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Nauta, Franz; Pierce, Michael B. – 1973
This report describes the technical aspects and potential applications of a computer-based model simulating the flow of airmen through basic training and entry-level technical training. The objective of the simulation is to assess the impacts of alternative recruit classification and training policies under a wide variety of assumptions regarding…
Descriptors: Aerospace Education, Dropout Rate, Facility Utilization Research, Flexible Scheduling
Youth House, Inc., Bronx, NY. – 1969
Project GET SET was designed to train and orient 300 youths held in Youth House juvenile detention center in primary vocational tasks, provide remedial education, and expose them to an innovative technique for upgrading their cultural deficiencies. The Life Skills Education concept provided the youth with (a) background information on a particular…
Descriptors: Career Planning, Correctional Institutions, Delinquency, Disadvantaged Youth
Kidder, Steven J.; Nafziger, Alyce W., Comp. – 1972
The Academic Games program (which aims at developing and testing simulation games for the schools) of the Center for Social Organization of Schools has sponsored this report of the proceedings of the National Gaming Council's Eleventh Annual Symposium. Sessions of the symposium considered simulations and games in education, management,…
Descriptors: Communication (Thought Transfer), Conference Reports, Curriculum Design, Educational Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Game Director's Manual is the first in a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The participants, which may range in number from 18 to…
Descriptors: Computer Assisted Instruction, Environmental Education, Environmental Influences, Management Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The City Politicians' Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same…
Descriptors: Computer Assisted Instruction, Environmental Education, Management Games, Political Issues
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The County Politicians' Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the…
Descriptors: Computer Assisted Instruction, County Officials, Environmental Education, Management Games
Little, Dennis; Feller, Richard – 1970
The Institute for the Future has been conducting research in technological and societal forecasting, social indicators, value change, and simulation gaming. This paper describes an effort to bring together parts of that research into a simulation game ("State Policy," or STAPOL) for analysis of the impact of government policy, social values, and…
Descriptors: Educational Games, Government Role, Research Tools, Simulated Environment
Peer reviewedThomas, Edward G. – Delta Pi Epsilon Journal, 1976
Effects of the simulated office practice approach, the cooperative arrangement, and the model office plan on student knowledge and attitudes were compared. All three approaches had a significant positive impact; they differed significantly only in selected areas, leading researchers to conclude that schools should utilize approaches suited to…
Descriptors: Comparative Analysis, Conventional Instruction, Cooperative Programs, Educational Research
Peer reviewedBrna, Paul – Instructional Science, 1987
Discussion of problems students have with learning about Newtonian dynamics and kinematics focuses on the assumption that learning is promoted through confronting students with their own misconceptions. A computer-based modelling environment--DYNLAB--is explained, and a study conducted with high school boys in Scotland to test it is described. (29…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Developed Nations, Foreign Countries
Bryant, Nigel; Corless, Helen – Simulation/Games for Learning, 1986
This discussion of whether management games should be used for managerial performance appraisal addresses definitions, features, and purposes of management games; performance appraisal process; and problems with use of management games for appraisal. It is concluded that using management games in education is not compatible with using them for…
Descriptors: Definitions, Design, Interaction, Job Performance
Peer reviewedLoud, Gwyneth E. – Science and Children, 1986
Describes an activity which simulates a trip to the moon. Explains the preparations, procedures, and tests involved in this culminating activity of an astronomy unit for the third grade student. Examples of student's assignments during the exercise are included. (ML)
Descriptors: Aerospace Education, Astronomy, Elementary School Science, Grade 3
Saunders, Danny – Simulation/Games for Learning, 1985
Discusses factors contributing to participant reluctance in role playing--isolation of role play from the curriculum; lack of interest because of perceived irrelevance to social psychological themes; and acting anxiety. A two-step design which involves gradual role play introduction and observation by reluctant participants is suggested as a…
Descriptors: Anxiety, Educational Games, Instructional Design, Interpersonal Relationship
Azevedo, Roger; Ragan, Susan; Cromley, Jennifer G.; Pritchett, Stacy – 2002
This study examined the role of different goal setting instructional interventions in facilitating high school students' regulation of their conceptual understanding of ecological systems while using a Web-based water quality simulation environment. Building on the information processing theory of self-regulated learning (SRL) of P. Winne and…
Descriptors: Goal Orientation, High School Students, High Schools, Science Instruction
Bierschenk, Bernhard – 1997
This study, which includes data collected over a 15 year period, examines to what degree Swedish citizens' judgment concerning life quality is attributed to perceptions of real or simulated models of civilization. Subjects selected for the research study included Swedish male and female teachers, and doctoral students in business administration.…
Descriptors: Competence, Foreign Countries, Quality of Life, Self Concept
Peer reviewedLabine, P. A.; Wilson, D. H. – BioScience, 1973
Describes computer assisted simulation model for studying problems of an ecosystem. Example used is algae-Daphnia-predator system. Problems for students to solve in this ecosystem are described. (PS)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Oriented Programs


