences Education, 2024
Virtual patients are increasingly used in undergraduate psychiatry education. This article reports on a systematic review aimed at providing an overview of different approaches in this context, describing their effectiveness, and thematically comparing learning outcomes across different undergraduate programs. The authors searched PubMed,…
Descriptors: Undergraduate Study, Psychiatry, Computer Simulation, Counselor Client Relationship
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Ori Ossmy; Danyang Han; Patrick MacAlpine; Justine Hoch; Peter Stone; Karen E. Adolph – Developmental Science, 2024
What is the optimal penalty for errors in infant skill learning? Behavioral analyses indicate that errors are frequent but trivial as infants acquire foundational skills. In learning to walk, for example, falling is commonplace but appears to incur only a negligible penalty. Behavioral data, however, cannot reveal whether a low penalty for falling…
Descriptors: Physical Activities, Robotics, Error Patterns, Infants
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André de Sá Braga Oliveira; Luciano César P. C. Leonel; Edward R. LaHood; Bachtri T. Nguyen; Anahid Ehtemami; Stephen P. Graepel; Michael J. Link; Carlos D. Pinheiro-Neto; Nirusha Lachman; Jonathan M. Morris; Maria Peris-Celda – Anatomical Sciences Education, 2024
The 3D stereoscopic technique consists in providing the illusional perception of depth of a given object using two different images mimicking how the right and left eyes capture the object. Both images are slightly different and when overlapped gives a three-dimensional (3D) experience. Considering the limitations for establishing surgical…
Descriptors: Computer Simulation, Photography, Visualization, Models
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Yu-Min Wang; Wan-Ching Chiu; Hsin-Hui Lin; Yi-Shun Wang; Yu-Yin Wang; I-Fan Chen – Innovations in Education and Teaching International, 2024
This study investigates the individual difference antecedents of students' behavioural intention to use VR-based learning systems, especially from an integrated perspective of Big Five personality traits and perceived physiological vulnerability to IT use (PPVITU). Data collected from 149 respondents are tested against the research model using the…
Descriptors: College Students, Computer Simulation, Human Body, Pain
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Debora L. Coelho; Rosana C. Amaral; Isabella C. Silva; Ana Virgínia O. B. Oliveira; Augusto Scalabrini Neto; Jose Felippe P. Silva; Julliane V. Joviano-Santos – Advances in Physiology Education, 2024
Clinical practice has benefited from new methodologies such as realistic simulation (RS). RS involves recreating lifelike scenarios to more accurately reflect real clinical practice, enhancing learners' skills and decision-making within controlled environments, and experiencing remarkable growth in medical education. However, RS requires…
Descriptors: Simulation, Medical Students, Heart Disorders, Medical Education
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Xiaohang Dong; Hui Liang; Xianghua Ding; Yawen Zhang – Education and Information Technologies, 2024
Serious game-based learning is a high-fashioned topic in educational technology which helps children learn and train their skills. Most existing literature focuses on the improvement of children's specific abilities or skills, such as reading comprehension, attention, memory, etc. However, for cognitively impaired children, it is necessary to…
Descriptors: Game Based Learning, Educational Games, Cognitive Development, Intellectual Disability
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